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* glx/test: fix building for osxJon Turney2018-02-022-0/+16
* i965: check if upload is 0 explicitely, when downsizing a formatAndres Gomez2018-02-021-8/+8
* mesa: don't flag _NEW_COLOR for KHR adv.blend if prog constant doesn't changeMarek Olšák2018-02-024-15/+51
* ac/nir: replace SI.buffer.load.dword with amdgcn.buffer.loadSamuel Pitoiset2018-02-021-32/+20
* r600/eg: add crap indirect compute support.Dave Airlie2018-02-021-7/+19
* i965: Call prepare_external after implicit window-system MSAA resolvesJason Ekstrand2018-02-011-0/+15
* r600: don't do stack workarounds for hemlockRoland Scheidegger2018-02-021-0/+1
* r600: initial attempt at gl_HelperInvocation (v3)Dave Airlie2018-02-026-3/+108
* radv: Don't expose VK_KHX_multiview on android.Bas Nieuwenhuizen2018-02-011-1/+1
* vbo: Simplify input array distribution for dlist type draws.Mathias Fröhlich2018-02-011-46/+8
* vbo: Simplify input array distribution for imm type draws.Mathias Fröhlich2018-02-011-66/+15
* vbo: Simplify input array distribution for array type draws.Mathias Fröhlich2018-02-011-83/+27
* vbo: Use static const VERT_ATTRIB->VBO_ATTRIB maps.Mathias Fröhlich2018-02-016-35/+99
* mesa: Track position/generic0 aliasing in the VAO.Mathias Fröhlich2018-02-015-4/+242
* mesa: Put materials at the end of the generic block.Mathias Fröhlich2018-02-015-19/+24
* mesa: Use defines for the aliased material array attributes.Mathias Fröhlich2018-02-0111-37/+55
* vbo: Correctly handle attribute offsets in dlist draw.Mathias Fröhlich2018-02-013-31/+36
* gallivm/llvmpipe: add const qualifiers on sampler variablesBrian Paul2018-02-015-8/+8
* vbo: change an argument in vbo_draw_indirect_prims()Brian Paul2018-02-011-5/+12
* vbo: add comments on the VBO draw function typedefsBrian Paul2018-02-011-2/+55
* vbo: s/drawcount/drawcount_offsetBrian Paul2018-02-011-12/+16
* vbo: use vbo local var for draw call in vbo_save_playback_vertex_list()Brian Paul2018-02-011-7/+7
* svga: remove unneeded #includes in svga_pipe_draw.cBrian Paul2018-02-011-7/+0
* svga: whitespace/formatting fixes in svga_pipe_draw.cBrian Paul2018-02-011-33/+34
* svga: clean up retry_draw_range_elements(), retry_draw_arrays()Brian Paul2018-02-011-54/+27
* svga: remove unused min/max_index params to draw_vgpu10()Brian Paul2018-02-011-4/+3
* broadcom/vc5: Fix image_h setup for both loads and stores.Eric Anholt2018-02-011-3/+2
* broadcom/vc5: Add appropriate height padding for bank conflicts.Eric Anholt2018-02-014-0/+63
* broadcom/vc5: Simplify separate stencil surface setup.Eric Anholt2018-02-013-99/+77
* broadcom/vc5: Rename the UIFCFG register in the UAPI.Eric Anholt2018-02-012-2/+2
* broadcom/vc5: Fix a segfault on mix of booleans.Eric Anholt2018-02-011-1/+3
* broadcom/vc5: Skip over missing color buffers for a couple of checks.Eric Anholt2018-02-012-0/+6
* broadcom/vc5: Add the missing PIPE_CAP_FENCE_SIGNAL.Eric Anholt2018-02-011-0/+1
* mesa: fix query of GL_TEXTURE_COMPRESSION_HINT_ARBBaldur Karlsson2018-02-011-1/+1
* renderonly: fix dumb BO allocation for non 32bpp formatsLucas Stach2018-02-011-1/+2
* intel/decoder: Fix control / evaluation label mixup.Kenneth Graunke2018-02-011-2/+2
* i965: Bump official kernel requirement to Linux v3.9.Kenneth Graunke2018-02-011-2/+2
* meson: don't install windows headers on non-windows platformsMarc Dietrich2018-02-011-1/+3
* radeonsi: use ac_build_buffer_load_format for image buffer loadsMarek Olšák2018-02-011-4/+10
* ac/nir: use ac_build_buffer_load_format for image buffer loadsMarek Olšák2018-02-011-8/+13
* ac: add glc parameter to ac_build_buffer_load_formatMarek Olšák2018-02-015-5/+7
* radeonsi: load the right number of components for VS inputs and TBOsMarek Olšák2018-02-014-5/+54
* radeonsi: remove unused si_shader_context membersMarek Olšák2018-02-012-11/+0
* glx/apple: locate dispatch table functions to wrap by nameJon Turney2018-02-013-7/+22
* glx/apple: include util/debug.h for env_var_as_boolean prototypeJon Turney2018-02-012-0/+2
* osx: ld doesn't support --build-idJon Turney2018-02-011-1/+1
* mesa: remove usage of alloca in externalobjects.c v4Andres Rodriguez2018-02-011-12/+48
* radv: do not insert shaders in cache when it's disabledSamuel Pitoiset2018-02-011-5/+24
* radv: use separate bindings for graphics and compute descriptorsSamuel Pitoiset2018-02-013-53/+125
* radv: store the bind point when creating descriptors with templatesSamuel Pitoiset2018-02-012-0/+2