| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Delay the actual mixer rendering until we really
know which surface is the real destination.
Signed-off-by: Christian König <[email protected]>
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A csc matrix is only 4x3 not 4x4, also define a VDPAU compatible type for it.
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Used in subtitles, for example.
Signed-off-by: Christian König <[email protected]>
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So we support things like flipping also.
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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This reverts commit d5a6c172547d8964f4d4bb79637651decaf9deee.
llvm-3.1svn r151687 makes MemoryObject accessor members const again.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This reverts commit 72931ca4b9fb1002f5b62b74f7f7f32e94e80fde.
This commit caused a few piglit regressions (quad-invariance, draw-batch,
etc) with the vmware svga driver.
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Fixing uninitialized areas in SwapBuffers mode.
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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This should speed things up a bit, but also shows
some bugs with the kernel implementation.
v2: require xcb-dri2 version 1.8
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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v2: also set array_size of texture
Signed-off-by: Christian König <[email protected]>
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strings.h is needed for the declaration of strcasecmp(), but only on
non-Windows platforms.
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While the ARB_map_buffer_range extension spec says nothing about these
queries -- they were added in GL 3.0 --, it seems like this could be an
error in the extension spec. This is one of the extensions, like
ARB_framebuffer_object, that "back ports" OpenGL 3.0 functionality to
previous versions. These extensions are supposed to provide identical
functionality to OpenGL 3.0. The other cases of mismatches have been
determined to be bugs in the extension specs.
And tools like apitrace rely on such queries to function properly.
Signed-off-by: Yuanhan Liu <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
Acked-by: Brian Paul <[email protected]>
Acked-by: Ian Romanick <[email protected]>
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No runtime behavior change. As vector selects are still not very well
supported by LLVM.
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We currently don't support gl_PrimitiveID, and I believe asking the
hardware to generate it results in vertex cache invalidations.
This could result in slowdowns for applications that use gl_InstanceID,
which would be counter-productive. Just turn it off for now.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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visit(ir_variable *) sets dst_reg::writemask to the appropriate channel
for system values. Unfortunately, visit(ir_dereference_variable *) then
calls swizzle_for_size, which for a float, sets the swizzle to .x.
This works for gl_VertexID, since we store it in the .x component (see
brw_draw_upload.c:732 - VID), but fails for gl_InstanceID (IID) since we
store it in the .y channel.
To fix this, avoid calling swizzle_for_size on ir_var_system_values.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Originally ARB_draw_instanced only specified that ARB decorated name.
Since no vendor actually implemented that behavior and some apps use
the undecorated name, the extension now specifies that both names are
available.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Fixes piglit GL_ARB_draw_instanced/negative-arrays-first-negative.
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes piglit GL_ARB_draw_elements_base_vertex/dlist-arb_draw_instanced
Reviewed-by: Kenneth Graunke <[email protected]>
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When you called them in a display list compile before, you would just
end up calling through NULL.
Fixes piglit GL_ARB_draw_instanced/dlist.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Kernels prior to 271d81b84171d84723357ae6d172ec16b0d8139c (March 2011)
don't support relocations outside of the target buffer object. Rather
than guarding this with a I915_PARAM_HAS_RELAXED_DELTA check, just
smash the bound to 0xfffff001 like we do on Ironlake.
This effectively gives us no upper bound check, just like we did prior
to commit 271d81b84171d84723357ae6d172ec16b0d8139c.
Daniel Vetter would also like to mention that this relies on the guard
page at the end of the GTT.
NOTE: This is a candidate for release branches.
Fixes a regression since 271d81b84171d84723357ae6d172ec16b0d8139c.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46766
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Daniel Vetter <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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The drivers/ walk-through-subdirs makefile is converted as well so I
didn't need to keep EGL_DRIVERS_DIRS along with the per-driver
HAVE_EGL_DRIVER_WHATEVER.
Reviewed-by: Kenneth Graunke <[email protected]>
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The two drivers both did builtin mode, so drop the non-builtin build
system.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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All users of the shine table outside of the tnl module
are gone. Move the implementation into the tnl module and
prefix the public functions with _tnl.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Since the shine tables are now only used in the tnl lighting stage, where
they are validated through the tnl driver function NotifyMaterialChange
called in tnl/t_vb_light.c, we can not omit calling
_mesa_validate_all_lighting_tables (which only validates the shine tables)
in main/light.c.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Now that _tnl_RasterPos no longer uses the shine tables, avoid
revalidating them.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Use direct computation of pow for computing the shininess
in _tnl_RasterPos. Since the _tnl_RasterPos function is still
used by plenty drivers that do only need the shine table for
_tnl_RasterPos but do not make use of swtnl computations, this
enables pushing down the shine table computation and validation
into the tnl module, which will happen in a followup change.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Since the shine tables are implicitly invalidated by having
a different shininess value than the current one, we can
omit the explicit invalidation of the shine table.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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This variable is only used locally in _mesa_update_lighting.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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It is only used as a temporary variable during computation of
_CosCutoff. So, don't store it.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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This lets us use the resource_copy_region() path when blitting from
R8G8B8A8 to R8G8B8x8, for example.
v2: be smarter when src_format==dst_format
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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For 1D array textures, there is no border on the height dimension.
For 2D array textures, there is no border on the depth dimension.
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