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* st/vdpau: fix default swizzle for Output/Bitmap samplersChristian König2012-03-024-6/+24
| | | | Signed-off-by: Christian König <[email protected]>
* st/vdpau: add support for per vertex colorsChristian König2012-03-021-2/+28
| | | | Signed-off-by: Christian König <[email protected]>
* st/vdpau: implement BitmapSurfaceQueryCapabilitiesChristian König2012-03-021-1/+35
| | | | Signed-off-by: Christian König <[email protected]>
* st/vdpau: implement OutputSurfaceRenderBitmapSurfaceChristian König2012-03-021-1/+40
| | | | Signed-off-by: Christian König <[email protected]>
* st/vdpau: implement BitmapSurfaceGetParametersChristian König2012-03-021-1/+14
| | | | Signed-off-by: Christian König <[email protected]>
* st/vdpau: implement BitmapSurfacePutBitsNativeChristian König2012-03-021-2/+31
| | | | Signed-off-by: Christian König <[email protected]>
* st/vdpau: implement BitmapSurfaceCreate/DestroyChristian König2012-03-022-3/+81
| | | | Signed-off-by: Christian König <[email protected]>
* st/vdpau: avoid an unnessasary copyChristian König2012-03-025-21/+112
| | | | | | | Delay the actual mixer rendering until we really know which surface is the real destination. Signed-off-by: Christian König <[email protected]>
* vl/csc: simplify matrix handlingChristian König2012-03-028-85/+82
| | | | | | A csc matrix is only 4x3 not 4x4, also define a VDPAU compatible type for it. Signed-off-by: Christian König <[email protected]>
* vl/compositor: add support for per layer dst areasChristian König2012-03-025-44/+51
| | | | Signed-off-by: Christian König <[email protected]>
* vl/compositor: add per vertex color suportChristian König2012-03-026-35/+88
| | | | | | Used in subtitles, for example. Signed-off-by: Christian König <[email protected]>
* vl/compositor: replace pipe_video_rect with u_rectChristian König2012-03-0210-62/+55
| | | | | | So we support things like flipping also. Signed-off-by: Christian König <[email protected]>
* vl/compositor: split shaders and stateChristian König2012-03-0210-204/+311
| | | | Signed-off-by: Christian König <[email protected]>
* Revert "gallivm: Change getExtent and readByte to non-const with llvm-3.1."Vinson Lee2012-03-011-8/+0
| | | | | | | | | This reverts commit d5a6c172547d8964f4d4bb79637651decaf9deee. llvm-3.1svn r151687 makes MemoryObject accessor members const again. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Revert "st/mesa: don't unreference user attribs up front."Brian Paul2012-03-011-6/+3
| | | | | | | This reverts commit 72931ca4b9fb1002f5b62b74f7f7f32e94e80fde. This commit caused a few piglit regressions (quad-invariance, draw-batch, etc) with the vmware svga driver.
* vl: move dirty area handling into winsys abstractionChristian König2012-03-017-10/+56
| | | | | | Fixing uninitialized areas in SwapBuffers mode. Signed-off-by: Christian König <[email protected]>
* vl: hide X latency by using asynchronous requestsChristian König2012-03-011-11/+37
| | | | Signed-off-by: Christian König <[email protected]>
* vl: use SwapBuffers instead of CopyBuffersChristian König2012-03-013-42/+11
| | | | | | | | | This should speed things up a bit, but also shows some bugs with the kernel implementation. v2: require xcb-dri2 version 1.8 Signed-off-by: Christian König <[email protected]>
* st/xvmc: remove dst buffer texture workaroundChristian König2012-03-013-23/+11
| | | | Signed-off-by: Christian König <[email protected]>
* vl: rewrite vl DRI backend using XCBChristian König2012-03-016-858/+147
| | | | | | v2: also set array_size of texture Signed-off-by: Christian König <[email protected]>
* egl: Don't include strings.h on Windows.José Fonseca2012-03-012-1/+1
| | | | | strings.h is needed for the declaration of strcasecmp(), but only on non-Windows platforms.
* mesa: let GL3 buf obj queries not depend on opengl major versionYuanhan Liu2012-03-011-6/+6
| | | | | | | | | | | | | | | | | While the ARB_map_buffer_range extension spec says nothing about these queries -- they were added in GL 3.0 --, it seems like this could be an error in the extension spec. This is one of the extensions, like ARB_framebuffer_object, that "back ports" OpenGL 3.0 functionality to previous versions. These extensions are supposed to provide identical functionality to OpenGL 3.0. The other cases of mismatches have been determined to be bugs in the extension specs. And tools like apitrace rely on such queries to function properly. Signed-off-by: Yuanhan Liu <[email protected]> Signed-off-by: José Fonseca <[email protected]> Acked-by: Brian Paul <[email protected]> Acked-by: Ian Romanick <[email protected]>
* gallivm: Update comments and prototype of vector-selects.José Fonseca2012-03-011-20/+31
| | | | | No runtime behavior change. As vector selects are still not very well supported by LLVM.
* st/mesa: remove old assertionBrian Paul2012-02-291-3/+0
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* r300g: init chan=0 to silence warningBrian Paul2012-02-291-1/+1
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* i965: Disable PrimitiveID upload.Kenneth Graunke2012-02-291-1/+1
| | | | | | | | | | | We currently don't support gl_PrimitiveID, and I believe asking the hardware to generate it results in vertex cache invalidations. This could result in slowdowns for applications that use gl_InstanceID, which would be counter-productive. Just turn it off for now. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Enable the GL_ARB_draw_instanced extension.Kenneth Graunke2012-02-292-2/+3
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Fix swizzles for system values such as gl_InstanceID.Kenneth Graunke2012-02-291-0/+4
| | | | | | | | | | | | | | | visit(ir_variable *) sets dst_reg::writemask to the appropriate channel for system values. Unfortunately, visit(ir_dereference_variable *) then calls swizzle_for_size, which for a float, sets the swizzle to .x. This works for gl_VertexID, since we store it in the .x component (see brw_draw_upload.c:732 - VID), but fails for gl_InstanceID (IID) since we store it in the .y channel. To fix this, avoid calling swizzle_for_size on ir_var_system_values. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Make gl_InstanceID available with GL_ARB_draw_instanced extensionIan Romanick2012-02-291-1/+13
| | | | | | | | | | | Originally ARB_draw_instanced only specified that ARB decorated name. Since no vendor actually implemented that behavior and some apps use the undecorated name, the extension now specifies that both names are available. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Add missing error check for first < 0 in glDrawArraysInstanced().Eric Anholt2012-02-291-0/+6
| | | | | | Fixes piglit GL_ARB_draw_instanced/negative-arrays-first-negative. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.Eric Anholt2012-02-291-2/+16
| | | | | | Fixes piglit GL_ARB_draw_elements_base_vertex/dlist-arb_draw_instanced Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix display list handling for GL_ARB_draw_instanced.Eric Anholt2012-02-292-6/+28
| | | | | | | | | When you called them in a display list compile before, you would just end up calling through NULL. Fixes piglit GL_ARB_draw_instanced/dlist. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix typo in comment.Eric Anholt2012-02-291-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Fix Gen6+ dynamic state upper bound on older kernels.Kenneth Graunke2012-02-291-2/+1
| | | | | | | | | | | | | | | | | | | | | Kernels prior to 271d81b84171d84723357ae6d172ec16b0d8139c (March 2011) don't support relocations outside of the target buffer object. Rather than guarding this with a I915_PARAM_HAS_RELAXED_DELTA check, just smash the bound to 0xfffff001 like we do on Ironlake. This effectively gives us no upper bound check, just like we did prior to commit 271d81b84171d84723357ae6d172ec16b0d8139c. Daniel Vetter would also like to mention that this relies on the guard page at the end of the GTT. NOTE: This is a candidate for release branches. Fixes a regression since 271d81b84171d84723357ae6d172ec16b0d8139c. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46766 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Daniel Vetter <[email protected]>
* egl/drivers: Convert to automake.Eric Anholt2012-02-296-105/+97
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* egl/main: Convert to automake.Eric Anholt2012-02-299-224/+185
| | | | | | | | The drivers/ walk-through-subdirs makefile is converted as well so I didn't need to keep EGL_DRIVERS_DIRS along with the per-driver HAVE_EGL_DRIVER_WHATEVER. Reviewed-by: Kenneth Graunke <[email protected]>
* egl: Drop the non-builtin-drivers support.Eric Anholt2012-02-292-30/+2
| | | | | | | The two drivers both did builtin mode, so drop the non-builtin build system. Reviewed-by: Kenneth Graunke <[email protected]>
* egl: Drop _EGL_MAIN entrypoint obfuscation.Eric Anholt2012-02-295-5/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glx: Convert to automake.Eric Anholt2012-02-294-121/+127
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Push the shine table into the tnl module.Mathias Fröhlich2012-02-2910-179/+183
| | | | | | | | | | All users of the shine table outside of the tnl module are gone. Move the implementation into the tnl module and prefix the public functions with _tnl. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Do not invalidate shine tables in compute light positions.Mathias Fröhlich2012-02-291-3/+0
| | | | | | | | | | | | Since the shine tables are now only used in the tnl lighting stage, where they are validated through the tnl driver function NotifyMaterialChange called in tnl/t_vb_light.c, we can not omit calling _mesa_validate_all_lighting_tables (which only validates the shine tables) in main/light.c. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Avoid revalidating shine tables in _tnl_RasterPos.Mathias Fröhlich2012-02-291-2/+0
| | | | | | | | | Now that _tnl_RasterPos no longer uses the shine tables, avoid revalidating them. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Avoid using the shine table for _tnl_RasterPosMathias Fröhlich2012-02-291-1/+5
| | | | | | | | | | | | | Use direct computation of pow for computing the shininess in _tnl_RasterPos. Since the _tnl_RasterPos function is still used by plenty drivers that do only need the shine table for _tnl_RasterPos but do not make use of swtnl computations, this enables pushing down the shine table computation and validation into the tnl module, which will happen in a followup change. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Avoid explicit invalidation of shine tables.Mathias Fröhlich2012-02-291-27/+0
| | | | | | | | | | Since the shine tables are implicitly invalidated by having a different shininess value than the current one, we can omit the explicit invalidation of the shine table. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Remove gl_light_attrib::_Flags.Mathias Fröhlich2012-02-293-6/+4
| | | | | | | | This variable is only used locally in _mesa_update_lighting. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Remove _CosCutoffNeg from light state.Mathias Fröhlich2012-02-292-6/+2
| | | | | | | | | It is only used as a temporary variable during computation of _CosCutoff. So, don't store it. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* util: replace format equality test with compatibility test in blit codeBrian Paul2012-02-291-1/+21
| | | | | | | | | | This lets us use the resource_copy_region() path when blitting from R8G8B8A8 to R8G8B8x8, for example. v2: be smarter when src_format==dst_format Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* util: better comment for util_is_format_compatible()Brian Paul2012-02-291-2/+3
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* mesa: use arrayObj var in more places in client_state()Brian Paul2012-02-291-3/+3
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* mesa: asst. fixes for texture arrays and bordersBrian Paul2012-02-291-12/+20
| | | | | For 1D array textures, there is no border on the height dimension. For 2D array textures, there is no border on the depth dimension.