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* r300g: enable the RGBA16F renderbuffer tooMarek Olšák2010-04-291-1/+1
* r300g: enable float texturesMarek Olšák2010-04-291-9/+0
* r300g: compose swizzles from texture formats and sampler viewsMarek Olšák2010-04-293-22/+14
* r300g: init s3tc fetching functionsMarek Olšák2010-04-291-0/+3
* svga: More don't recurseJakob Bornecrantz2010-04-191-1/+1
* svga: Translate svga reloc flags to pb flagsJakob Bornecrantz2010-04-191-1/+16
* svga: Don't recurseJakob Bornecrantz2010-04-191-1/+1
* draw: remove extra semicolonsBrian Paul2010-04-282-4/+4
* llvmpipe: free vertex buffer memory in lp_setup_vbuf_destroy()Brian Paul2010-04-281-1/+6
* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
* llvmpipe: fix mem leak in llvmpipe_resource_destroy()Brian Paul2010-04-281-0/+2
* llvmpipe: fix surface memory leak during tear-downBrian Paul2010-04-281-0/+2
* llvmpipe: remove unused psize_slot fieldBrian Paul2010-04-281-3/+0
* llvmpipe: move/rename llvmpipe_init_surface_functions()Brian Paul2010-04-283-7/+5
* llvmpipe: make rasterizer-related functions static, clean-up initializationsBrian Paul2010-04-283-18/+17
* llvmpipe: update comments, fix formattingBrian Paul2010-04-281-10/+9
* llvmpipe: remove old prototypes, fix-up formattingBrian Paul2010-04-281-10/+9
* llvmpipe: make shader-related functions static, clean-up initializationsBrian Paul2010-04-284-29/+37
* llvmpipe: make clip-related functions static, clean-up initializationsBrian Paul2010-04-283-25/+28
* llvmpipe: make draw-related functions static, clean-up initializationsBrian Paul2010-04-283-29/+22
* llvmpipe: make vertex-related functions static, clean-up initializationsBrian Paul2010-04-283-21/+19
* llvmpipe: make blend-related functions static, clean-up initializationsBrian Paul2010-04-283-42/+38
* llvmpipe: make sampler-related functions static, clean-up initializationsBrian Paul2010-04-283-46/+27
* llvmpipe: remove some unneeded shader structure fieldsBrian Paul2010-04-282-9/+2
* llvmpipe: dump shaders if LP_DEBUG=tgsiBrian Paul2010-04-282-0/+12
* draw: use a cast wrapperBrian Paul2010-04-281-4/+11
* draw: put 'create' in the vs varient create function namesBrian Paul2010-04-285-12/+16
* radeong: fix scons buildJoakim Sindholt2010-04-281-0/+1
* draw: add missing function parameterBrian Paul2010-04-281-1/+2
* softpipe: consolidate tex image offset codeBrian Paul2010-04-281-29/+32
* llvmpipe: remove unused write_depthBrian Paul2010-04-283-15/+6
* st/mesa: move/improve Mesa GPU program debuggingBrian Paul2010-04-281-10/+11
* st/mesa: add missing debug entry for DEBUG_CONSTANTSBrian Paul2010-04-281-0/+1
* Merge branch '7.8'Brian Paul2010-04-282-2/+7
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| * st/mesa: fix incorrect RowStride computationBrian Paul2010-04-281-1/+4
| * st/mesa: fill in stImage->level in st_generate_mipmap()Brian Paul2010-04-281-1/+3
* | softpipe: use consistant names for local varsBrian Paul2010-04-281-36/+33
* | gallium: remove trailing commaBrian Paul2010-04-281-1/+1
* | gallium/util: convert //-style commentsBrian Paul2010-04-281-2/+2
* | gallium/util: convert //-style commentsBrian Paul2010-04-281-2/+2
* | Merge branch '7.8'Jakob Bornecrantz2010-04-281-1/+2
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| * glx: Fix buildJakob Bornecrantz2010-04-281-1/+1
| * egl: dri2 driver error outputMicah Fedke2010-04-281-1/+2
* | glx: Fix buildJakob Bornecrantz2010-04-281-1/+1
* | Merge branch '7.8'Brian Paul2010-04-2869-94/+53489
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| * mesa: Disable scissor when begining meta operationsPierre Willenbrock2010-04-271-0/+1
| * mesa: Don't set srcLevel on GL_TEXTURE_RECTANGLE_ARB targetsPierre Willenbrock2010-04-271-4/+8
| * glx: Initialize have_back.Pierre Willenbrok2010-04-271-0/+1
| * Buildfixes to work around issues in OpenGL.frameworkJeremy Huddleston2010-04-2711-135/+60