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* i965: switch vs over to shared shader_infoTimothy Arceri2016-10-262-4/+3
* i965/mesa/st: eliminate gl_geometry_programTimothy Arceri2016-10-2620-90/+45
* mesa: set gs shader_info metadata directlyTimothy Arceri2016-10-262-19/+7
* st/mesa: switch gs over to shared shader_infoTimothy Arceri2016-10-261-4/+7
* i965: switch gs over to shared shader_infoTimothy Arceri2016-10-261-1/+1
* compiler: add input primative field for gs in shader infoTimothy Arceri2016-10-262-0/+4
* i965/mesa/st: eliminate gl_tess_eval_programTimothy Arceri2016-10-2621-93/+53
* mesa: copy tes metadata directly to shared shader infoTimothy Arceri2016-10-262-18/+4
* st/mesa: switch tes over to shared shader_infoTimothy Arceri2016-10-261-5/+7
* i965: switch tes over to shared shader_infoTimothy Arceri2016-10-262-8/+8
* compiler: add fields for tes metadata to shader infoTimothy Arceri2016-10-262-0/+18
* i965/mesa/st: eliminate gl_tess_ctrl_programTimothy Arceri2016-10-2621-76/+41
* mesa: set tcs shader_info metadata directlyTimothy Arceri2016-10-262-7/+1
* st/mesa: switch tcs over to shared shader_infoTimothy Arceri2016-10-262-2/+2
* i965: switch tcs over to shared shader_infoTimothy Arceri2016-10-262-22/+17
* glsl: add temporary copy_shader_info() functionTimothy Arceri2016-10-268-53/+97
* glsl: add a shader info field to the gl_program typeTimothy Arceri2016-10-263-1/+11
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-2665-358/+372
* nir: move nir_shader_info to a common compiler headerTimothy Arceri2016-10-263-97/+134
* mesa: modify _mesa_copy_linked_program_data() to take gl_linked_shaderTimothy Arceri2016-10-266-32/+34
* vulkan/wsi/wayland: fix ARGB window supportFredrik Höglund2016-10-261-1/+4
* vulkan/wsi/x11: fix ARGB window supportFredrik Höglund2016-10-261-4/+15
* radv: mark the fence as submitted and signalled in vkAcquireNextImageKHRFredrik Höglund2016-10-263-9/+18
* radv: Replace "abi_versions" with correct "api_version".Matt Turner2016-10-252-2/+2
* anv: Replace "abi_versions" with correct "api_version".Matt Turner2016-10-252-2/+2
* nv50/ir: start LocalCSE with getFirst to merge PHI instructionsKarol Herbst2016-10-251-1/+1
* nvc0: use correct bufctx when invalidating CP texturesSamuel Pitoiset2016-10-251-1/+1
* vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfaceFormatsKHREduardo Lima Mitev2016-10-251-3/+8
* mesa: fix error handling in DrawBuffersTapani Pälli2016-10-251-34/+37
* egl: add check that eglCreateContext gets a valid configTapani Pälli2016-10-251-1/+3
* mesa: add missing formats to driGLFormatToImageFormatTapani Pälli2016-10-251-0/+2
* egl: fix type mismatch error type in _eglInitSurfaceTapani Pälli2016-10-251-1/+1
* Revert "egl/android: Set EGL_MAX_PBUFFER_WIDTH and EGL_MAX_PBUFFER_HEIGHT"Tapani Pälli2016-10-251-2/+0
* egl/dri2: set max values for pbuffer width and heightTapani Pälli2016-10-251-0/+9
* gallium/stapi: fix comment for st_visual::buffer_maskBrian Paul2016-10-241-1/+1
* isl/format: Correct ASTC entries of format info tableNanley Chery2016-10-241-28/+42
* i965: Drop nir_inputs from fs_visitor.Kenneth Graunke2016-10-241-1/+0
* i965: Don't use nir_assign_var_locations for VS/TES/GS outputs.Kenneth Graunke2016-10-245-62/+12
* i965: Make split_virtual_grfs() call compact_virtual_grfs().Kenneth Graunke2016-10-241-0/+6
* i965: Drop unnecessary switch statement in nir_setup_outputs()Kenneth Graunke2016-10-241-12/+3
* tgsi: trivial build fix for MSVCBrian Paul2016-10-241-1/+1
* nv50/ir: do not perform global membar for shared memorySamuel Pitoiset2016-10-241-1/+4
* st/nine: Fix locking CubeTexture surfaces.Axel Davy2016-10-241-0/+1
* st/nine: Fix mistake in Volume9 UnlockBoxAxel Davy2016-10-241-1/+1
* st/nine: Use align_calloc instead of align_mallocAxel Davy2016-10-245-7/+7
* gallium/util: Add align_callocAxel Davy2016-10-241-0/+8
* st/nine: Fix leak with integer and boolean constantsAxel Davy2016-10-241-21/+18
* tgsi/scan: scan texture offset operandsMarek Olšák2016-10-241-0/+16
* tgsi/scan: move src operand processing into a separate functionMarek Olšák2016-10-241-171/+183
* tgsi/scan: get information about shader buffer usageMarek Olšák2016-10-242-0/+23