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* ilo: add BLT-based blitting methods to ilo_blitterChia-I Wu2013-06-174-495/+847
* ilo: replace util_blitter by ilo_blitterChia-I Wu2013-06-177-103/+363
* i965: Assume flexible hardware primitive restart exists in the future.Kenneth Graunke2013-06-141-1/+1
* i965: Shrink Gen5 VUE map layout to be the same as Gen4.Chris Forbes2013-06-166-40/+7
* i965: Implement 16-wide math on G45 and Ironlake.Kenneth Graunke2013-06-162-0/+28
* glsl: Disallow return with a void argument from void functions.Matt Turner2013-06-141-1/+17
* glsl: Allow implicit conversion of return values.Matt Turner2013-06-141-9/+22
* glsl: Add gl_{Max,Min}ProgramTexelOffset built-in constants.Matt Turner2013-06-141-0/+7
* glsl: Allow swizzles on scalars.Matt Turner2013-06-141-1/+3
* glsl: Allow .length() method on vectors and matrices.Matt Turner2013-06-141-20/+38
* mesa: Add infrastructure for ARB_shading_language_420pack.Todd Previte2013-06-145-0/+8
* ilo: fix for half-float vertex arraysChia-I Wu2013-06-151-1/+14
* ilo: add some assertions to help debuggingChia-I Wu2013-06-141-1/+23
* ilo: silence a compiler warningChia-I Wu2013-06-141-0/+2
* glsl: Fix null check in read_dereference.Vinson Lee2013-06-131-1/+1
* st/mesa: fix temp texture bindings in st_CopyPixels()Chia-I Wu2013-06-141-17/+13
* gallium/draw: add limits to the clip and cull distancesZack Rusin2013-06-137-14/+41
* draw: cleanup the distance culling code a bitZack Rusin2013-06-131-48/+41
* ilo: mapping a resource may make some states dirtyChia-I Wu2013-06-134-9/+112
* ilo: bump up PIPE_CAP_GLSL_FEATURE_LEVEL to 140Chia-I Wu2013-06-131-1/+1
* ilo: initialize dirty flags in ilo_init_states()Chia-I Wu2013-06-132-2/+2
* ilo: re-emit states that involve resourcesChia-I Wu2013-06-134-21/+23
* ilo: fix for util_blitter_clear() changesChia-I Wu2013-06-131-4/+1
* mesa: Fix bug in unclamped float to ubyte conversion.Manfred Ernst2013-06-122-4/+2
* st/dri: if flushing a drawable, don't set reason=SWAPBUFFERSMarek Olšák2013-06-131-1/+1
* st/dri: resolve the back buffer only in SwapBuffersMarek Olšák2013-06-131-3/+3
* st/dri: manually swap MSAA front and back buffers in SwapBuffersMarek Olšák2013-06-131-0/+25
* st/dri: always copy new DRI front and back buffers to corresponding MSAA buffersMarek Olšák2013-06-131-0/+27
* st/dri: refactor dri_msaa_resolveMarek Olšák2013-06-133-12/+15
* st/dri: reuse depth-stencil and MSAA resources after DRI2 invalidate eventMarek Olšák2013-06-131-26/+78
* st/dri: fix MSAA resolving of buffers with height > widthMarek Olšák2013-06-131-2/+2
* st/mesa: make generic CopyPixels path work with MSAA visualsMarek Olšák2013-06-131-92/+70
* st/mesa: don't use blit_copy_pixels if an occlusion query is activeMarek Olšák2013-06-131-1/+2
* st/mesa: rework blit_copy_pixels to use pipe->blitMarek Olšák2013-06-131-35/+79
* r600g: upsample and downsample MSAA resources for transfersMarek Olšák2013-06-131-79/+141
* gallium/u_format: add a new helper for initializing pipe_blit_info::maskMarek Olšák2013-06-132-25/+29
* gallium/u_blitter: make clearing independent of the colorbuffer formatMarek Olšák2013-06-135-49/+7
* gallium/u_blitter: make clearing independent of the number of bound colorbuffersMarek Olšák2013-06-137-59/+43
* gallium/util: make WRITES_ALL_CBUFS optional in the passthrough fragment shaderMarek Olšák2013-06-137-9/+17
* mesa: fix OES_EGL_image_external being partially allowed in the core profileMarek Olšák2013-06-135-13/+15
* glsl: Generate smaller values for uniform locationsIan Romanick2013-06-121-1/+13
* glsl: Add gl_shader_program::UniformLocationBaseScaleIan Romanick2013-06-124-3/+23
* glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_locati...Ian Romanick2013-06-124-5/+7
* util: new util_fill_box helperRoland Scheidegger2013-06-133-39/+62
* gallivm: (trivial) remove duplicated code block (including comment)Roland Scheidegger2013-06-131-7/+0
* i965/gen7: Enable support for fast color clears.Paul Berry2013-06-121-0/+20
* i965/gen7+: Disable fast color clears on shared regions.Paul Berry2013-06-124-0/+42
* i965/gen7+: Resolve color buffers when necessary.Paul Berry2013-06-127-3/+37
* i965/gen7+: Ensure that front/back buffers are fast-clear resolved.Paul Berry2013-06-123-12/+15
* i965/blorp: Write blorp code to do render target resolves.Paul Berry2013-06-126-0/+96