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* meta: Get the correct info logIan Romanick2014-02-111-1/+1
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Expand texture coordinate from vec3 to vec4Ian Romanick2014-02-111-8/+8
| | | | | | | | This will be necessary to support cubemap array textures because they use all four components. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Use GLSL to decompress 2D-array texturesIan Romanick2014-02-111-5/+30
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72582 Reviewed-by: Eric Anholt <[email protected]>
* meta: Use common GLSL code for blitsIan Romanick2014-02-111-95/+13
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Improve GLSL version checkIan Romanick2014-02-111-1/+6
| | | | | | | We want to use the GLSL 1.30-ish path for OpenGL ES 3.0. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Add rectangle textures to the shader-per-sampler-type tableIan Romanick2014-02-111-0/+8
| | | | | | | | | | Rectangle textures were not necessary for mipmap generation (because they cannot have mipmaps), but all of the future users of this common code will need to support rectangle textures. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Refactor shader generation code out of mipmap generation pathIan Romanick2014-02-111-78/+91
| | | | | | | | | This is quite like code we want for blits. Pull it out so that it can be shared by other paths. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Refactor the table of glsl_sampler structuresIan Romanick2014-02-111-56/+72
| | | | | | | | | | | | | This will allow the same table of shader-per-sampler-type to be used for paths in meta other than just mipmap generation. This is also the reason the declarations of the structures was moved towards the top of the file. v2: Code formatting change suggested by Brian. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Use common vertex setup code for _mesa_meta_Bitmap tooIan Romanick2014-02-111-36/+12
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Add storage to the vertex structure for R, G, B, and AIan Romanick2014-02-111-9/+6
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Use common routine to configure fixed-function TNL stateIan Romanick2014-02-111-23/+8
| | | | | | | | | | | | | Also... glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0) *is* the identity matrix, so drop the unnecessary call to _mesa_Ortho. v2: Rename setup_ff_TNL_for_blit() to setup_ff_tnl_for_blit(). Seems silly to capitalize one out of two to three acronyms in the name (change by anholt, acked by idr). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> (v1) Reviewed-by: Eric Anholt <[email protected]>
* i965: Fix General and Indirect Base Addresses on Broadwell.Kenneth Graunke2014-02-111-2/+2
| | | | | | | | | I set the "address modify enable" bit in the wrong DWord. The first DWord is the high 16 bits of the address, while the second is the low 32-bits and enable bit. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Drop VECTOR_MASK_ENABLE in Broadwell's 3DSTATE_VS packet.Kenneth Graunke2014-02-111-1/+1
| | | | | | | | | | | We never set it on previous generations, but I had to set it in 3DSTATE_PS for correct behavior. For symmetry, I set it in 3DSTATE_VS as well, but there's no actual need to do so. Piglit works fine either way. The documentation also remarks that there should never be a need to program this. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/gs: Fix EndPrimitive on Broadwell.Kenneth Graunke2014-02-111-0/+7
| | | | | | | | | | | | | | | My earlier patch (i965: Reserve space for "Vertex Count" in GS outputs.) incremented Global Offset for most URB writes to make room for the new "Vertex Count" field, but failed to shift the URB writes used for writing control bits. Confusingly, Global Offset must be incremented by 2 here, rather than 1. The URB writes we use for actual data are HWord writes, which treat Global Offset as a 256-bit offset. These are OWord writes, so it's treated as a 128-bit offset instead. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/vec4: Support arbitrarily large sampler indices on Broadwell+.Kenneth Graunke2014-02-111-3/+22
| | | | | | | | | | I added support for these on Haswell, but forgot to update the Broadwell code before landing it. Fixes Piglit's max-samplers test. v2: Use get_element_ud() for the destination as well as the source. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/fs: Support arbitrarily large sampler indices on Broadwell+.Kenneth Graunke2014-02-111-1/+18
| | | | | | | | | | | I added support for these on Haswell, but forgot to update the Broadwell code before landing it. Partially fixes Piglit's max-samplers test. v2: Use get_element_ud() consistently, rather than using it for the source but using brw_vec1_grf for the destination.. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/fs: Fix Broadwell texture header setup to be uncompressed.Kenneth Graunke2014-02-111-0/+5
| | | | | | | | | | MOV_RAW disables masking, but doesn't force the instruction to be uncompressed. That needs to be done by hand. Fixes textureGather and texture offset tests. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: GL_ARB_half_float_pixel is not optionalIan Romanick2014-02-119-41/+9
| | | | | | | | | | | | | | | | | Almost every driver already supported it. All current and future Gallium drivers always support it, and most existing classic drivers support it. This only changes radeon and nouveau. This extension only adds data types that can be passed to, for example, glTexImage2D. It does not add internal formats. Since you can already pass GL_FLOAT to glTexImage2D this shouldn't pose any additional issues with those drivers. Note that r200 and i915 already supported this extension, and they don't support floating-point textures either. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Fix extension dependency for half-float TexBOsIan Romanick2014-02-111-1/+12
| | | | | | | | | | | Half-float TexBOs should require both GL_ARB_half_float_pixel and GL_ARB_texture_float. This doesn't matter much in practice. Every driver that supports GL_ARB_texture_buffer_object already supports GL_ARB_half_float_pixel. We only expose the TexBO extension in core profiles, and those require GL_ARB_texture_float. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Silence unused parameter warning in _mesa_meta_CopyTexSubImageIan Romanick2014-02-111-0/+6
| | | | | | | | | | | drivers/common/meta.c: In function '_mesa_meta_CopyTexSubImage': drivers/common/meta.c:3744:52: warning: unused parameter 'rb' [-Wunused-parameter] Unfortunately, the parameter can't just be removed because it is part of the dd_function_table::CopyTexSubImage interface. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Silence unused parameter warning in setup_drawpix_textureIan Romanick2014-02-111-6/+5
| | | | | | | | | | | | drivers/common/meta.c: In function 'setup_drawpix_texture': drivers/common/meta.c:1572:30: warning: unused parameter 'texIntFormat' [-Wunused-parameter] setup_drawpix_texture has never used this paramater. Before the refactor commit 04f8193aa it was used in several locations. After that commit, texIntFormat was only used in alloc_texture. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Refactor common VAO and VBO initialization codeIan Romanick2014-02-111-227/+99
| | | | | | | | v2: Clean up some stray binding calls Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> (v1) Reviewed-by: Eric Anholt <[email protected]> (v2)
* meta: Track the _mesa_meta_DrawPixels VBO just like the othersIan Romanick2014-02-111-18/+26
| | | | | | | | | | | | | | | | All of the other meta routines have a particular pattern for creating and tracking the VAO and VBO. This one function deviated from that pattern for no apparent reason. Almost all of the code added in this patch will be removed shortly. v2: Drop glDeleteBuffers() of the old, now-uninitialized vbo variable. Fixes getteximage-formats and fbo-mipmap-copypix regression when "2" landed in the variable (change by anholt). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Expand the vertex structure for the GenerateMipmap and decompress pathsIan Romanick2014-02-111-8/+21
| | | | | | | | | | Final intermediate step leading to some code sharing. Note that the new GemerateMipmap and decompress vertex structures are the same as the new vertex structure in BlitFramebuffer and the others. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Expand the vertex structure for the DrawPixels pathsIan Romanick2014-02-111-10/+13
| | | | | | | | | | Another step leading to some code sharing. Note that the new DrawPixels vertex structure is the same as the new vertex structure in BlitFramebuffer and the others. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Expand the vertex structure for the Clear pathsIan Romanick2014-02-111-8/+9
| | | | | | | | | | | | | Another step leading to some code sharing. Note that the new Clear vertex structure is the same as the new BlitFramebuffer and CopyPixels vertex structure. The "sizeof(float) * 7" hack is temporary. It will magically disappear in a just a couple more patches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Expand the vertex structure for the CopyPixels pathsIan Romanick2014-02-111-10/+13
| | | | | | | | | | Another step leading to some code sharing. Note that the new CopyPixels vertex structure is the same as the new BlitFramebuffer vertex structure. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Expand the vertex structure for the BlitFramebuffer pathsIan Romanick2014-02-111-30/+36
| | | | | | | | This is the first of several steps leading to some code sharing. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* nv30,nvc0: only claim a single viewportIlia Mirkin2014-02-112-0/+4
| | | | | | | It should be possible to make this be 16 on nvc0. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* st/clover: use VISIBILITY_CXXFLAGS where approapriateEmil Velikov2014-02-111-3/+3
| | | | | | | Use the c++ visibility flags when building cpp files. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* omx: use VISIBILITY_CFLAGS to control exported symbolsEmil Velikov2014-02-114-1/+4
| | | | | | | | | | | Initial step of cleaning the exported symbols from targets/omx - Mark omx_component_library_Setup as public v2: Keep export-symbols-regex Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Christian König <[email protected]> (v1)
* osmesa: drop obsolete AM_CXXFLAGSEmil Velikov2014-02-111-2/+0
| | | | | | | | There is no cpp files during the build process, thus we can safely drop the unused cxxflags. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* st/vdpau: automake: export only PUBLIC symbolsEmil Velikov2014-02-111-0/+1
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Christian König <[email protected]>
* st/vdpau: do not export VdpPresentationQueueTargetCreateX11Emil Velikov2014-02-112-2/+4
| | | | | | | | | The function pointer is retrieved via VdpGetProcAddress just like all the other vdpau functions and should not be exported. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Christian König <[email protected]>
* wayland-egl: automake: add symbol testEmil Velikov2014-02-112-0/+18
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* st/egl: automake: avoid exporting all symbolsEmil Velikov2014-02-111-0/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* targets/egl-static: automake: don't export local symbolsEmil Velikov2014-02-111-0/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* gbm: automake: add symbol testsEmil Velikov2014-02-114-0/+50
| | | | Signed-off-by: Emil Velikov <[email protected]>
* targets/gbm: automake: do not export internal symbolsEmil Velikov2014-02-111-0/+1
| | | | | | | | | | Add VISIBILITY_CFLAGS to automake build, so that only required symbols are exported. v2: Rebase Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* gbm: do not export _gbm_mesa_get_deviceEmil Velikov2014-02-112-2/+2
| | | | | | | | | | This symbol is internal and was never part of the API. Unused by any of the gbm backends, it makes sense to simply not export it. Cc: Kristian Høgsberg <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* gbm: automake: addEmil Velikov2014-02-111-1/+2
| | | | | | | | | | | | | | VISIBILITY_CFLAGS Currently the library exports every symbol imaginable, rather than the ones defined by the API. Note: This may cause issues for libraries that are linking agaist libgbm's internals. Cc: Kristian Høgsberg <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* st/gbm: automake: do not export gbm_gallium_drm_device_createEmil Velikov2014-02-111-1/+3
| | | | | | | Symbol is internal and was never meant to be exported. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* auxiliary/pipe-loader: automake: avoid exporting all symbolsEmil Velikov2014-02-111-0/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl/dri2/android: free driver_name in dri2_initialize_android error pathEmil Velikov2014-02-111-1/+3
| | | | | | | v2: Cleanup driver name if dri2_load_driver() fails. Spotted by Chad Signed-off-by: Emil Velikov <[email protected]>
* dri/nouveau: Pass the API into _mesa_initialize_contextEmil Velikov2014-02-116-10/+16
| | | | | | | | | | | Currently we create a OPENGL_COMPAT context regardless of what was requested by the program. Correct that by retaining the program's request and passing it into _mesa_initialize_context. Based on a similar commit for radeon/r200 by Ian Romanick. Cc: "9.1 9.2 10.0" <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* gbm: drop unneeded dependency of libudevEmil Velikov2014-02-112-4/+0
| | | | | | | As of recently we dlopen the library, additionally the only code that is including the libudev.h header, is the loader. Signed-off-by: Emil Velikov <[email protected]>
* opencl: do not link against libudevEmil Velikov2014-02-111-1/+1
| | | | | | | Previously the linking was required due to dependency of udev in the pipe-loader. Now this is no longer the case, as we dlopen the library. Signed-off-by: Emil Velikov <[email protected]>
* gallium/tests: do not link against libudevEmil Velikov2014-02-111-1/+0
| | | | | | | Previously the linking was required due to dependency of udev in the pipe-loader. Now this is no longer the case, as we dlopen the library. Signed-off-by: Emil Velikov <[email protected]>
* egl-static: stop linking against libudevEmil Velikov2014-02-111-1/+0
| | | | | | No longer required since all the udev code is in the loader. Signed-off-by: Emil Velikov <[email protected]>
* egl_dri2: remove LIBUDEV_CFLAGS from Makefile.amEmil Velikov2014-02-111-1/+0
| | | | | | None of the code within builds or (explicitly) requires udev. Signed-off-by: Emil Velikov <[email protected]>