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* i915g: Add buffer write callbackJakob Bornecrantz2009-09-092-0/+24
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* i915g: Reorg vbuf code a bitJakob Bornecrantz2009-09-091-36/+61
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* i915g: pwrite batchbuffer instead of mapJakob Bornecrantz2009-09-091-3/+18
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* i915g: Keep vertex buffers in a fifoJakob Bornecrantz2009-09-091-5/+36
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* util: Add super simple fifoJakob Bornecrantz2009-09-091-0/+94
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* i915g: Map vertex buffers via gttJakob Bornecrantz2009-09-091-0/+1
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* i915g: Remove lib prefix from driverJakob Bornecrantz2009-09-091-1/+2
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* intel: Add support for ARB_draw_elements_base_vertex.Eric Anholt2009-09-082-1/+3
| | | | | On the 965, we just drop the value into the primitive packet. On non-945, we rely on the sw tnl code handling it.
* mesa: Add support for ARB_draw_elements_base_vertex.Eric Anholt2009-09-0820-131/+453
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* glapi: Add ARB_draw_elements_base_vertexEric Anholt2009-09-0811-2504/+2787
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* mesa: Expose NV_depth_clamp if ARB_depth_clamp is supported.Eric Anholt2009-09-083-0/+3
| | | | | | The wording of these two is exactly the same, except for the issue "Can fragments with wc<=0 be generated when this extension is supported?", which idr thinks is a non-issue for us.
* i965: Add support for ARB_depth_clamp.Eric Anholt2009-09-083-5/+15
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* Regenerate files for GL_ARB_depth_clamp.Eric Anholt2009-09-081-2605/+2607
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* mesa: Add support for ARB_depth_clamp.Eric Anholt2009-09-0822-40/+158
| | | | | This currently doesn't include fixing up the cliptests in the assembly paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
* i965: Respect spec requirement for pixel shader computed depth with no zbuffer.Eric Anholt2009-09-081-0/+7
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* i965: Set NULL WM surfaces as tiled according to requirement by specs.Eric Anholt2009-09-081-1/+1
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* i965: Use the renderbuffer surface size instead of region size for WM surfaces.Eric Anholt2009-09-081-2/+7
| | | | | | | For drawing to lower mipmap levels, the region size makes the renderbuffer be the size of the lowest level, instead of the current level. On DRI1, Brian previously found that the RB size was incorrect, so leave this broken there.
* Revert "intel: helper to debug bufmgr (disabled)"Eric Anholt2009-09-081-4/+0
| | | | | | This reverts commit e0ec405a9fa6fbc1cf2ac531ed5efd1a64e01f18. This is already available in INTEL_DEBUG=bufmgr in the environment.
* i965: #include clean-upsBrian Paul2009-09-082-8/+4
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* intel: #include clean-upsBrian Paul2009-09-082-8/+0
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* i965: use _mesa_is_bufferobj()Brian Paul2009-09-081-10/+1
| | | | | Also, remove unneeded call to _mesa_validate_pbo_access(). It's done by core Mesa as the comment suggested.
* i965: use _mesa_is_bufferobj()Brian Paul2009-09-081-3/+4
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* i965: use _mesa_is_bufferobj()Brian Paul2009-09-081-4/+4
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* i965: use _mesa_is_bufferobj()Brian Paul2009-09-081-2/+3
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* r600: fix dri2 clippingAlex Deucher2009-09-081-2/+2
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* st/xorg: Add support for EXA_MIXED_PIXMAPS and EXA_SUPPORTS_PREPARE_AUX.Michel Dänzer2009-09-082-0/+10
| | | | | Also make sure not to leak malloced memory when switching pixmaps to texture based.
* gdi: Fix prototype of gdi_softpipe_surface_buffer_create().Michal Krol2009-09-081-0/+1
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* scons: Don't set LLVM_VERSION if one of the llvm-config calls fails.Vinson Lee2009-09-071-1/+1
| | | | | Ubuntu 8.10 has llvm-config version 2.2, which doesn't have nativecodegen. This triggers an exception.
* llvmpipe: Silent debug statement.José Fonseca2009-09-071-1/+1
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* llvmpipe: Better abs for floating points.José Fonseca2009-09-071-6/+17
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* llvmpipe: Code generate the texture sampling inside the shader.José Fonseca2009-09-0711-6/+306
| | | | | | | | | | Finally a substantial performance improvement: framerates of apps using texturing tripled, and furthermore, enabling/disabling texturing only affects around 15% of the framerate, which means the bottleneck is now somewhere else. Generated texture sampling code is not complete though -- we always sample from the base level -- so final figures will be different.
* llvmpipe: Texture sampling code generation primitives.José Fonseca2009-09-074-0/+478
| | | | | Only supports single level 2d textures, with neareast and bilinear filtering for now.
* llvmpipe: Convenience function to obtain the integer type with same bitdepth ↵José Fonseca2009-09-072-0/+15
| | | | of an arbitrary type.
* llvmpipe: Utility functions for linear and bilinear interpolation.José Fonseca2009-09-072-0/+45
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* llvmpipe: Correct implementation of floor.José Fonseca2009-09-072-0/+95
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* llvmpipe: Utility function to get the pointer to a structure member.José Fonseca2009-09-072-4/+29
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* llvmpipe: SoA pixel unpacking specialization.José Fonseca2009-09-076-39/+252
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* util: Utility function to check if a number is a power of two.José Fonseca2009-09-071-0/+10
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* llvmpipe: Further abstract the texture sampling generation from TGSI ↵José Fonseca2009-09-075-125/+186
| | | | translation.
* mesa: Include <unistd.h> only when one is available.Michal Krol2009-09-072-0/+8
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* mesa: Fix calling conventions of sync object api callbacks.Michal Krol2009-09-072-12/+12
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* r300g: Fix some issues pointed out by compiler warnings.Michel Dänzer2009-09-063-15/+19
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* r300g: Handle PIPE_BUFFER_USAGE_DONTBLOCK as intended.Michel Dänzer2009-09-061-2/+5
| | | | Return NULL if the BO is busy, otherwise just map it.
* mesa: initial version of _mesa_meta_generate_mipmap()Brian Paul2009-09-062-4/+182
| | | | Incomplete and totally untested. Based on intel_generate_mipmap().
* xlib: test _mesa_meta_bitmap()Brian Paul2009-09-061-0/+1
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* mesa: use separate temp texture for bitmapsBrian Paul2009-09-061-21/+42
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* mesa: temp_texture changesBrian Paul2009-09-061-21/+35
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* mesa: free meta bitmap buffersBrian Paul2009-09-061-0/+4
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* mesa: use _mesa_set_enable()Brian Paul2009-09-061-11/+11
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* mesa: _mesa_meta_bitmap() functionBrian Paul2009-09-062-3/+175
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