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* bit 31 of this inserts a nop after the current instructionDave Airlie2005-11-211-1/+1
* get rid of some of those unknowns figured out from reg dumperDave Airlie2005-11-212-5/+20
* move _mesa_init_instruction() to program.cBrian Paul2005-11-202-23/+25
* s/Saturate/SaturateMode/Brian Paul2005-11-201-1/+1
* Make Saturate a 2-bit field again, renamed to SaturateMode with threeBrian Paul2005-11-208-45/+57
* additional clean-ups and improvementsBrian Paul2005-11-191-21/+38
* remove incorrect castBrian Paul2005-11-191-1/+1
* Saturate is a 1-bit boolean fieldBrian Paul2005-11-191-1/+1
* Bunch of little fixes:Brian Paul2005-11-191-35/+31
* in run_texnorm_stage() check if the texture unit is really enabled before try...Brian Paul2005-11-191-50/+52
* update some varsBrian Paul2005-11-191-5/+5
* No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul2005-11-199-136/+157
* remove #include arbfragparse.hBrian Paul2005-11-191-1/+0
* remove #include arbfragparse.h, s/PI/M_PI/Brian Paul2005-11-191-9/+4
* Remove the _mesa_parse_arb_vertex/fragment_program() functions intoBrian Paul2005-11-1912-445/+264
* update comments, remove ^M charsBrian Paul2005-11-191-12/+7
* move a bunch of gl2/shading language structs from mtypes.h to shaderobjects.hBrian Paul2005-11-192-81/+82
* Try to detect when native support to given texture width is not available.Aapo Tahkola2005-11-181-0/+8
* Fix typo causing secondary color not to work properly.Aapo Tahkola2005-11-181-1/+1
* Reduce stderr noise.Aapo Tahkola2005-11-181-2/+2
* In _mesa_RenderbufferStorageEXT(), try to avoid needless reallocation.Brian Paul2005-11-181-43/+13
* move _mesa_update_state() calls before error tests that depend on framebuffer...Brian Paul2005-11-171-11/+11
* optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbufferBrian Paul2005-11-171-67/+99
* s/MEMCPY/_mesa_memcpy/ and fix typoBrian Paul2005-11-171-5/+5
* optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL render...Brian Paul2005-11-171-28/+61
* improved error checking in error_check_format_type()Brian Paul2005-11-171-6/+6
* Fixes for x86_64 Unichrome.Thomas Hellström2005-11-165-19/+26
* Bring in last minute 6_4 branch changes to the unichrome driverThomas Hellström2005-11-1611-256/+95
* additional comments about GL_DEPTH_STENCIL buffersBrian Paul2005-11-161-2/+9
* Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul2005-11-1610-44/+32
* added depthstencil.cBrian Paul2005-11-162-0/+4
* Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).Brian Paul2005-11-167-23/+740
* added _mesa_new_depthstencil_renderbuffer() for combined depth/stencil buffersBrian Paul2005-11-162-8/+59
* Added error checking in _tnl_Begin to detect incomplete framebuffer.Brian Paul2005-11-162-5/+37
* change an assertionBrian Paul2005-11-161-1/+1
* Replace GL_POLYGON+1 with PRIM_OUTSIDE_BEGIN_ENDBrian Paul2005-11-163-10/+13
* add GL_INVALID_FRAMEBUFFER_OPERATION_EXT in _mesa_error()Brian Paul2005-11-161-0/+3
* fix color interpolation problem reported on VMSBrian Paul2005-11-151-64/+38
* check for ctx==NULL, bug 4087Brian Paul2005-11-151-1/+2
* Fix problem in stencil_and_ztest_span() when using h/w stencil buffer.Brian Paul2005-11-151-4/+6
* remove unneeded RasterPosValid checkBrian Paul2005-11-141-4/+0
* Improve _mesa_print_program().Brian Paul2005-11-121-31/+354
* fix comment for TexSrcTargetBrian Paul2005-11-121-2/+1
* Added _mesa_light() helper function so we can avoid transforming thenBrian Paul2005-11-124-96/+150
* Added OSMesaColorClamp(), bug 4917Brian Paul2005-11-128-13/+44
* update an assertionBrian Paul2005-11-121-1/+1
* update some assertionsBrian Paul2005-11-122-2/+2
* Move stuff common to vertex/fragment_program into the base class, including:Brian Paul2005-11-1228-311/+316
* Make _mesa_is_proxy_texture() non-static and use in a few more places.Brian Paul2005-11-114-82/+39
* s/MAX_LIGHTS/ctx->Const.MaxLights/ and spruce up some commentsBrian Paul2005-11-102-18/+26