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Author
Age
Files
Lines
*
i915g: Do generic remapping.
Stéphane Marchesin
2011-06-06
3
-92
/
+119
*
i915g: implement more opcodes.
Stéphane Marchesin
2011-06-06
1
-12
/
+82
*
i915g: implement TGSI_OPCODE_SEQ.
Stéphane Marchesin
2011-06-06
1
-0
/
+28
*
i915g: handle varyings properly.
Stéphane Marchesin
2011-06-06
2
-9
/
+27
*
i915g: add missing and unsupported PIPE_CAPs to avoid debug messages.
Stéphane Marchesin
2011-06-06
1
-0
/
+5
*
dri2: protect dri2FlushFrontBuffer against NULL buffers.
Stéphane Marchesin
2011-06-06
1
-0
/
+6
*
Gallium: fix indentation in u_blitter.c
Stéphane Marchesin
2011-06-06
1
-1
/
+1
*
i915g: don't destroy a texture buffer if it's NULL.
Stéphane Marchesin
2011-06-06
1
-1
/
+2
*
llvmpipe: use $(CXX) instead of g++ for linking.
Stéphane Marchesin
2011-06-06
1
-1
/
+1
*
i965: Update SURFACE_STATE dumping for Ivybridge.
Kenneth Graunke
2011-06-06
1
-3
/
+43
*
i965: Update SAMPLER_STATE dumping for Ivybridge.
Kenneth Graunke
2011-06-06
1
-1
/
+53
*
i965: Update SF_CLIP_VIEWPORT state dumping for Ivybridge.
Kenneth Graunke
2011-06-06
1
-2
/
+38
*
apple: Finish build fixes for applegl_glx.c
Jeremy Huddleston
2011-06-06
1
-3
/
+2
*
apple: More fixes for compilation failures
Jeremy Huddleston
2011-06-06
1
-6
/
+6
*
softpipe: Anisotropic filtering extension.
Andreas Faenger
2011-06-06
2
-6
/
+336
*
st/mesa: fix renderbuffer internal format for accum buffer
Brian Paul
2011-06-06
1
-1
/
+2
*
util: add \n to debug_checkpoint_full
Marcin Slusarz
2011-06-06
1
-1
/
+1
*
nv50: fix nv50_sampler_state_delete array overflow
Marcin Slusarz
2011-06-06
1
-1
/
+1
*
apple: Fix multiple build failures in applegl_glx.c
Jeremy Huddleston
2011-06-05
2
-14
/
+29
*
apple: Build darwin using applegl rather than indirect
Jeremy Huddleston
2011-06-05
3
-3
/
+20
*
glx: Dead code removal
Jeremy Huddleston
2011-06-05
1
-2
/
+0
*
apple: ifdef out come glapi-foo on darwin
Jeremy Huddleston
2011-06-05
1
-0
/
+4
*
apple: Change from XExtDisplayInfo to struct glx_display
Jeremy Huddleston
2011-06-05
1
-4
/
+6
*
dri/nouveau: fix gnome-shell segfault
Ben Skeggs
2011-06-06
1
-1
/
+1
*
apple: Rename GLXcontext
Jeremy Huddleston
2011-06-05
1
-1
/
+1
*
apple: Rename _gl_context_modes_find_visual to glx_config_find_visual
Jeremy Huddleston
2011-06-05
1
-1
/
+1
*
apple: Re-add driContext and do_destroy
Jeremy Huddleston
2011-06-05
1
-0
/
+5
*
apple: Rename GLXcontext
Jeremy Huddleston
2011-06-05
4
-6
/
+6
*
apple: Rename __GLcontextModes to struct glx_config
Jeremy Huddleston
2011-06-05
2
-2
/
+2
*
apple: Rename glcontextmodes.[ch] to glxconfig.[ch]
Jeremy Huddleston
2011-06-05
5
-5
/
+5
*
apple: Update GL specs
Jeremy Huddleston
2011-06-05
7
-439
/
+4738
*
meta: Don't do sRGB encode for framebuffer blits on sRGB-enabled framebuffers.
Eric Anholt
2011-06-05
1
-0
/
+6
*
meta: Don't do srgb to linear decode when blitting srgb textures.
Eric Anholt
2011-06-05
1
-0
/
+10
*
glx: Fix use-before-null-check in dri2InvalidateBuffers().
Eric Anholt
2011-06-03
1
-1
/
+6
*
i965: Drop remaining strict conformance fallback for GL_POINT_SMOOTH.
Eric Anholt
2011-06-03
1
-30
/
+0
*
i965: Drop strict conformance fallback for GL_LINE_STIPPLE.
Eric Anholt
2011-06-03
1
-18
/
+0
*
i965: Drop strict conformance fallback for GL_LINE_SMOOTH.
Eric Anholt
2011-06-03
1
-9
/
+0
*
i965: Drop strict conformance fallback for GL_POLYGON_SMOOTH.
Eric Anholt
2011-06-03
1
-6
/
+0
*
i965: Drop INTEL_CONFORMANCE=2 fallback code.
Eric Anholt
2011-06-03
1
-3
/
+0
*
glsl: fixed printing of structure constants.
Paul Berry
2011-06-03
1
-1
/
+1
*
AST dump: fixed printing of conditionals.
Paul Berry
2011-06-03
1
-1
/
+1
*
r600g: move spi update to only when states change.
Dave Airlie
2011-06-03
1
-2
/
+9
*
cso: move cso hashes to a more table driven scheme
Dave Airlie
2011-06-03
2
-84
/
+21
*
u_prim: convert u_trim_pipe_prim to table driven.
Dave Airlie
2011-06-03
1
-47
/
+24
*
r600g: make conv pipe prim table driven.
Dave Airlie
2011-06-03
1
-32
/
+20
*
mesa: fix typo (s/GLGL/GLSL/)
Brian Paul
2011-06-02
1
-1
/
+1
*
mesa: 80-column wrapping
Brian Paul
2011-06-02
1
-8
/
+14
*
mesa: consolidate glGetUniform code
Brian Paul
2011-06-02
1
-124
/
+64
*
mesa: refactor/consolidate uniform lookup code
Brian Paul
2011-06-02
1
-96
/
+87
*
mesa: add some minor fixes for geometry shaders
Brian Paul
2011-06-02
1
-0
/
+6
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