| Commit message (Collapse) | Author | Age | Files | Lines |
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probably a typo
Tested-by: Andreas Boll <[email protected]>
NOTE: This is a candidate for the 9.1 branch.
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Tested-by: Andreas Boll <[email protected]>
NOTE: This is a candidate for the 9.1 branch.
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Without this set, dri_util.c:dri2CreateContextAttribs
will reject requests to create a context with
__DRI_API_OPENGL_CORE.
This prevents a 3.2 core profile context from being created
even when MESA_GL_OVERRIDE_VERSION=3.2 is used.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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If the override is version is >= 3.1, then update the
max_gl_core_version. Otherwise, update max_gl_compat_version.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will allow other code to get access to the override
version before a context is available.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Although GLSL 1.50 compiler support is not available,
this change will allow MESA_GLSL_VERSION_OVERRIDE=150 to be
used while 1.50 support is being developed.
Since no drivers claim 1.50 GLSL support, this change should
only impact Mesa when MESA_GLSL_VERSION_OVERRIDE=150 is set.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Immediate operands can only be src2 in 2-source instructions. Fixes
piglit failures since 0a1d145e (oops!).
Spotted-by: Eric Anholt <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The field was equivalent to (etc_format != MESA_FORMAT_NONE), and
therefore duplicate information.
This patch removes field and replaces all references to it with
`etc_format != MESA_FORMAT_NONE`.
No Piglit ETC test regresses on Intel Sandybridge.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2 [mattst88]:
- Add BRW_OPCODE_LRP to list of CSE-able expressions.
- Fix op_var[] array size.
- Rename arguments to emit_lrp to (x, y, a) to clear confusion.
- Add LRP function to brw_fs.cpp/.h.
- Corrected comment about LRP instruction arguments in emit_lrp.
v3 [mattst88]:
- Duplicate MAD code for LRP instead of using a function pointer.
- Check for != GRF instead of == IMM in emit_lrp.
- Lower LRP on gen < 6.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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Like MAD, this is another three-source instruction.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Many GPUs have an instruction to do linear interpolation which is more
efficient than simply performing the algebra necessary (two multiplies,
an add, and a subtract).
Pattern matching or peepholing this is more desirable, but can be
tricky. By using an opcode, we can at least make shaders which use the
mix() built-in get the more efficient behavior.
Currently, all consumers lower ir_triop_lrp. Subsequent patches will
actually generate different code.
v2 [mattst88]:
- Add LRP_TO_ARITH flag to ir_to_mesa.cpp. Will be removed in a
subsequent patch and ir_triop_lrp translated directly.
v3 [mattst88]:
- Move changes from the next patch to opt_algebraic.cpp to accept
3-src operations.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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Previously, we had separate constructors for one, two, and four operand
expressions. This patch consolidates them into a single constructor
which uses NULL default parameters.
The unary and binary operator constructors had assertions to verify that
the caller supplied the correct number of operands for the expression,
but the four-operand version did not. Since get_num_operands for
ir_quadop_vector returns the number of vector_elements, we can safely
add that without breaking the semantics of ir_quadop_vector.
This also paves the way for expressions with three operands. Currently,
none can be constructed since get_num_operands() never returns 3.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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total instructions in shared programs: 346873 -> 346847 (-0.01%)
instructions in affected programs: 364 -> 338 (-7.14%)
(All affected shaders are from Lightsmark)
Reviewed-by: Eric Anholt <[email protected]>
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total instructions in shared programs: 1376297 -> 1375626 (-0.05%)
instructions in affected programs: 35977 -> 35306 (-1.87%)
Reviewed-by: Eric Anholt <[email protected]>
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Gen6 has write-only MRF registers, and for ease of implementation we
paritition off 16 general purposes registers to act as MRFs on Gen7.
Knowing that our Gen7 MRFs are actually GRFs, we can do things we can't
do with real MRFs:
- read from them;
- return values directly to them from a send instruction; and
- compute directly to them with math instructions.
Reviewed-by: Eric Anholt <[email protected]>
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Is already checked 20 lines below.
Reviewed-by: Eric Anholt <[email protected]>
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v2:
- Fix order that the clang libraries are passed to the linker to avoid
missing symbol errors.
Acked-by: Francisco Jerez <[email protected]>
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This requirement was added by ARB_fragment_program
When the Steam overlay is enabled, this fixes:
* Menu corruption with the Puddle game
* The screen going black on Rochard when
the Steam overlay is accessed
NOTE: This is a candidate for the 9.0 and 9.1 branches.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This work around disable hyperz if write to zbuffer is disabled. Somehow
using hyperz when not writting to the zbuffer trigger GPU lockup. See :
https://bugs.freedesktop.org/show_bug.cgi?id=60848
Candidate for 9.1
Signed-off-by: Jerome Glisse <[email protected]>
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Motivated by wanting to see if GenTextures was called by an
application while debugging another Steam overlay issue.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Now that buffers can be used as textures or render targets
make sure they aren't skipped.
Fix suggested by Jose Fonseca.
v2: added a couple of assertions so we can actually guarantee
we check the resources and don't skip them. Also added some comments
that this is actually a lie due to the way the opengl buffer api works.
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Unfortunately not usable from OpenGL, and no cap bit.
Pretty similar to a 1d texture, though allows specifying a start element.
v2: also fix up renderbuffer width (which will get promoted to fb width)
to be the number of elements
Reviewed-by: Jose Fonseca <[email protected]>
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For PIPE_BUFFER we need coord adjustments for the transfer.
And for pure integer formats util_pack_color just crashes,
need to handle that differently due to clear colors being ints/uints.
Reviewed-by: Jose Fonseca <[email protected]>
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Use a single sampler adapter instead of per-sampler-unit samplers,
and just pass along texture unit and sampler unit in the calls.
The reason is that for dx10-style sample opcodes pre-wired
samplers including all the texture state aren't really feasible (and for
sample_i/sviewinfo we don't even have samplers).
Of course right now softpipe doesn't actually do anything more than
just look up all its pre-wired per-texunit/per-samplerunit sampler as
it did before so this doesn't really achieve much except one more
function call, however this is now all softpipe's fault (fixing that in
a way which doesn't suck is still an unsolved problem).
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: José Fonseca <[email protected]>
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glXCreateWindow() and glXCreatePbuffer() always fail when built without
GLX_DIRECT_RENDERING defined since commit 48331047.
Reviewed-by: Adam Jackson <[email protected]>
Signed-off-by: Jon TURNEY <[email protected]>
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Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Normally the application will own the main event queue and be responsible
for moving events. In case of EGL_DEFAULT_DISPLAY, EGL opens the display
and has to own the main queue so it can move the events itself.
Call wl_display_dispatch_pending() to take ownership.
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Previously only the 32-bit X visual would match the 32-bit RGBA8888
configs. This resulted in every config with alpha getting the "magic"
visual whose alpha is used by the compositor. This also resulted in no
multisample visuals being advertised. How many ways could we lose?
This patch inverts the problem... now you can't get the visual with
alpha used by the compositor even if you want it. I think we need to
invent a new value for EGL_TRANSPARENT_TYPE that apps can use to get
this. I'm surprised that there isn't already a choice for
EGL_TRANSPARENT_ALPHA.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Ian Romanick <[email protected]>
Tested-by: Tian Ye <[email protected]>
Acked-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59783
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Just use simple assignments.
Reviewed-by: Marek Olšák <[email protected]>
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We set the cp_coher_cntl bits but never emit them.
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Jerome Glisse <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Streamout buffers need to be synchronized on r6xx as
well.
v2: Add DEST flush as well.
v3: drop DEST flush
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=61351
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llvmpipe_init_screen/context_texture_funcs have long been replaced
with the respective "resource" funcs.
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Since with llvm execution parts of sampler view and sampler state is baked into
the shader, we need to revalidate otherwise the wrong shader might get used.
(Not completely sure but I think this would not be required for non-llvm case,
along with everything else in these functions.)
This caused bugs in piglit arb_texture_buffer_object-formats, because we never
noticed that the view format changed.
Reviewed-by: Jose Fonseca <[email protected]>
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This also fixes not honoring first/last_layer view parameters for array
textures, plus not honoring last_level view parameter for all textures
(neither is really used by OpenGL).
This mostly passes piglit arb_texture_buffer_object tests (it needs, however,
glsl 140 version override, plus GL 3.1 override, the latter only because
mesa does not allow ARB_tbo in non-core contexts).
Most arb_texture_buffer_object tests pass, with the exception of
arb_texture_buffer_object-formats. With "arb" parameter it passes most weirdo
formats before it segfaults in the state tracker, this looks to be some issue
with using legacy formats in core context (fails the same in softpipe).
With "core" parameter it passes with "fs", however fails with "vs" (for most
formats). This will be fixed later (debugging shows we're completely missing
the shader recompile depending on format).
v2: based on Jose's feedback, fix comments, variable/function names.
Reviewed-by: Jose Fonseca <[email protected]>
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When you didn't have a texcoord array bound (or a non-1 current w
attrib), we were telling the fragment shader that it could just use "1"
instead of doing expensive pre-gen6 math to invert it. If you drew the
point with a non-1 W value, then you'd get the right size (since all the
vertex computations worked), but we'd mis-interpolate the coordinate
across the face.
Fixes the mesa pointsprite demo on GM45.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30232
Reviewed-and-tested-by: Ian Romanick <[email protected]>
Note: This is a candidate for the stable branches.
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check that pointer passed is valid and return error if not.
Note: This is a candidate for the stable branches.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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missing case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES is required
by OES_EGL_image_external extension.
Note: This is a candidate for the stable branches.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Previously when an input varying was optimized out of the
FS we would still retain it as an output of the VS.
We now build a hash of live FS input varyings rather
than looking in the FS symbol table. (The FS symbol table
will still contain the optimized out varyings.)
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes out-of-bounds write reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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