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* mesa: updated commentsBrian Paul2008-12-181-10/+12
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* softpipe: initialize refcount and winsysJerome Glisse2008-12-181-0/+2
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* softpipe: convert to use texture instead of surfaceJerome Glisse2008-12-181-35/+30
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* Gallium: fix for conform testRobert Ellison2008-12-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | The following construction in util_surface_copy() in gallium/auxiliary/util/u_rect.c, introduced in commit d177c9ddda2c452cf7d6696d89cf4458ef986f98, incorrectly inverts the Y coordinate in the last parameter to pipe_copy_rect(). /* If do_flip, invert src_y position and pass negative src stride */ pipe_copy_rect(dst_map, &dst->block, dst->stride, dst_x, dst_y, w, h, src_map, do_flip ? -(int) src->stride : src->stride, src_x, do_flip ? w - src_y : src_y); The intention is to start at the last Y coordinate line and move backwards, in the case of a flip; in that case, the correct calculation is "src_y + h - 1", not "w - src_y". This fixes a Gallium assertion failure in the conformance tests: u_rect.c:65:pipe_copy_rect: Assertion `src_y >= 0' failed. debug_get_bool_option: GALLIUM_ABORT_ON_ASSERT = TRUE Trace/breakpoint trap
* mesa: choose GLSL vertex shader over ARB/internal vertex program in ↵Brian Paul2008-12-171-1/+13
| | | | | | | | | | | get_fp_input_mask() This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure.
* softpipe: fix vertex shader texture samplingBrian Paul2008-12-175-43/+98
| | | | | Need to disable/bypass lambda calculation since derivatives of texcoords are meaningless for adjacent vertices.
* gallium: fix memory corruption in u_gen_mipmap.cBrian Paul2008-12-171-10/+9
| | | | | | | | | Remove the old/initial vbuf allocation in util_create_gen_mipmap(). We were allocating a small vbuf at this point so get_next_slot() didn't have as large of buffer as it expected. So all but the first set_vertex_data() was writing out of bounds. Also added some comments.
* mesa: fix fixed-function test in get_fp_input_mask() - again.Brian Paul2008-12-171-3/+5
| | | | | | The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure.
* mesa: add missing cases for texture array targetsBrian Paul2008-12-171-6/+10
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* Revert "mesa: fix vertex program test in get_fp_input_mask()"Brian Paul2008-12-171-1/+3
| | | | | | This reverts commit 8dc88cb64305c591dfadded2b5acbb1e6b04cd7f. This change broke other things...
* mesa: fix vertex program test in get_fp_input_mask()Brian Paul2008-12-171-3/+1
| | | | | We were accidentally using the fixed-function logic when a vertex shader was being used.
* winsys: fix depth buffer size when using stencilBrian Paul2008-12-171-0/+3
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* mesa: remove redundant Makefile linesBrian Paul2008-12-161-3/+1
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* mesa: updated list of src filesBrian Paul2008-12-161-1/+2
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* mesa: update SConscript with new source filesBrian Paul2008-12-161-1/+2
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* Merge commit 'origin/master' into gallium-0.2Brian Paul2008-12-1646-4116/+4837
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| * mesa: disable debug outputBrian Paul2008-12-161-2/+2
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| * mesa: fix some GLSL array regressionsBrian Paul2008-12-164-66/+85
| | | | | | | | | | array.length() wasn't working. Swizzle mask for accessing elements of float arrays was incorrect.
| * mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functionsBrian Paul2008-12-155-521/+651
| | | | | | | | | | The noise functions were not glsl-specific. Also, ran indent on the code to clean it up.
| * Merge branch 'glsl-1.20-v2'Brian Paul2008-12-1526-3470/+3835
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| | * mesa: bump glsl grammar revisionBrian Paul2008-12-1511-13/+13
| | | | | | | | | | | | And update some copyrights.
| | * mesa: more re-org of variable declarations in glsl compilerBrian Paul2008-12-151-52/+56
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| | * mesa: more comments, clean upBrian Paul2008-12-151-10/+12
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| | * mesa: added comments, remove unused codeBrian Paul2008-12-151-32/+9
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| | * mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul2008-12-151-18/+59
| | | | | | | | | | | | | | | This allows uniform declarations with scalar/array initializers. The code is rough though, and will be cleaned up.
| | * mesa: use IFLOOR(x) instead of (int) FLOORF(x)Brian Paul2008-12-121-1/+1
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| | * mesa: place glsl constant arrays in constant memoryBrian Paul2008-12-121-7/+93
| | | | | | | | | | | | | | | | | | | | | | | | For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays.
| | * mesa: remove old size=4 limitBrian Paul2008-12-121-1/+0
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| | * mesa: code clean-up in glsl compilerBrian Paul2008-12-121-7/+8
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| | * mesa: remove unneeded swizzle init code in glsl compilerBrian Paul2008-12-121-18/+0
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| | * mesa: disable glsl debug outputBrian Paul2008-12-121-2/+2
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| | * mesa: remove unused varpool code in glsl compilerBrian Paul2008-12-124-26/+0
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| | * mesa: basic array constructors work nowBrian Paul2008-12-121-13/+144
| | | | | | | | | | | | | | | | | | For example: float[3] xxx = float[3](1.1, 2.2, 3.3); Optimizations for const-qualified arrays next.
| | * mesa: copy array_len in slang_fully_specified_type_copy()Brian Paul2008-12-121-0/+1
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| | * mesa: remove incorrect array_len assignmentBrian Paul2008-12-121-1/+0
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| | * mesa: array size fix in _slang_typeof_operation()Brian Paul2008-12-121-1/+9
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| | * mesa: fix some more GLSL 1.20 array things.Brian Paul2008-12-122-12/+33
| | | | | | | | | | | | Function that return arrays should work now.
| | * mesa: more glsl function renamingBrian Paul2008-12-125-28/+28
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| | * mesa: use _slang_alloc()Brian Paul2008-12-122-2/+2
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| | * mesa: glsl compiler function renamingBrian Paul2008-12-1210-32/+32
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| | * mesa: more glsl type/function movementBrian Paul2008-12-125-30/+14
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| | * mesa: move some glsl compiler functions to different files to be more consistantBrian Paul2008-12-126-196/+197
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| | * mesa: move _slang_locate_function() to different fileBrian Paul2008-12-124-83/+86
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| | * mesa: remove unused fixup table code in glsl compilerBrian Paul2008-12-123-61/+1
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| | * mesa: checkpoint: GLSL 1.20 array constructorsBrian Paul2008-12-127-24/+92
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| | * mesa: consolidate variable declaration initializer code for globals tooBrian Paul2008-12-111-19/+3
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| | * mesa: move variable initializer IR generation into _slang_gen_var_decl()Brian Paul2008-12-111-79/+93
| | | | | | | | | | | | More code consolidation coming...
| | * mesa: simplify some glsl variable declaration codeBrian Paul2008-12-111-23/+21
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| | * mesa: glsl clean-upsBrian Paul2008-12-114-47/+56
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| | * mesa: checkpoint commit of GLSL 1.20 array syntax.Brian Paul2008-12-1111-2836/+2974
| | | | | | | | | | | | | | | | | | This allows things like float[3] x = float[3](1., 2., 3.); Parsing and AST construction now. Codegen not working yet.