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* glsl: Change from has_builtin_signature to has_user_signature.Kenneth Graunke2010-09-163-5/+5
| | | | | The print visitor needs this, and the only existing user can work with has_user_signature just as well.
* r600g: Use clamped math for RCP and RSQ.Tilman Sauerbeck2010-09-161-2/+14
| | | | | | This is likely only correct for OpenGL and not other state trackers. Signed-off-by: Tilman Sauerbeck <[email protected]>
* r600g: Fixed a bo leak in r600_blit_state_ps_shader().Tilman Sauerbeck2010-09-161-1/+1
| | | | | | We would leak the newly created bo if it cannot be mapped. Signed-off-by: Tilman Sauerbeck <[email protected]>
* st/xlib: Notify the context when the front/back buffers are swapped.Chia-I Wu2010-09-163-4/+21
| | | | | | | | The current context should be notified when the the front/back buffers of the current drawable are swapped. The notification was skipped when xmesa_strict_invalidate is false (the default). This fixes fdo bug #29774.
* mesa: Update ES APIspec.xml.Chia-I Wu2010-09-161-9/+5
| | | | | | Enable some extensions now that the needed tokens are defined in GLES/glext.h and GLES2/glext.h. Update the prototype of MultiDrawArrays now that the prototype of _mesa_MultiDrawArraysEXT has been updated.
* r600g: fix texture bos and avoid doing depth blit on evergreenDave Airlie2010-09-162-11/+4
| | | | since the depth blit code is hardcoded hex yay \o/
* r600g: fixup texture state on evergreen.Dave Airlie2010-09-164-143/+317
| | | | This whole set of state just seems wrong, another cut-n-paste nightmare.
* mesa/st: Silence uninitialized variable warning.Vinson Lee2010-09-151-1/+4
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* nv50: Fix 'control reaches end of non-void function' warning.Vinson Lee2010-09-151-0/+1
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* nv50: Silence uninitialized variable warnings.Vinson Lee2010-09-151-1/+2
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* draw: Remove unnecessary header.Vinson Lee2010-09-151-1/+0
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* gallivm: Remove unnecessary headers.Vinson Lee2010-09-151-2/+0
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* nv50: Silence uninitialized variable warning.Vinson Lee2010-09-151-1/+2
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* nv50: Silence uninitialized variable warning.Vinson Lee2010-09-151-1/+1
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* nv50: Silence uninitialized variable warning.Vinson Lee2010-09-151-0/+1
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* nv50: Remove unnecessary headers.Vinson Lee2010-09-152-2/+0
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* nv50: Update files in SConscript to match Makefile.Vinson Lee2010-09-151-1/+8
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* r600g: add vgt dma src definesDave Airlie2010-09-162-3/+5
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* r600g: use index min/max + index buffer offset.Dave Airlie2010-09-164-5/+14
| | | | more prep work for fixing up buffer handling
* r600g: pull r600_draw struct out into headerDave Airlie2010-09-164-72/+73
| | | | we need this for future buffer rework, it also makes the vtbl easier
* gallivm: expand AoS sampling to cover all filtering modesBrian Paul2010-09-157-1029/+1919
| | | | ...and all texture targets (1D/2D/3D/CUBE).
* tgsi: fix incorrect usage_mask for shadow tex instructionsBrian Paul2010-09-151-5/+6
| | | | | | The shadow versions of the texture targets use an extra component (Z) to express distance from light source to the fragment. Fixes the shadowtex demo with llvmpipe.
* nv50: use unsigned int for bitfields to silence warningsBrian Paul2010-09-152-16/+16
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* llvmpipe: s/boolean/unsigned/ in bitfield to silence warningBrian Paul2010-09-151-2/+2
| | | | | Using non-int types for bitfields is a gcc extension. The size of the struct is not effected by this change.
* llvmpipe: cast to silence warningBrian Paul2010-09-151-1/+1
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* glsl2: fix signed/unsigned comparison warningBrian Paul2010-09-151-2/+2
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* r600g: misc cleanupJohn Doe2010-09-157-46/+47
| | | | | | | Avoid using r600_screen structure to get ptr to radeon winsys structure. Signed-off-by: Jerome Glisse <[email protected]>
* Merge remote branch 'origin/nv50-compiler'Christoph Bumiller2010-09-1523-5020/+9082
|\ | | | | | | | | | | Conflicts: src/gallium/drivers/nouveau/nouveau_class.h src/gallium/drivers/nv50/nv50_screen.c
| * nv50: put low limit on REG_ALLOC_TEMP and FP_RESULT_COUNTChristoph Bumiller2010-09-152-2/+5
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| * nv50: improve and fix modifier folding optimizationChristoph Bumiller2010-09-154-26/+46
| | | | | | | | | | | | | | Execute before folding loads, because we don't check if it's legal in lower_mods. Ensure that a value's insn pointer is updated when transferring it to a different instruction.
| * nv50: consider address register in reload eliminationChristoph Bumiller2010-09-151-7/+11
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| * nv50: fix TXP depth comparison valueChristoph Bumiller2010-09-131-16/+22
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| * nv50: fix indirect CONST access with large or negative offsetsChristoph Bumiller2010-09-132-3/+12
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| * nv50: MOV TEMP[0], -CONST[0] must be float32 negationChristoph Bumiller2010-09-131-2/+7
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| * nv50: interp cannot write flags regChristoph Bumiller2010-09-133-7/+25
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| * nv50: check for immediates when turning MUL ADD into MADChristoph Bumiller2010-09-131-0/+9
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| * nv50: handle TGSI EXP and LOG againChristoph Bumiller2010-09-132-3/+47
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| * nv50: match TEMP limit with nv50 ir builderChristoph Bumiller2010-09-121-1/+1
| | | | | | | | | | Mesa doesn't respect it anyway, but this makes it assert rather than threads access areas of l[] that don't belong to them.
| * nv50: newlines in shader bincode printingChristoph Bumiller2010-09-121-2/+5
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| * nv50: cannot move from local mem to output reg directlyChristoph Bumiller2010-09-123-3/+5
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| * nv50: fix size of outputs_written arrayXavier Chantry2010-09-121-1/+1
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| * nv50: minor compiler fixes and cleanupsChristoph Bumiller2010-09-124-8/+19
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| * nv50: reduce bb_reachable_by runtime from pot to linearChristoph Bumiller2010-09-123-21/+104
| | | | | | | | As a by-product, remove the memory leak of nv_basic_blocks.
| * nv50: fix can_load check for 3rd sourceChristoph Bumiller2010-09-091-7/+5
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| * nv50: address regs are 16 bitChristoph Bumiller2010-09-092-1/+5
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| * nv50: duplicate interps in load_proj_tex_coordsChristoph Bumiller2010-09-091-4/+35
| | | | | | | | | | Otherwise we might clobber the origin interpolation result or use the result of the RCP before its definition.
| * nv50: create value references with the right typeChristoph Bumiller2010-09-092-26/+29
| | | | | | | | | | | | | | | | | | Since atm our OPs aren't typed but instead values are, we need to take care if they're used as different types (e.g. a load makes a value u32 by default). Maybe this should be changed (also to match TGSI), but it should work as well if done properly.
| * nv50: use actual loads/stores if TEMPs are accessed indirectlyChristoph Bumiller2010-09-0910-23/+122
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| * nv50: don't parse again in tgsi_2_ncChristoph Bumiller2010-09-091-15/+3
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| * nv50: prepare for having multiple functionsChristoph Bumiller2010-09-098-52/+171
| | | | | | | | | | | | | | | | | | At some point we'll want to support real subroutines instead of just inlining them into the main shader. Since recursive calls are forbidden, we can just save all used registers to a fixed local memory region and restore them on a return, no need for a stack pointer.