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* cell: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+13
* i915: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+14
* gallium: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+13
* gallium: Fix overzealous assert.José Fonseca2008-04-081-1/+5
* gallium: Fix up scons build.Michel Dänzer2008-04-081-0/+1
* gallium: get rid of bufloop quad stageBrian2008-04-075-6/+0
* gallium: begin reworking quad stages for multiple color outputsBrian2008-04-0711-671/+734
* gallium: Allow to debug memory leaks in nested scopes.José Fonseca2008-04-082-11/+11
* gallium: check ctx->DrawBuffer before flushing bitmap cache.Brian Paul2008-04-071-29/+31
* gallium: fix the texture case in default_deep_rgba_format()Brian Paul2008-04-071-1/+4
* gallium: slightly improved accum clear/mad operationsBrian Paul2008-04-071-33/+55
* gallium: accum buffer fixesBrian Paul2008-04-074-11/+84
* gallium: remove stray commentBrian Paul2008-04-071-5/+1
* gallium: clean-up in st_renderbuffer_alloc_storage()Brian Paul2008-04-071-11/+16
* mesa: call _mesa_remove_varying_reads() after compiling vertex shadersBrian2008-04-071-0/+15
* mesa: new _mesa_remove_varying_reads() functionBrian2008-04-072-2/+96
* mesa: added _mesa_insert_instructions()Brian2008-04-072-10/+52
* mesa: added _mesa_free_instructions()Brian2008-04-072-0/+20
* draw: strip edgeflags out of fetch-emit pathKeith Whitwell2008-04-071-1/+1
* draw: fix edgeflag handling on the pt pathsKeith Whitwell2008-04-064-175/+253
* draw: Use debug_printf().Michal Krol2008-04-051-2/+2
* gallium: Keep fenced buffers list ordered.José Fonseca2008-04-051-53/+99
* gallium: Fix typo.José Fonseca2008-04-051-1/+1
* gallium: Use the custom snprintf implementation everywhere (for Win32).José Fonseca2008-04-052-8/+12
* mesa: no longer combine vertex/fragment shader parameters/uniformsBrian2008-04-044-270/+239
* mesa: new functions for managing list/index of uniformsBrian2008-04-042-0/+248
* gallium: always pass size=4 to make_immediate()Brian2008-04-041-2/+1
* gallium: adjust the code in update_textures() to look more like update_sample...Brian2008-04-041-8/+7
* gallium: state tracker fixes for compressed texturesRoland Scheidegger2008-04-042-0/+9
* gallium: add new call to st_flush_bitmap_cache() to fix recent regressionBrian Paul2008-04-041-0/+2
* gallium: new debug code, disabledBrian Paul2008-04-041-0/+15
* gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shadersBrian Paul2008-04-044-0/+5
* gallium: Handle client-supplied edgeflags.Keith Whitwell2008-04-047-28/+71
* gallium: Revert st_gl_flush() changes from when the **fence argument was added.Michel Dänzer2008-04-041-1/+10
* gallium: Call st_flush() instead of st_gl_flush() in st_finish().Michel Dänzer2008-04-041-1/+1
* draw: move code to run pipeline from pt to new fileKeith Whitwell2008-04-046-99/+196
* Alias glStencilOpSeparateATI with glStencilOpSeparate.Brian2008-04-0413-283/+168
* Finish up ATI_separate_stencilBrian2008-04-0414-1074/+1258
* add missing _mesa_StencilFuncSeparateATI functionRoland Scheidegger2008-04-042-0/+77
* gallium: fix two-side stencil handlingRoland Scheidegger2008-04-042-2/+3
* gallium: make msvc less unhappyKeith Whitwell2008-04-041-7/+8
* gallium: Always allocate new const buffers instead of modifying existing ones.Michel Dänzer2008-04-041-7/+6
* cell: added some comments/ideas about better texture samplingBrian2008-04-031-1/+17
* cell: minor texture improvementsBrian2008-04-033-11/+26
* gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable GL_MESA_ycbc...Brian2008-04-032-8/+22
* gallium: implement ycbcr->rgba tile conversionBrian2008-04-031-0/+71
* gallium: set rasterizer.gl_rasterization_rules = 1 in a few more placesBrian2008-04-032-0/+2
* gallium: streamline viewport/raster/shader state for clearing with quadsBrian Paul2008-04-034-37/+45
* gallium: include st_cb_bitmap.h to silence warningBrian Paul2008-04-031-0/+1
* gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH codeBrian Paul2008-04-031-12/+0