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* iris: actually emit stencil packetsKenneth Graunke2019-02-214-48/+52
* iris: clear stencilKenneth Graunke2019-02-213-14/+62
* iris: depth or stencil fixesKenneth Graunke2019-02-211-9/+10
* iris: fill out more capsKenneth Graunke2019-02-211-16/+17
* iris: get angry about execbuf failuresKenneth Graunke2019-02-211-0/+2
* iris: simplify batch len qword alignmentKenneth Graunke2019-02-211-12/+6
* iris: rename ring to engineKenneth Graunke2019-02-213-9/+9
* iris: remember to set bo->userptrKenneth Graunke2019-02-211-0/+1
* iris: Wrap userptr for creating boChris Wilson2019-02-212-1/+62
* iris: sync bugfixes from brw_bufmgrKenneth Graunke2019-02-211-64/+60
* iris: comment everythingKenneth Graunke2019-02-2120-118/+911
* iris: add minor commentsKenneth Graunke2019-02-212-1/+5
* iris: fix some hangs around null framebuffersDave Airlie2019-02-212-3/+27
* iris: Set resource modifier on handleChris Wilson2019-02-211-0/+1
* iris: we don't support textureGatherOffsets, need it loweredKenneth Graunke2019-02-211-1/+1
* iris: cube arrays are cubes tooKenneth Graunke2019-02-211-1/+2
* iris: fix sample maskKenneth Graunke2019-02-211-1/+2
* iris: drop pipe_shader_stateKenneth Graunke2019-02-212-29/+19
* iris: fix GS output component limitKenneth Graunke2019-02-211-1/+1
* iris: Avoid croaking when trying to create FBO surfaces with bad formatsKenneth Graunke2019-02-211-2/+15
* iris: enable texture gatherKenneth Graunke2019-02-211-1/+2
* iris: BIG OL' HACK for UBO updatesKenneth Graunke2019-02-211-0/+11
* iris: update a todo commentKenneth Graunke2019-02-211-0/+2
* iris: Don't reserve new binding table section unless things are dirtyKenneth Graunke2019-02-213-3/+14
* iris: implement texture/memory barriersKenneth Graunke2019-02-213-0/+52
* iris: drop unused bo parameterKenneth Graunke2019-02-211-5/+5
* iris: update bindings when changing programsKenneth Graunke2019-02-211-1/+1
* iris: fix for disabling ssbosKenneth Graunke2019-02-211-3/+2
* iris: fix SSBO indexingKenneth Graunke2019-02-213-3/+14
* iris: enable SSBOsKenneth Graunke2019-02-211-1/+9
* iris: fix TBO alignment to match 965Kenneth Graunke2019-02-211-1/+1
* iris: unbind compiled shaders if none are presentKenneth Graunke2019-02-213-3/+21
* iris: shorten loopKenneth Graunke2019-02-211-2/+1
* iris: emit binding table for atomic counters and SSBOsKenneth Graunke2019-02-211-1/+23
* iris: implement set_shader_buffersKenneth Graunke2019-02-212-0/+53
* iris: export get_shader_infoKenneth Graunke2019-02-212-5/+11
* iris: fix msaa flipping filtersKenneth Graunke2019-02-211-2/+2
* iris: expose more things that we already supportKenneth Graunke2019-02-211-3/+3
* iris: fix blorp filtersKenneth Graunke2019-02-211-2/+48
* iris: hack around samples confusionKenneth Graunke2019-02-211-1/+4
* iris: point sprite enablesKenneth Graunke2019-02-211-2/+31
* iris: reemit blend state for alpha test function changesKenneth Graunke2019-02-211-0/+3
* iris: fix Z24Kenneth Graunke2019-02-212-3/+3
* iris: fix EmitNoIndirectKenneth Graunke2019-02-211-7/+8
* iris: assert about passthrough shaders to make this easier to detectKenneth Graunke2019-02-211-0/+4
* iris: fill out MAX_PATCH_VERTICESKenneth Graunke2019-02-211-1/+2
* iris: fix SGVS when there are no valid vertex elementsKenneth Graunke2019-02-211-4/+6
* iris: vertex ID, instance IDKenneth Graunke2019-02-213-3/+29
* iris: don't emit SO_BUFFERS and SO_DECL_LIST unless streamout is enabledKenneth Graunke2019-02-211-21/+24
* iris: compile a TCS...don't bother with passthrough yetKenneth Graunke2019-02-211-1/+61