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* radv: Fix DCC compatible formats.Bas Nieuwenhuizen2017-12-231-1/+1
* Revert "i965/fs: Use align1 mode on ternary instructions on Gen10+"Anuj Phogat2017-12-221-8/+4
* freedreno: set missing internal_format when importing textureIlia Mirkin2017-12-221-0/+1
* amd/common: add ac_export_mrt_z() helperSamuel Pitoiset2017-12-224-119/+84
* amd/common: pass the family to ac_llvm_context_init()Samuel Pitoiset2017-12-224-5/+10
* radv: reduce the number of small surfaces that need CMASK or DCCSamuel Pitoiset2017-12-221-1/+1
* gm107/ir: use lane 0 for manual textureGrad handlingIlia Mirkin2017-12-221-21/+34
* radv/meta: fix blit paths for depth/stencil (v2.1)Dave Airlie2017-12-222-64/+80
* radv: handle depth/stencil image copy with layouts better. (v3.1)Dave Airlie2017-12-224-65/+106
* radv: refactor blit2d pipeline creationDave Airlie2017-12-221-78/+33
* radv/gfx9: add support for 3d images to blit 2d pathsDave Airlie2017-12-222-23/+97
* radv/gfx9: add 3d sampler image->buffer copy shader. (v3)Dave Airlie2017-12-222-18/+59
* radv: fix surface max layer count (v2)Dave Airlie2017-12-221-7/+7
* intel/fs: Initialize fs_visitor::grf_used on construction.Francisco Jerez2017-12-211-0/+1
* intel/fs/bank_conflicts: Use posix_memalign() instead of overaligned new to o...Francisco Jerez2017-12-211-6/+16
* Revert "spirv: consider bitsize when handling OpSwitch cases"Mark Janes2017-12-211-11/+3
* radv: fix issue with multisample positions and interp_var_at_sample.Dave Airlie2017-12-221-1/+2
* radv/gfx9: fix primitive topology when adjacency is usedSamuel Pitoiset2017-12-211-1/+1
* glsl: disable vec3 packing/splitting in tfb separate modeBrian Paul2017-12-201-1/+13
* glsl: simply packing class comparisonBrian Paul2017-12-201-2/+3
* glsl: document varying_matches::assign_locations() params and return valueBrian Paul2017-12-201-2/+7
* glsl: remove some continue statementsBrian Paul2017-12-201-13/+11
* glsl: use bitwise operators in varying_matches::compute_packing_class()Brian Paul2017-12-201-5/+10
* glsl: simplify loop in varying_matches::assign_locations()Brian Paul2017-12-201-5/+5
* glsl: minor simplification in assign_varying_locations()Brian Paul2017-12-201-5/+3
* glsl: make varying_matches::is_varying_packing_safe() constBrian Paul2017-12-201-2/+2
* glsl: trivial comment fixes in lower_packed_varyings.cppBrian Paul2017-12-201-1/+1
* spirv: Makefile.nir.am: include vtn_gather_types_c.py script in tarball distJuan A. Suarez Romero2017-12-201-0/+1
* st/dri: allow direct YUYV importLucas Stach2017-12-201-0/+7
* spirv: consider bitsize when handling OpSwitch casesJuan A. Suarez Romero2017-12-201-3/+11
* drirc: set allow_glsl_cross_stage_interpolation_mismatch for more gamesTapani Pälli2017-12-201-0/+8
* anv: disallow VK_REMAINING_ARRAY_LAYERS in vkCmdClearAttachments()Samuel Iglesias Gonsálvez2017-12-201-0/+2
* nvc0/ir: change textureGrad to always use lane 0 as the tex originIlia Mirkin2017-12-191-14/+46
* broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.Eric Anholt2017-12-192-0/+4
* broadcom/vc5: Clean up the comment and code around level 0 UIF.Eric Anholt2017-12-191-14/+10
* broadcom/vc5: Simplify the tiling calculations.Eric Anholt2017-12-191-49/+11
* broadcom/vc5: Return the depth in all components of depth textures.Eric Anholt2017-12-191-6/+6
* broadcom/vc5: Enable decompressing RGTC for desktop GL support.Eric Anholt2017-12-191-1/+1
* broadcom/vc5: Use u_transfer_helper for MSAA mappings.Eric Anholt2017-12-192-98/+6
* broadcom/vc5: Start adding support for rendering to Z32F_S8X24_UINT.Eric Anholt2017-12-193-5/+94
* freedreno: add debug flag to force high priority contextRob Clark2017-12-193-1/+5
* freedreno: context priority supportRob Clark2017-12-193-2/+20
* gallium: plumb context priority through to driverRob Clark2017-12-1922-2/+71
* intel/compiler/gen10: Disable push constants.Rafael Antognolli2017-12-192-0/+16
* radv: properly load unused gl_LocalInvocationID/gl_WorkGroupID componentsSamuel Pitoiset2017-12-192-5/+23
* radv: do not add extra SGPR when push constants are not usedSamuel Pitoiset2017-12-191-1/+2
* radv: change the needs_push_constants logicSamuel Pitoiset2017-12-191-4/+4
* radv: store pipeline stages that need push constantsSamuel Pitoiset2017-12-192-0/+4
* radv: remove one useless check in ac_nir_shader_info_pass()Samuel Pitoiset2017-12-191-4/+2
* radv: remove one useless check in radv_flush_constants()Samuel Pitoiset2017-12-191-1/+2