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* mesa: port the LastLookedUpVAO optimisation to _mesa_lookup_vao()Samuel Pitoiset2017-08-251-4/+16
* mesa: don't error check the default buffer object in glBindBufferOffsetEXT()Samuel Pitoiset2017-08-251-6/+5
* mesa: add _fallback suffix to the default transform feedback functionsSamuel Pitoiset2017-08-251-17/+17
* mesa: remove unnecessary check in _mesa_init_transform_feedback_object()Samuel Pitoiset2017-08-251-3/+0
* mesa: check allocation failures in new_transform_feedback()Samuel Pitoiset2017-08-251-0/+4
* mesa: remove unused _mesa_validate_transform_feedback_buffers()Samuel Pitoiset2017-08-252-19/+0
* egl/wayland: Use roundtrips when awaiting buffer releaseKai Chen2017-08-251-2/+7
* glsl: fix glsl_struct_field size calculations for shader cacheNicolai Hähnle2017-08-251-7/+4
* a2xx: fix DST_ALPHA blending for non-alpha formatsIlia Mirkin2017-08-253-5/+21
* a2xx: set constant blend colorIlia Mirkin2017-08-251-0/+9
* radeonsi: set IF_THRESHOLD to 4Timothy Arceri2017-08-251-1/+1
* util/disk_cache: write cache item metadata to diskTimothy Arceri2017-08-251-1/+87
* glsl: pass shader source keys to the disk cacheTimothy Arceri2017-08-256-16/+34
* util/disk_cache: add struct cache_item_metadataTimothy Arceri2017-08-251-0/+20
* disk_cache: enable limited hash collision detection in release buildsTimothy Arceri2017-08-251-16/+10
* util/disk_cache: rename mesa cache dir and introduce cache versioningTimothy Arceri2017-08-253-14/+42
* radv: don't crash if we have no framebufferDave Airlie2017-08-251-0/+4
* radv/gfx9: gfx9 has buffer sizing rules like pre-VI.Dave Airlie2017-08-251-1/+1
* radv: fix predication on gfx9Dave Airlie2017-08-251-1/+3
* anv,i965: Move CS shared lowering into anvJason Ekstrand2017-08-242-2/+5
* ac/debug: use util_strchrnul() to fix android build errorMauro Rossi2017-08-241-1/+2
* radeonsi: get the raster config from AMDGPU on SIMarek Olšák2017-08-243-0/+22
* radeonsi: clean up setting GRBM_GFX_INDEXMarek Olšák2017-08-241-19/+22
* radeonsi: move PA_SC_RASTER_CONFIG emission into a separate functionMarek Olšák2017-08-241-70/+73
* include: Sync Khronos headers for OpenGL 4.6Adam Jackson2017-08-241-47/+214
* radv: Expose VK_KHX_multiview.Bas Nieuwenhuizen2017-08-242-0/+18
* radv: Implement multiview draws.Bas Nieuwenhuizen2017-08-242-33/+112
* radv: Implement determining the has_multiview_view_index key.Bas Nieuwenhuizen2017-08-241-4/+16
* ac/nir: Add shader support for multiviews.Bas Nieuwenhuizen2017-08-244-2/+44
* radv: Add multiview clears.Bas Nieuwenhuizen2017-08-243-19/+47
* radv: Store multiview info in renderpass.Bas Nieuwenhuizen2017-08-242-1/+27
* ac/nir: Make shader key a struct.Bas Nieuwenhuizen2017-08-244-22/+24
* radv: Use 0 for the layer id if the vertex shader does not export it.Bas Nieuwenhuizen2017-08-241-3/+4
* ac/nir: Implement input attachments with layered rendering.Bas Nieuwenhuizen2017-08-241-2/+11
* ac/nir: Determine if input attachments are used in the info pass.Bas Nieuwenhuizen2017-08-242-1/+11
* ac/nir: Cast sources of integer ops to int.Bas Nieuwenhuizen2017-08-241-0/+16
* Revert "include: Sync Khronos headers for OpenGL 4.6"Adam Jackson2017-08-241-214/+47
* include: Sync Khronos headers for OpenGL 4.6Adam Jackson2017-08-241-47/+214
* i965: add missing `const` in function signatureEric Engestrom2017-08-241-1/+1
* egl/android: add missing includeEric Engestrom2017-08-241-0/+1
* vbo: fix glVertexAttrib(index=0)Brian Paul2017-08-242-3/+6
* gallivm: remove unused variableBrian Paul2017-08-241-2/+0
* st/mesa: add const qualifiers in st_extensions.cBrian Paul2017-08-241-5/+5
* st/mesa: whitespace/indentation fixes in st_init_extensions()Brian Paul2017-08-241-5/+6
* pipe-loader: use MAYBE_UNUSED to silence warningBrian Paul2017-08-241-1/+2
* nv50/ir: properly set sType for TXF ops to U32Ilia Mirkin2017-08-241-0/+3
* mesa: remove duplicate assignments in bind_xfb_buffers()Samuel Pitoiset2017-08-241-3/+0
* mesa: fix debug/error messages in glColorMaski()Samuel Pitoiset2017-08-241-4/+4
* glsl: stop adding pointers from bindless structs to the cacheTimothy Arceri2017-08-241-4/+8
* glsl: stop adding pointers from shader_info to the cacheTimothy Arceri2017-08-241-6/+25