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* radeonsi: Enable DCC.Bas Nieuwenhuizen2015-10-246-6/+50
* radeonsi: Add FLUSH_AND_INV_CB_DATA_TS for DCC.Bas Nieuwenhuizen2015-10-241-0/+11
* radeonsi: Disable operations that do not work with DCC.Bas Nieuwenhuizen2015-10-244-3/+11
* radeonsi: Allocate buffers for DCC.Bas Nieuwenhuizen2015-10-245-5/+92
* radeonsi: only apply the SNORM blit workaround to *8_SNORMMarek Olšák2015-10-241-1/+1
* util/format: add helper util_format_is_snorm8Marek Olšák2015-10-242-0/+22
* radeonsi: add another requirement for PARTIAL_ES_WAVEMarek Olšák2015-10-244-2/+35
* radeonsi: merge two ifs setting WD_SWITCH_ON_EOPMarek Olšák2015-10-241-5/+2
* radeonsi: make PARTIAL_ES_WAVE globally dependent on SWITCH_ON_EOIMarek Olšák2015-10-241-5/+6
* radeonsi: add one more SWITCH_ON_EOI requirement for Hawaii and VIMarek Olšák2015-10-241-1/+10
* radeonsi: only apply the instancing bug workaround to BonaireMarek Olšák2015-10-241-5/+5
* radeonsi: add SWITCH_ON_EOI requirement for 4 SE partsMarek Olšák2015-10-241-0/+4
* radeonsi: remove unnecessary PARTIAL_VS_WAVE setting for streamoutMarek Olšák2015-10-241-4/+0
* radeonsi: allow unbinding vertex shadersMarek Olšák2015-10-241-2/+2
* radeonsi: allow unbinding pixel shaders and remove the dummy shaderMarek Olšák2015-10-243-22/+1
* radeonsi: add draw_vbo check for a NULL pixel shaderMarek Olšák2015-10-243-1/+8
* radeonsi: add checks for a NULL pixel shaderMarek Olšák2015-10-242-32/+42
* gallium/util: add a test for NULL fragment shadersMarek Olšák2015-10-241-0/+38
* st/mesa: don't load state parameters if there are noneMarek Olšák2015-10-241-1/+2
* radeonsi: add support for Stoney asics (v3)Samuel Li2015-10-235-3/+19
* nvc0: respect edgeflag attribute widthIlia Mirkin2015-10-231-7/+33
* gallivm: Explicitly disable unsupported CPU features.Jose Fonseca2015-10-231-38/+34
* vc4: Convert blending to being done in 4x8 unorm normally.Eric Anholt2015-10-235-51/+276
* vc4: Add QIR/QPU support for the 8-bit vector instructions.Eric Anholt2015-10-234-0/+45
* vc4: Don't try to CSE non-SSA instructions.Eric Anholt2015-10-231-0/+1
* nir: Add opcodes for saturated vector math.Eric Anholt2015-10-232-0/+51
* vc4: Add dumping of VC4_PACKET_GL_INDEXED_PRIMITIVE.Eric Anholt2015-10-231-1/+22
* vc4: Add a workaround for HW-2116 (state counter wrap fails).Eric Anholt2015-10-233-6/+40
* vc4: Fix missing \n in a perf_debug().Eric Anholt2015-10-231-1/+1
* i965/fs: Allow copy propagating into new surface access opcodesKristian Høgsberg Kristensen2015-10-231-0/+15
* i965/fs: Optimize ssbo storesKristian Høgsberg Kristensen2015-10-231-30/+25
* i965/fs: Drop offset_reg temporary in ssbo loadKristian Høgsberg Kristensen2015-10-231-5/+3
* i965/fs: Avoid scalar destinations in emit_uniformize()Kristian Høgsberg Kristensen2015-10-231-4/+11
* i965/fs: Don't uniformize surface index twiceKristian Høgsberg Kristensen2015-10-231-2/+0
* i965/fs: Use unsigned immediate 0 when eliminating SHADER_OPCODE_FIND_LIVE_CH...Kristian Høgsberg Kristensen2015-10-231-1/+1
* i965/fs: Read all components of a SSBO field with one sendKristian Høgsberg Kristensen2015-10-231-18/+7
* i965: Don't use message headers for untyped readsKristian Høgsberg Kristensen2015-10-232-3/+2
* i965/vec4: check opcode on vec4_instruction::reads_flag(channel)Alejandro Piñeiro2015-10-231-2/+2
* vc4: Use Rob's NIR-based user clip lowering.Eric Anholt2015-10-234-69/+14
* vc4: Also dump the decimation mode for resolved stores.Eric Anholt2015-10-231-2/+4
* vc4: Use VC4_GET_FIELD and other defines in dumping VC4_RENDER_CONFIG.Eric Anholt2015-10-231-10/+10
* vc4: Add a sentinel after simulator buffers for buffer overflow detection.Eric Anholt2015-10-231-1/+11
* glsl: fix shader storage block member rules when adding program resourcesSamuel Iglesias Gonsalvez2015-10-231-6/+27
* ilo: add support for scratch spacesChia-I Wu2015-10-2310-16/+133
* ilo: fix scratch space setup in coreChia-I Wu2015-10-2311-133/+327
* glsl: remove excess location qualifier validationTimothy Arceri2015-10-231-48/+22
* virgl/vtest: add vtest driverDave Airlie2015-10-2310-2/+1242
* virgl: add driver for virtio-gpu 3D (v2)Dave Airlie2015-10-2328-0/+5918
* tgsi: try and handle overflowing shaders. (v2)Dave Airlie2015-10-232-3/+9
* tgsi: add option to dump floats as hex valuesDave Airlie2015-10-233-2/+30