| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Normally this would never happen (constant-propagation in NIR would
eliminate the instruction), except it does happen for 'undef' which
we turn into immed 0.0 for bookkeeping purposes.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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See a7eb12d0.. but that wasn't restrictive enough. Fixes
dEQP-GLES3.functional.rasterization.primitives.line_strip_wide, and
similar
Signed-off-by: Rob Clark <[email protected]>
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We seem to need range reduction to get sane results. Fixes glmark2
jellyfish bench, and a whole bunch of
dEQP-GLES3.functional.shaders.builtin_functions.precision.{sin,cos,tan}.*
v2: squashed in android build fixes from Rob Herring
Signed-off-by: Rob Clark <[email protected]>
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This fixes 10 dEQP-GLES3 subtests:
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.*.
Matt noticed that our Piglit tests for this use even numbered registers,
while the failing dEQP tests use odd numbered registers. We believe
that it works for even numbered registers, but not otherwise.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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If the bound framebuffer has a format of MESA_FORMAT_R_UNORM, then
IMPLEMENTATION_COLOR_READ_FORMAT will return GL_RED. This change
applies to OpenGLES contexts where additional restrictions are placed
on the formats that are allowed to be supported.
Fixes OpenGLES 3.1 CTS tests:
* ES31-CTS.texture_border_clamp.sampling_texture.Texture2DDC16
* ES31-CTS.texture_border_clamp.sampling_texture.Texture2DDC16Linear
* ES31-CTS.texture_border_clamp.sampling_texture.Texture2DDC32F
* ES31-CTS.texture_border_clamp.sampling_texture.Texture2DDC32FLinear
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Currently if the texture binding is changed, emit_fs_consts()
is triggered to update texture scaling factor for
rectangle texture or texture buffer size in the constant buffer.
But the update is only relevant if the texture binding includes
a rectangle texture or a texture buffer.
To eliminate the unnecessary constant buffer updates due to other texture
binding changes, a new flag SVGA_NEW_TEXTURE_CONSTS will be used
to trigger fragment shader constant buffer update when a rectangle texture
or a texture buffer is bound.
With this patch, the number of constant buffer updates in Lightsmark2008
reduces from hundreds per frame to about 28 per frame.
Reviewed-by: Brian Paul <[email protected]>
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Instead of unconditionally mark the texture subresource dirty at transfer map,
we'll set the dirty bit for write transfer only.
Tested with lightsmark2008 and glretrace.
Reviewed-by: Brian Paul <[email protected]>
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With this patch, when running in hardware version 11, we'll use
SVGA3D_QUERYTYPE_OCCLUSION query type for PIPE_QUERY_OCCLUSION_PREDICATE
and return TRUE if samples-passed count is greater than 0.
Fixes glretrace/solidworks2012_viewport running in hardware version 11.
Reviewed-by: Brian Paul <[email protected]>
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Currently, we always do a surface flush when we try to establish
a synchronized write transfer map. But if the subresource has not
been modified, we can skip the surface flush. In other words,
we only need to do a surface flush if the to-be-mapped subresource
has been modified in this command buffer.
With this patch, lightsmark2008 shows about 15% performance improvement.
Reviewed-by: Brian Paul <[email protected]>
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In the dispatch table, all functions are stored without the "m" prefix.
Modify code so that OSMesaGetProcAddress works both with gl and mgl
prefixes. Similar to
https://lists.freedesktop.org/archives/mesa-dev/2015-September/095251.html
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94994
Cc: "11.1 11.2" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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And remove local definition of Elements() macro.
Reviewed-by: Marek Olšák <[email protected]>
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Standardize on the later macro rather than a mix of both.
Reviewed-by: Charmaine Lee <[email protected]>
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To silence a valgrind uninitialized memory warning.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94955
Cc: "11.1 11.2" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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They can be affected by URB writes.
In the upcoming scalar TCS backend, this prevents read-modify-write
cycles from being broken by CSE removing reads.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Also, move them to brw_shader.cpp so they're in a location for code
used by both the vec4 and fs worlds.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Count depth/stencil, blend, sampler, etc. state objects separately
but just report the sum for the HUD. This change lets us use gdb to
see the breakdown of state objects in more detail.
Also, count sampler views too.
Reviewed-by: Charmaine Lee <[email protected]>
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Avoid leaking buffer allocated for task if an error has occured.
Coverity id: 1213929
Signed-off-by: Robert Foss <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Remove a wrapper around __builtin_ffs that conflicts with system
headers on OpenBSD and perhaps elsewhere:
isl_priv.h:44: error: conflicting types for 'ffs'
v2: include strings.h to ensure prototype is found
Signed-off-by: Jonathan Gray <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Avoids warnings in release builds.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Mark variables MAYBE_UNUSED to avoid unused-but-set-variable warnings
in release build.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Mark variables MAYBE_UNUSED to avoid unused-but-set-variable warnings
in release build.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Mark variable MAYBE_UNUSED to avoid unused-but-set-variable warning in
release build.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Mark variables MAYBE_UNUSED to avoid unused-but-set-variable warnings
in release build.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Mark variable MAYBE_UNUSED to avoid unused-but-set-variable warning in
release build.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This is mostly for variables that are only used in asserts and cause
unused-but-set-variable warnings in release builds. Could just use
UNUSED directly, but MAYBE_UNUSED should be less confusing and is
similar to what the Linux kernel has.
And yes __attribute__((unused)) can be used on variables on both GCC 4.2
(oldest supported by mesa) and clang 3.0 (just some random old version,
not sure what's the minimum for mesa).
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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combineLd/St would combine, i.e. :
st u32 # g[$r2+0x0] $r2
st u32 # g[$r2+0x4] $r3
into:
st u64 # g[$r2+0x0] $r2d
But this is only valid if r2 contains an 8 byte aligned address,
which is not guaranteed for compute shaders
This commit checks for src0 dim 0 not being indirect when combining
loads / stores as combining indirect loads / stores may break alignment
rules.
Signed-off-by: Hans de Goede <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Currently we were two restrictive, and would insert an output move in
cases like: MOV OUT[0], IN[0].xyzw
Loosen the restriction to allow the current instruction to appear in the
neighbor list but only at it's current possition.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Normally the offset in the group would be the same, but not always. For
example, in a sam(w) which only writes the 4th component.
Signed-off-by: Rob Clark <[email protected]>
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This *seems* like a hw bug, and maybe only applies to certain a4xx
variants/revisions. But setting the SRGB bit in sampler view state
(texconst0) causes invalid alpha for ASTC textures. Work around this
setting up a second texture state and using that to sample alpha
separately.
This way, srgb->linear conversion happens in hw *prior* to
interpolation.
This fixes 546 dEQP tests: dEQP-GLES3.functional.texture.*astc*srgb*
Signed-off-by: Rob Clark <[email protected]>
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Better workaround in the following patch.
This reverts commit 899bd63acefd49a668e11c42d2ad92fa55aa157d.
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Signed-off-by: Rob Clark <[email protected]>
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This reverts commit ccdcf91104a5f07127b5b8d8570b5c4bbcf86647.
It breaks most KDE apps, because DRI doesn't support the RGBA component
ordering.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95071
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Allows the build to work when the python3 binary is not "python3".
v2: remove x bit from the script at Emil's suggestion
Signed-off-by: Jonathan Gray <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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When uploading a linear, void-extent, ASTC LDR block on Skylake, we are
required to flush to zero the UNORM16 channel values that would be
denormalized. This is specifically required for the values: 1, 2, and 3.
Fixes the 14 failing tests in:
dEQP-GLES3.functional.texture.compressed.astc.void_extent_ldr.*
v2: Split out flushing function (Kristian Høgsberg)
v3: Map with READ instead of INVALIDATE (Kenneth Graunke)
Signed-off-by: Nanley Chery <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94181
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is equivalent of 73b01e2711ff45a1f313d5372d6c8fa4fe55d4d2
for blorp.
v2 (Ken): No need to call _mesa_format_has_color_component() now
that the number of components is gotten from
_mesa_base_format_component_count().
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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In case blorp needs to configure it will be just as if render or
compute pipeline had configured it.
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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