Commit message (Collapse) | Author | Age | Files | Lines | |
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* | add missing _mesa_StencilFuncSeparateATI function | Roland Scheidegger | 2008-04-04 | 2 | -0/+77 |
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* | gallium: fix two-side stencil handling | Roland Scheidegger | 2008-04-04 | 2 | -2/+3 |
| | | | | | | | | | | | Previously all drivers were in twosided mode since they checked for stencil.enable[1] flag which was a copy of stencil.enable[0]. Note that drivers should not reference stencil[1] state (other than the enable) if twosided stenciling is disabled (for now the stencil state is still copied but for instance clear_with_quads won't provide useful values in there). Also, use _TestTwoSide instead of TestTwoSide since results would be bogus otherwise if using APIs with implicit two side stencil enable (i.e. core ogl 2.0). | ||||
* | gallium: make msvc less unhappy | Keith Whitwell | 2008-04-04 | 1 | -7/+8 |
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* | gallium: Always allocate new const buffers instead of modifying existing ones. | Michel Dänzer | 2008-04-04 | 1 | -7/+6 |
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* | cell: added some comments/ideas about better texture sampling | Brian | 2008-04-03 | 1 | -1/+17 |
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* | cell: minor texture improvements | Brian | 2008-04-03 | 3 | -11/+26 |
| | | | | Precompute tiles_per_row. Use ushort multiplies in a few places. New comments. | ||||
* | gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable ↵ | Brian | 2008-04-03 | 2 | -8/+22 |
| | | | | | | GL_MESA_ycbcr_texture Update texture format selection code too. | ||||
* | gallium: implement ycbcr->rgba tile conversion | Brian | 2008-04-03 | 1 | -0/+71 |
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* | gallium: set rasterizer.gl_rasterization_rules = 1 in a few more places | Brian | 2008-04-03 | 2 | -0/+2 |
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* | gallium: streamline viewport/raster/shader state for clearing with quads | Brian Paul | 2008-04-03 | 4 | -37/+45 |
| | | | | Move init of these items to new st_init_clear(). | ||||
* | gallium: include st_cb_bitmap.h to silence warning | Brian Paul | 2008-04-03 | 1 | -0/+1 |
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* | gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH code | Brian Paul | 2008-04-03 | 1 | -12/+0 |
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* | gallium: use identity viewport fix broken clear_with_quad() path | Brian Paul | 2008-04-03 | 1 | -7/+5 |
| | | | | | Since bypass_clipping is set and we're specifying quad vertexes in window coords, setup identity viewport. | ||||
* | gallium: call st_flush_bitmap_cache() | Brian Paul | 2008-04-03 | 1 | -0/+2 |
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* | gallium: set gl_rasterization_rules | Brian Paul | 2008-04-03 | 1 | -0/+1 |
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* | gallium: Only build softpipe driver by default for xlib winsys with scons. | Michel Dänzer | 2008-04-03 | 1 | -2/+0 |
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* | draw: add passthrough path to the pipeline | Keith Whitwell | 2008-04-03 | 8 | -67/+424 |
| | | | | | | | This handles the case where bypass_vs is set, but vertices need to go through the pipeline for some reason - eg unfilled polygon mode. Demonstrates how to drive the pipeline from inside one of these things. | ||||
* | draw: add missing break statement | Keith Whitwell | 2008-04-02 | 1 | -0/+1 |
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* | draw: Set the backend prim in the pt 'prepare' operation | Keith Whitwell | 2008-04-02 | 4 | -28/+31 |
| | | | | | | | Leaving it until 'run' is bad as the primitive is pretty much state for some drivers and so needs to get set early. In some drivers this is used to determine things like vertex format, etc -- by the time we get to 'run', it's too late to change this. | ||||
* | gallium: add a flag to turn on gl rasterization rules | Keith Whitwell | 2008-04-02 | 3 | -6/+16 |
| | | | | | | | Use this to set up hardware rasterization (if your hardware can do it) or otherwise turn on various tweaks in the draw module. Currently only hooked up to point biasing code. | ||||
* | gallium: add temporary facility for rasterization-time clamping of point sizes | Keith Whitwell | 2008-04-02 | 3 | -1/+19 |
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* | cell: more multi-texture fixes (mostly working now) | Brian | 2008-04-01 | 4 | -16/+17 |
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* | cell: turn off some debug output | Brian | 2008-04-01 | 1 | -1/+1 |
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* | cell: pass tex unit to get_texel() | Brian | 2008-04-01 | 1 | -3/+2 |
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* | cell: fix bug in texture tiling function (non-square textures work now) | Brian | 2008-04-01 | 1 | -2/+4 |
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* | cell: checkpoint: more multi-texture work | Brian | 2008-04-01 | 6 | -14/+42 |
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* | cell: assert num samplers/textures <= CELL_MAX_SAMPLERS | Brian | 2008-04-01 | 1 | -4/+6 |
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* | cell: return CELL_MAX_SAMPLERS to indicate number of texture units | Brian | 2008-04-01 | 1 | -1/+2 |
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* | gallium: init ctx->Const.MaxTextureUnits | Brian | 2008-04-01 | 1 | -1/+2 |
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* | cell: enable #define CACHE_STATS to print a cache report upon exit | Brian | 2008-04-01 | 3 | -0/+23 |
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* | handle IsPositionInvariant flag | Ben Skeggs | 2008-04-01 | 1 | -0/+4 |
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* | draw: remove dead code | Keith Whitwell | 2008-04-01 | 1 | -37/+0 |
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* | draw: more flatshade_first changes | Keith Whitwell | 2008-04-01 | 5 | -97/+144 |
| | | | | | | - Reduce the number of changes to the normal vertex ordering - Assume that the hardware knows how to do this in the standard case. - Add support to the passthrough vcache path. | ||||
* | draw: respect flatshade_first in flatshade stage | Keith Whitwell | 2008-04-01 | 1 | -6/+49 |
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* | draw: associate rhw divide with clipping not viewport flag | Keith Whitwell | 2008-04-01 | 3 | -18/+18 |
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* | draw: flush between pt/non-pt modes | Keith Whitwell | 2008-04-01 | 1 | -0/+4 |
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* | gallium: Fencing fix. | Michel Dänzer | 2008-04-01 | 1 | -1/+1 |
| | | | | | | Make sure the struct pipe_fence_handle* we point st_flush() to is initialized to NULL, so winsys->fence_reference() doesn't try to unreference a random struct pipe_fence_handle* pointer. | ||||
* | scons: Fix test for building dri/intel winsys. | Michel Dänzer | 2008-04-01 | 1 | -1/+1 |
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* | cell: update some of the CAP, texformat queries | Brian | 2008-03-31 | 1 | -8/+12 |
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* | cell: more work for multi-texture support | Brian | 2008-03-31 | 6 | -57/+90 |
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* | cell: set cell->num_textures in cell_set_sampler_textures() | Brian | 2008-03-31 | 1 | -0/+1 |
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* | gallium: Do not assume that buffers are freed in the same order they are fenced. | José Fonseca | 2008-04-01 | 1 | -18/+21 |
| | | | | | | | | Also free buffers as soon as possible. This short term fix corrects the fenced list behavior but it will impact on performance. The long term fix is probably replace the linked list (legacy from the bufpool code) by a binary tree. | ||||
* | cell: initial work to support multi-texture | Brian | 2008-03-31 | 6 | -37/+55 |
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* | cell: added const qualifier | Brian | 2008-03-31 | 2 | -3/+5 |
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* | cell: updated comments: s/test/SPE/ | Brian | 2008-03-31 | 1 | -3/+3 |
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* | cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORM | Brian | 2008-03-31 | 1 | -10/+26 |
| | | | | | Remote display to my usual terminal shows the right colors again. Not 100% sure about the shuffle control words, but they seem to work. | ||||
* | gallium: Compute YCBCR bit depth. | José Fonseca | 2008-04-01 | 1 | -6/+7 |
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* | gallium: used inverted bitmap texture to simplify the fragment shader. | Brian | 2008-03-31 | 1 | -29/+20 |
| | | | | | | "Off" bits get stored as texel=0xff and "on" bits get stored as texel=0x0. Then use KIL -tmp to kill the off bits and keep the on bits. This shortens the fragment program by two instructions. | ||||
* | gallium: updated comment for bypass_vs | Brian | 2008-03-31 | 1 | -1/+2 |
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* | fix parsing bug involving comments at the end of ARB v/f programs | Markus Amsler | 2008-03-31 | 2 | -6/+6 |
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