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Author
Age
Files
Lines
*
mesa: tests: EnumStrings.LookUpByNumber
Oliver McFadden
2012-10-03
1
-2
/
+2
*
i915g: Implement srgb textures the easy way.
Stéphane Marchesin
2012-10-02
3
-102
/
+9
*
i915g: Use X tiling for textures
Stéphane Marchesin
2012-10-02
1
-7
/
+2
*
SwapBuffersRegionNOK: invert rectangles on y axis
Robert Bragg
2012-10-02
1
-2
/
+1
*
mesa: remove bogus compressed texture size checks
Brian Paul
2012-10-02
2
-28
/
+0
*
radeonsi: Fix double compilation of shader variants.
Michel Dänzer
2012-10-02
2
-6
/
+4
*
radeonsi: Better indexing of parameters in the pixel shader.
Michel Dänzer
2012-10-02
3
-8
/
+12
*
radeon/llvm: Disable SI flow control again for now.
Michel Dänzer
2012-10-02
1
-1
/
+2
*
android: glcpp: fix abuse of yylex
Negreanu Marius Adrian
2012-10-02
2
-6
/
+6
*
build: Don't build libdricore if not building classic drivers
Matt Turner
2012-10-01
1
-1
/
+5
*
libdricore: Remove dead C(XX)FLAGS_NOVISIBILITY
Matt Turner
2012-10-01
1
-5
/
+2
*
build: Add visibility CFLAGS to OSMesa
Matt Turner
2012-10-01
1
-2
/
+4
*
build: Link OSMesa with glapi, libdl, libstdc++
Matt Turner
2012-10-01
1
-5
/
+12
*
build: Set visibility CFLAGS in dri/swrast
Matt Turner
2012-10-01
1
-1
/
+2
*
build: Set visibility CFLAGS in dri/r200
Matt Turner
2012-10-01
1
-0
/
+1
*
build: Set visibility CFLAGS in dri/radeon
Matt Turner
2012-10-01
1
-0
/
+1
*
build: Set visibility CFLAGS in dri/nouveau
Matt Turner
2012-10-01
1
-0
/
+1
*
build: Set visibility CFLAGS in dri/i915
Matt Turner
2012-10-01
1
-0
/
+1
*
build: Set visibility CFLAGS in dri/common
Matt Turner
2012-10-01
1
-1
/
+2
*
build: Build src/glsl with visibility CFLAGS
Matt Turner
2012-10-01
1
-3
/
+3
*
build: Turn on visibility CFLAGS for core mesa
Matt Turner
2012-10-01
1
-2
/
+2
*
build: Use AX_PTHREAD's HAVE_PTHREAD preprocessor definition
Matt Turner
2012-10-01
11
-26
/
+26
*
build: Use PTHREAD_LIBS and PTHREAD_CFLAGS
Matt Turner
2012-10-01
5
-7
/
+16
*
radeon/llvm: Only initialize the AMDGPU target
Tom Stellard
2012-10-01
1
-7
/
+1
*
radeon: Fix build with LLVM 3.1
Tom Stellard
2012-10-01
1
-0
/
+1
*
radeon: Support LLVM 3.2
Tom Stellard
2012-10-01
3
-3
/
+11
*
r600g: Re-enable growing of the compute memory pool
Tom Stellard
2012-10-01
2
-18
/
+4
*
r600g: Fix bug when adding new items to the compute memory pool
Tom Stellard
2012-10-01
1
-6
/
+23
*
r600g: Use a RAT buffer as the backing bo for the compute memory pool
Tom Stellard
2012-10-01
2
-34
/
+6
*
r600g: Make sure to init the compute memory pool with enough memory
Tom Stellard
2012-10-01
1
-1
/
+1
*
r600g: Add evergreen_init_color_surface_rat() v2
Tom Stellard
2012-10-01
2
-0
/
+59
*
r600g: Add register field definitions for 028C70_RESOURCE_TYPE
Tom Stellard
2012-10-01
1
-0
/
+7
*
intel: add support for ANGLE_texture_compression_dxt.
Oliver McFadden
2012-10-01
8
-5
/
+39
*
radeonsi: emit PA_SU_PRIM_FILTER_CNTL
Alex Deucher
2012-10-01
1
-0
/
+2
*
radeonsi: remove some old r600g cruft
Alex Deucher
2012-10-01
1
-28
/
+0
*
radeonsi: fix range checking for state regs
Alex Deucher
2012-10-01
1
-3
/
+4
*
radeonsi: drop some cayman remnants
Alex Deucher
2012-10-01
4
-24
/
+4
*
radeonsi: define SGPR register numbers
Christian König
2012-10-01
6
-25
/
+28
*
nvc0: make sure handles for unbound textures/samplers are uploaded on nve4
Christoph Bumiller
2012-09-30
2
-2
/
+8
*
nv50,nvc0: fix 3d engine blit for nvc0
Christoph Bumiller
2012-09-30
2
-4
/
+9
*
nv50,nvc0: implement blit
Christoph Bumiller
2012-09-30
16
-715
/
+1398
*
gallium: remove resource_resolve
Marek Olšák
2012-09-30
12
-207
/
+12
*
st/mesa: implement decompress_with_blit using gallium blit
Marek Olšák
2012-09-30
3
-83
/
+28
*
st/mesa: implement BlitFramebuffer using gallium blit
Marek Olšák
2012-09-30
2
-181
/
+149
*
svga: implement blit
Marek Olšák
2012-09-30
4
-0
/
+78
*
softpipe: implement blit
Marek Olšák
2012-09-30
3
-0
/
+69
*
radeonsi: implement blit
Marek Olšák
2012-09-30
1
-0
/
+28
*
r600g: implement blit
Marek Olšák
2012-09-30
5
-23
/
+140
*
r300g: implement blit
Marek Olšák
2012-09-30
1
-0
/
+40
*
nv30: implement blit
Marek Olšák
2012-09-30
6
-0
/
+80
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