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* fix some FBO/texture queries (bug 15296)Brian Paul2008-08-061-2/+12
* i965: update TexSrcUnit for OPCODE_TXBXiang, Haihao2008-08-061-0/+5
* dri: Fix write/read depth buffer issue under 16bpp mode. See bug #16646Xiang, Haihao2008-08-0515-5/+67
* i965: Use program->SamplerUnits[] to get the appropriate texture unit.Xiang, Haihao2008-08-052-10/+15
* Drop unused 'entries' field from __glxHashTable.Adam Jackson2008-08-041-4/+2
* added null ptr check (fix bug 16959)Brian Paul2008-08-031-1/+2
* intel: sync to vblank by defaultJesse Barnes2008-07-311-1/+1
* mesa: glsl: remove old assertion (fixes glsl/bitmap.c)Brian Paul2008-07-291-1/+1
* mesa: disable debug codeBrian Paul2008-07-291-1/+1
* mesa: regenerated filesBrian Paul2008-07-292-820/+800
* mesa: Silence compiler warnings on Windows.Brian Paul2008-07-297-17/+19
* mesa: cast to fix warningBrian Paul2008-07-291-1/+1
* mesa: fix bug/failure in recursive function inliningBrian Paul2008-07-291-5/+27
* mesa: glsl: silence warning (s/int/GLuint)Brian Paul2008-07-291-1/+1
* mesa: remove stray debug codeBrian Paul2008-07-291-1/+0
* mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul2008-07-298-205/+393
* mesa: glsl: re-order some constructorsBrian Paul2008-07-291-12/+12
* mesa: glsl: remove unneeded operatorsBrian Paul2008-07-291-50/+0
* mesa: glsl: added null ptr checkBrian Paul2008-07-291-1/+2
* mesa: fix issues causing warnings on WindowsBrian Paul2008-07-292-3/+6
* mesa: glsl: additional error detectionBrian Paul2008-07-293-10/+64
* mesa: gls: fix broken else clause of conditional break/continueBrian Paul2008-07-292-13/+5
* mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-294-37/+31
* mesa: Silence compiler warning on windows.Michal Krol2008-07-291-1/+1
* mesa: glsl: fix/simplify array element handlingBrian Paul2008-07-291-39/+15
* mesa: glsl: mark constructor params as constBrian Paul2008-07-291-1/+2
* mesa: glsl: rework swizzle storage handlingBrian Paul2008-07-293-53/+40
* mesa: fix uninitialized varBrian Paul2008-07-291-0/+1
* mesa: glsl: implement constructor functions for user-defined typesBrian Paul2008-07-292-5/+174
* mesa: remove stray debug assertionBrian Paul2008-07-291-1/+0
* mesa: fix glUniform error checking for samplersBrian2008-07-291-0/+24
* mesa: refactor: move _mesa_Bind/Gen/DeleteProgram() to arbprogram.cBrian Paul2008-07-294-226/+213
* mesa: initial support for GLSL struct/array comparisonsBrian Paul2008-07-291-14/+57
* mesa: added null ptr check (error handling case)Brian Paul2008-07-291-0/+3
* mesa: fix +=, -=, etc. operatorsBrian Paul2008-07-291-4/+4
* mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_pBrian Paul2008-07-291-5/+0
* mesa: fix some issues in _mesa_validate_program()Brian Paul2008-07-291-5/+11
* mesa: assorted glsl uniform/attribute fixesBrian Paul2008-07-295-43/+166
* mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul2008-07-295-70/+81
* mesa: rework array/struct addressing code.Brian Paul2008-07-297-138/+372
* mesa: fix some GLSL /= int operatorsBrian Paul2008-07-291-7/+21
* mesa: fix set_program_uniform_matrix(): need to loop over matrix countBrian Paul2008-07-291-18/+24
* mesa: implement grammar/parsing for precision/invariant syntaxBrian Paul2008-07-295-10/+252
* mesa: Silence compiler warnings on Windows.Brian Paul2008-07-291-7/+3
* mesa: fix some function inlining bugsBrian Paul2008-07-294-1/+53
* mesa: improved printingBrian Paul2008-07-291-4/+8
* disable GL_ARB_shading_language_120 until 1.20 features are completeBrian Paul2008-07-291-2/+2
* r300: Fix off-by-one error in calculation of scissor cliprect.Michel Dänzer2008-07-281-2/+2
* r300: Fix a crash related to depth textures (triggered by Glest w/ shadowmaps)Nicolai Haehnle2008-07-271-0/+2
* r300: Implement ARB_shadow_ambient; add STATE_SHADOW_AMBIENTNicolai Haehnle2008-07-275-26/+86