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* drm_driver: Add a configuration function to the driver descriptor.Thomas Hellstrom2011-10-1427-27/+72
* svga/winsys: Make sure a flush always inserts and returns a fence if requestedThomas Hellstrom2011-10-141-1/+1
* st/dri: Implement the new dri2 throttling extensionThomas Hellstrom2011-10-142-2/+136
* dri2: Implement a throttle dri extension.Thomas Hellstrom2011-10-141-3/+50
* swrast: be a bit smarter in clip_span()Brian Paul2011-10-131-1/+4
* mesa: remove unused gl_sampler_object::_CompleteTexture fieldBrian Paul2011-10-131-3/+0
* meta: fix redBits size test in get_temp_image_type()Brian Paul2011-10-131-1/+1
* st/wgl: Release stw_framebuffer::mutex after pbuffer creation.Mathias Froehlich2011-10-131-0/+2
* st/xorg: fix build without LLVMMarcin Slusarz2011-10-131-0/+2
* i965 Gen6+: De-compact clip plane constants for old VS backend.Paul Berry2011-10-131-8/+7
* st/mesa: kill instruction if writemask=0 in eliminate_dead_code_advanced()Brian Paul2011-10-131-1/+1
* s/format/baseFormat/ to be more explicitBrian Paul2011-10-131-5/+5
* mesa: remove redundant buffer checks in copytexsubimage_error_check2()Brian Paul2011-10-131-17/+0
* mesa: remove redundant buffer checks in copytexture_error_check()Brian Paul2011-10-131-16/+0
* mesa: check attachment Type field in renderbuffer_exists()Brian Paul2011-10-131-10/+4
* mesa: consolidate _mesa_source/dest_buffer_exists()Brian Paul2011-10-131-87/+43
* d3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDERChristoph Bumiller2011-10-132-3/+1
* softpipe: fix regression with tex tile cache since integer support.Dave Airlie2011-10-121-2/+3
* mesa: make _mesa_update_depth/stencil_buffer() staticBrian Paul2011-10-112-32/+10
* intel: Assert that no batch is emitted if a region is mappedChad Versace2011-10-113-1/+32
* i965: Fix computation of abs(-x) in FSPaul Berry2011-10-112-1/+5
* nv50: don't crash on TXD opcodeMarcin Slusarz2011-10-111-0/+2
* i965: Replace incorrect use of GLboolean with enum brw_compression.Kenneth Graunke2011-10-113-5/+9
* mesa: Only allow queries of window system FBO on desktop GL w/ARB_fboIan Romanick2011-10-111-0/+15
* mesa: Accept GL_DEPTH and GL_STENCIL for window system FBO onlyIan Romanick2011-10-111-12/+27
* svga: remove old, unused sincos code for SM2.0Brian Paul2011-10-112-51/+0
* svga: remove support for shader model 2.0Brian Paul2011-10-119-374/+25
* softpipe: add integer supportDave Airlie2011-10-115-44/+146
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-1161-339/+340
* llvmpipe: don't support rendering to sRGB surfacesBrian Paul2011-10-111-1/+2
* draw/llvm: set draw->pt.user.planes field in draw_set_clip_state()Brian Paul2011-10-111-1/+2
* draw/llvm: fix hard-coded number of total clip planesBrian Paul2011-10-115-14/+23
* i915g: fix warning about void pointer arithmeticBrian Paul2011-10-111-1/+1
* i915g: Remove duplicated comment.Stéphane Marchesin2011-10-101-1/+0
* i915g: Update TODO once more.Stéphane Marchesin2011-10-101-4/+1
* i965: Change type of brw_context.primitive from GLenum to hardware primitiveChad Versace2011-10-104-43/+41
* i965: Split brw_set_prim into brw/gen6 variantsChad Versace2011-10-102-2/+19
* r600g: drop force int type workaroundDave Airlie2011-10-104-28/+5
* r600g: add integer texture/render integer formats for r600/700.Dave Airlie2011-10-101-2/+60
* mesa: Prevent repeated glDeleteProgram() from blowing away our refcounts.Eric Anholt2011-10-101-3/+5
* i965: Fix timer query on gen6+Zou Nan hai2011-10-101-5/+12
* linker: Fix a slightly incorrect commentIan Romanick2011-10-101-1/+4
* hash_table: Make string_to_uint_map make a copy of the nameIan Romanick2011-10-101-1/+17
* u_blitter: clean up velem setupDave Airlie2011-10-101-16/+8
* i915g: Update the TODO with another idea.Stéphane Marchesin2011-10-101-0/+2
* i915g: Enable instanced drawing.Stéphane Marchesin2011-10-101-1/+1
* mesa/st: Check for a NULL _LinkedShader[i] before using it.Stéphane Marchesin2011-10-101-1/+2
* u_blitter: query vertex shader caps instead of geometry for int verticesMarek Olšák2011-10-091-1/+1
* r600g: uarl fixes.Dave Airlie2011-10-092-18/+43
* r600g: enable integer shader cap for evergreen.Dave Airlie2011-10-091-0/+3