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* nir/spirv: Stop using glsl_type for function typesJason Ekstrand2017-07-053-31/+31
* nir/spirv: Beef up the type system a bitJason Ekstrand2017-07-052-28/+59
* nir/spirv: Compact vtn_typeJason Ekstrand2017-07-052-26/+39
* nir/spirv: Simplify type copyingJason Ekstrand2017-07-051-7/+1
* nir/spirv: Compute offsets for UBOs and SSBOs up-frontJason Ekstrand2017-07-052-27/+138
* nir/spirv: Rework the way pointers get dereferencedJason Ekstrand2017-07-052-64/+88
* nir/spirv: Break variable creation out into a helperJason Ekstrand2017-07-051-172/+184
* nir/spirv: Remove unneeded parameters from pointer_to_offsetJason Ekstrand2017-07-053-19/+8
* nir/spirv: Simplify matrix loads/storesJason Ekstrand2017-07-052-100/+90
* nir/spirv: Use the correct stride for non-32-bit vectorsJason Ekstrand2017-07-051-1/+1
* nir/spirv: Wrap access chains in a new vtn_pointer data structureJason Ekstrand2017-07-054-159/+187
* nir/spirv: Rename some things from access_chain to pointerJason Ekstrand2017-07-054-82/+73
* nir/spirv: Split up Uniform and UniformConstant storage classesJason Ekstrand2017-07-051-3/+7
* nir/spirv: Add a storage_class_to_mode helperJason Ekstrand2017-07-051-45/+78
* nir/spirv: Use the type from the deref for atomicsJason Ekstrand2017-07-051-3/+3
* nir/spirv: Move a "}"Jason Ekstrand2017-07-051-1/+1
* i965: Move surface resolves back to draw/dispatch timeJason Ekstrand2017-07-054-121/+143
* mesa: Avoid set comprehension.Vinson Lee2017-07-051-1/+1
* ac/nir: Move VS position exports before param exports.Bas Nieuwenhuizen2017-07-051-55/+54
* radv: Always set depthbuffer using image format instead of iview format.Bas Nieuwenhuizen2017-07-051-2/+2
* radv: Disable depth & stencil tests when the depthbuffer doesn't support it.Bas Nieuwenhuizen2017-07-056-11/+36
* egl: android: Fix potential use of unitialized variableTomasz Figa2017-07-051-1/+3
* intel: common: Fix link failure with standalone Android buildTomasz Figa2017-07-051-0/+5
* Android: generate symlinks for all enabled gallium driversMauro Rossi2017-07-052-1/+2
* android: build imx-drm winsysTomeu Vizoso2017-07-052-0/+41
* android: add etnaviv driver build supportRob Herring2017-07-053-0/+75
* st/glsl_to_nir: fix edgeflag passthroughNicolai Hähnle2017-07-052-1/+6
* st/mesa: use pipe_shader_type_from_mesaNicolai Hähnle2017-07-051-21/+2
* tgsi_from_mesa: add tgsi_get_gl_frag_result_semanticNicolai Hähnle2017-07-052-0/+40
* tgsi_from_mesa: add pipe_shader_type_from_mesaNicolai Hähnle2017-07-051-0/+23
* tgsi,st/mesa: move varying slot to semantic mapping into a helper for VSNicolai Hähnle2017-07-055-99/+203
* ddebug: handle some cases of non-TGSI shadersNicolai Hähnle2017-07-053-6/+28
* glsl_to_nir: zero-initialize var->data.descriptor_setNicolai Hähnle2017-07-051-0/+1
* glsl: add glsl_base_type_is_integerNicolai Hähnle2017-07-051-0/+11
* nir: add NIR_PRINT environment variableNicolai Hähnle2017-07-051-0/+19
* glsl/blob: add valgrind checks that written data is definedNicolai Hähnle2017-07-052-0/+13
* glsl: explicitly zero out padding to gl_shader_variable bitfieldNicolai Hähnle2017-07-051-1/+4
* glsl: simplify add_uniform_to_shader::visit_fieldNicolai Hähnle2017-07-051-6/+5
* glsl: look for multiple variables simultaneously with find_assignment_visitorNicolai Hähnle2017-07-051-41/+81
* gallium/radeon: fix VDPAU breakage, need VRAM with WCMarek Olšák2017-07-051-1/+2
* a5xx: enable polygon offset clampsIlia Mirkin2017-07-041-1/+3
* a5xx: implement logicop supportIlia Mirkin2017-07-043-7/+13
* a5xx: enable polygon mode selectionIlia Mirkin2017-07-044-7/+24
* a5xx: disable ARB_depth_clamp for nowIlia Mirkin2017-07-041-1/+3
* a5xx: fix clip_halfz supportIlia Mirkin2017-07-043-4/+7
* a5xx: improve 3d texture samplingIlia Mirkin2017-07-041-3/+0
* a5xx: remove one of the MIPFILTER_LINEAR bitsIlia Mirkin2017-07-041-1/+0
* a5xx: enable formats newly added to the headersIlia Mirkin2017-07-041-69/+69
* a5xx: include color swap when decoding verticesIlia Mirkin2017-07-041-0/+1
* a5xx: update headersIlia Mirkin2017-07-041-10/+47