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* glsl2: remove 'extern' keyword in .c fileBrian Paul2010-08-271-1/+1
* i965: Fix swapped instructions in ir_unop_abs and ir_unop_neg.Eric Anholt2010-08-271-2/+2
* i965: Add generate() handling for AND, OR, XOR.Eric Anholt2010-08-271-0/+11
* i965: Add support for if instructions in the new FS backend.Eric Anholt2010-08-271-1/+61
* i965: When encountering an unknown opcode in new FS backend, print its name.Eric Anholt2010-08-273-14/+23
* i965: Fix the maximum grf counting in the new FS backend.Eric Anholt2010-08-271-1/+1
* i965: Validate the IR tree after doing our custom optimization passes.Eric Anholt2010-08-271-0/+2
* i965: Add a bit of support for matrices to the new FS.Eric Anholt2010-08-271-11/+21
* i965: Fix destination writemasking in the new FS.Eric Anholt2010-08-271-6/+5
* i965: Fix swizzling in vector splitting for the new FS backend.Eric Anholt2010-08-271-0/+3
* graw: fix the build (missing header)Zack Rusin2010-08-271-0/+1
* mesa: free the fallback texture object in free_shared_state()Brian Paul2010-08-271-0/+4
* mesa: fix double-underscore namingBrian Paul2010-08-271-4/+4
* llvmpipe: use util_iround in place of roundKeith Whitwell2010-08-271-1/+1
* util: fix typo in MAX4Keith Whitwell2010-08-271-1/+1
* llvmpipe: eliminate tri->dx, tri->dy valuesKeith Whitwell2010-08-272-42/+39
* llvmpipe: point sprites rasterizationHui Qi Tay2010-08-277-10/+93
* llvmpipe: native point rasterization with better pixel rasterizationHui Qi Tay2010-08-271-16/+18
* llvmpipe: native point rasterizationHui Qi Tay2010-08-278-5/+262
* llvmpipe: update line rasterization code to current masterKeith Whitwell2010-08-274-374/+227
* util: add MIN4, MAX4Keith Whitwell2010-08-271-0/+3
* llvmpipe: native line rasterization with correct pixel rasterizationHui Qi Tay2010-08-271-29/+213
* llvmpipe: native rasterization for linesHui Qi Tay2010-08-2711-22/+685
* llvmpipe: add lp_setup_coef to makefileKeith Whitwell2010-08-271-0/+2
* llvmpipe: intrinsics version of triangle coeficient calculationKeith Whitwell2010-08-275-300/+577
* gallium: Remove unnecessary header from p_shader_tokens.h.Vinson Lee2010-08-271-2/+0
* tgsi: Include missing header in tgsi_parse.h.Vinson Lee2010-08-271-0/+1
* tgsi: Include missing header in tgsi_info.h.Vinson Lee2010-08-271-0/+1
* tgsi: Include missing header in tgsi_dump.h.Vinson Lee2010-08-271-0/+1
* gallium: Remove unnecessary header from p_format.h.Vinson Lee2010-08-271-2/+0
* graw: Include missing header in graw.h.Vinson Lee2010-08-271-0/+1
* r300g: Include missing header in r300_texture.h.Vinson Lee2010-08-271-0/+1
* Fix typo in function name "shading_laguage_version".Kenneth Graunke2010-08-261-2/+2
* Revert "r600g: simplify states"Dave Airlie2010-08-2715-8277/+1720
* r600g: add initial if/else/endif supportDave Airlie2010-08-274-12/+170
* r600g: optimise op2 and swapped op2 emission.Dave Airlie2010-08-271-48/+37
* r600g: add exp support in theory.Dave Airlie2010-08-271-1/+105
* r600g: add DPH support.Dave Airlie2010-08-271-1/+8
* i965: Add preliminary support for uniforms to the new FS backend.Eric Anholt2010-08-261-8/+55
* i965: Abort on gl_FragDepth in the new FS backend for now.Eric Anholt2010-08-261-0/+1
* i965: Fix up and actually enable the NewShader and NewShaderProgram hooks.Eric Anholt2010-08-262-3/+8
* i965: Hack in avoidance of c++ reserved keyword in libdrm.Eric Anholt2010-08-261-0/+8
* i965: Add GLSL IR-level source annotation and comments to new FS debug.Eric Anholt2010-08-261-5/+83
* i965: Use the implied move in brw_math() in the new FS.Eric Anholt2010-08-261-2/+1
* i965: Add support for in varyings to the new FS codegen.Eric Anholt2010-08-261-55/+390
* i965: Start building the codegen visitor.Eric Anholt2010-08-261-10/+659
* i965: Start building direct GLSL2 IR to 965 assembly codegen.Eric Anholt2010-08-264-17/+381
* i965: Add new pass to split vectors into scalar variablesEric Anholt2010-08-264-1/+393
* i965: Add a pass for the FS to reduce vector expressions down to scalar.Eric Anholt2010-08-264-1/+384
* i965: Start building 965 FS backend.Eric Anholt2010-08-268-11/+135