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* r600g: Make unaligned 3D textures work on +evergreenChristian König2011-08-301-1/+5
* nouveau: use PRIu64 for printing uint64_tChristoph Bumiller2011-08-303-2/+6
* nouveau/mm: move slabs to correct list on memory releaseChristoph Bumiller2011-08-301-5/+5
* winsys/radeon: Create async thread only onceMaarten Lankhorst2011-08-302-21/+50
* nvfx: use common NOUVEAU_RESOURCE_FLAG_LINEAR defineChristoph Bumiller2011-08-308-15/+16
* nv50: add support for linear textures and render targetsChristoph Bumiller2011-08-307-14/+63
* nv50: align pitch of linear surfaces correctlyChristoph Bumiller2011-08-301-1/+2
* nv50: handle TGSI_OPCODE_ROUNDChristoph Bumiller2011-08-305-3/+10
* nv50,nvc0: add states mask to state validation functionChristoph Bumiller2011-08-308-24/+31
* nv50,nvc0: reject R8G8B8A8/X8_UNORM for multisample surfacesChristoph Bumiller2011-08-302-2/+17
* mesa: update multisample state on _NEW_BUFFERSChristoph Bumiller2011-08-301-1/+1
* glu: Avoid defining conflicting DEBUG NDEBUG macros.José Fonseca2011-08-301-1/+0
* glu: Fix build on mingw-w64.José Fonseca2011-08-301-0/+6
* Remove dead Makefiles.José Fonseca2011-08-302-188/+0
* Remote *.mgw stuff.José Fonseca2011-08-302-446/+0
* libgl-gdi: Fix mingw-w64 build.José Fonseca2011-08-301-1/+3
* st/wgl: Fix build on mingw-w64José Fonseca2011-08-301-2/+2
* gdi: Remove mesa_wgl.hJosé Fonseca2011-08-301-23/+0
* xorg/xvmc: Only set decode buffer when availableMaarten Lankhorst2011-08-291-3/+6
* glsl_to_tgsi: fix a reference leak on an error pathMarek Olšák2011-08-291-0/+1
* i965: Avoid generating MOVs for most ir_assignment handling.Kenneth Graunke2011-08-292-0/+48
* i965/fs: Revert "Avoid generating MOVs for assignments for expressions."Kenneth Graunke2011-08-292-77/+10
* mesa: Remove all mention of MESA_FORMAT_CI8Ian Romanick2011-08-2911-160/+5
* dri: Remove MESA_FORMAT_CI8 bits from drivers that don't do paletted texturesIan Romanick2011-08-2912-32/+0
* scons: add swrast/s_texture.c to the buildBrian Paul2011-08-291-0/+1
* intel: Rely on Mesa core for the non-blit glTexSubImage* implementation.Eric Anholt2011-08-291-84/+65
* mesa: Convert texture debug dump function to using MapTextureImage().Brian Paul2011-08-292-44/+52
* intel: Remove our custom _mesa_store_compressed_texsubimage2d().Eric Anholt2011-08-291-83/+33
* mesa: Convert texstore.c to accessing textures using MapTextureImage.Brian Paul2011-08-291-107/+231
* nouveau: Add MapTextureImage() implementation.Eric Anholt2011-08-291-0/+81
* radeon: Add MapTextureImage() implementation.Eric Anholt2011-08-291-0/+77
* radeon: Refactor the common texture hook setup to common code.Eric Anholt2011-08-298-146/+52
* swrast: Add implementation of MapTextureImage/UnmapTextureImage.Brian Paul2011-08-294-0/+126
* intel: Add implementation of MapTextureImage/UnmapTextureImage.Eric Anholt2011-08-293-2/+92
* st/mesa: Add implementation of MapTextureImage.Brian Paul2011-08-291-0/+45
* mesa: Add driver hooks for texture image mapping/unmapping.Brian Paul2011-08-291-0/+19
* mesa: Don't check for image->Data when freeing an image's contents.Eric Anholt2011-08-293-12/+5
* Rename some driver FreeTextureImageData functions to FreeTextureImageBuffer.Eric Anholt2011-08-292-4/+5
* mesa: Rename FreeTexImageData to FreeTextureImageBuffer.Eric Anholt2011-08-2917-27/+27
* i915g: remove unused var in i915_flush_heuristically()Brian Paul2011-08-291-2/+0
* winsys/g3dvl: Fix include styleKai Wasserbäch2011-08-293-19/+19
* tests/unit: Fix include styleKai Wasserbäch2011-08-291-5/+5
* targets/xorg-vmwgfx: Fix include styleKai Wasserbäch2011-08-291-1/+1
* st/xorg: Fix include styleKai Wasserbäch2011-08-297-31/+31
* vdpau: Fix include styleKai Wasserbäch2011-08-299-31/+32
* va: Fix include styleKai Wasserbäch2011-08-298-19/+19
* d3d1x: Fix include styleKai Wasserbäch2011-08-295-19/+19
* include/pipe: Fix include styleKai Wasserbäch2011-08-292-6/+6
* r600g: Fix include styleKai Wasserbäch2011-08-299-66/+66
* noop: Fix include styleKai Wasserbäch2011-08-292-13/+13