| Commit message (Collapse) | Author | Age | Files | Lines |
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We have Vulkan utilities in both src/util and src/vulkan/util. The
latter seems a more appropriate place for Vulkan-specific things, so
move them there.
v2: Android build system changes (from Tapani Pälli)
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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The current way of handling groups doesn't seem to be able to handle
MI_LOAD_REGISTER_* with more than one register. This change reworks
the way we handle groups by building a traversal list on loading the
GENXML files.
Let's say you have
Instruction {
Field0
Field1
Field2
Group0 (count=2) {
Field0-0
Field0-1
}
Group1 (count=4) {
Field1-0
Field1-1
}
}
We build of linked on load that goes :
Instruction -> Group0 -> Group1
All of those are gen_group structures, making the traversal trivial.
We just need to iterate groups for the right number of timers (count
field in genxml).
The more fancy case is when you have only a single group of unknown
size (count=0). In that case we keep on reading that group for as long
as we're within the DWordLength of that instruction.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Only harvested Stoney has 2 CUs. Tested on 2-CU Stoney and Fiji forced
to 2 CUs.
Cc: 17.0 17.1 <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Now, st_update_window_rectangles() won't be called when the
scissor is going to be updated.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This new driver flag will replace _NEW_SCISSOR which is
emitted when setting new window rectangles but it actually
triggers useless changes in the state tracker (like scissor
and rasterizer).
EXT_window_rectangles is currently only supported by Nouveau.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This is actually useless because this driver call is only used
by the classic DRI drivers which don't support that extension
and probably won't never support it.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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We usually check that given parameters are different before
updating the state.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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We usually check that given parameters are different before
updating the state.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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We usually check that given parameters are different before
updating the state.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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We moved to INTEL_SCALAR_* when we added more than a single stage, but
never went back and converted the VS to work that way. Be consistent.
Also update the documentation to actually mention these debug variables.
Acked-by: Jason Ekstrand <[email protected]>
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This just sets the vulkan device type depending on whether
this is an APU or GPU.
Signed-off-by: Dave Airlie <[email protected]>
Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
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We always compute HTILE size using addrlib, even when not TC compatible.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlied <[email protected]>
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Typo here, fixes command submission hangs on vega
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I'm open to reverting this closer to release if bad things
happen, but it might be easier to debugging to leave it for now.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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We don't support these yet, and it'll take a bit of work to do so.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These are just some register changes ported from radeonsi for gfx9.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These are ported from radeonsi, don't know all the rules for
when they should be inserted.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds some rb+ support, as on GFX9 we have to disable
it as per radeonsi.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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GFX9 needs to write event EOP to a fence buffer, allocate some
space for this, and just write an ever increasing number to it,
this isn't exactly what radeonsi does, but it seems to work.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds gfx9 support for the texture descriptor along
with the fmask/cmask allocation routines.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just adds support for initialising some GFX9 registers,
and handles the different init for the VGT reuse reg.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support to the CP dma code for GFX9, ported from
radeonsi.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is ported from radeonsi.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is ported from radeonsi.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just adds the strings and includes the gfx9 register defs
in some files that we need them in.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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radeonsi never uses 512 here anymore.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is just copied over.
Signed-off-by: Dave Airlie <[email protected]>
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Must have snuck in during a rebase.
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This is just ported from radeonsi.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just splits out some non-gfx9 bits in advance to avoid
regressions.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just moves the code around in preparation for gfx9 support.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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In advance of GFX9 to reduce chances for regression, refactor
this code out so adding the GFX9 changes will be more obvious.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just collapses a few per-stage things into a loop,
shouldn't affect anything.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The file was introduced to track which LLVM revision was required, yet
that has quickly gone out of shape.
It has seen no updates since 2013.
Cc: Nicolai Hähnle <[email protected]>
Cc: Marek Olšák <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Aaron Watry <[email protected]>
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Replace some static assertions with runtime assertions. The static
asserts don't work/fail on MSVC, despite the offsets being multiples
of 16 (checked with softpipe).
Use correct parameter types for a few gallium context functions.
Reviewed-by: Marek Olšák <[email protected]>
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This just takes this out to a separate function as it will
get more complex with images.
Reviewed-by: Glenn Kennard <[email protected]>
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These are used for fragment shader thread calculations.
Reviewed-by: Glenn Kennard <[email protected]>
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The atomic counters on evergreen are implemented via append/consume
UAV counters. This just adds the register info for them. The EOS
packets are used to get the atomic totals extracted post shader
execution for storing into a buffer.
Reviewed-by: Glenn Kennard <[email protected]>
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This just documents in the headers the RAT operation list,
and the RAT encoding for exports.
The immediate registers are used to point to buffers for the
RAT return values (_RTN instructions).
Reviewed-by: Glenn Kennard <[email protected]>
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Pointed out by glennk.
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Not relevant to radeonsi, because Position/Face are system values
with radeonsi, while this codepath is for drivers where Position and
Face are ordinary inputs.
Reviewed-by: Brian Paul <[email protected]>
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In order to do resolves for texture views with different formats, we
need intel_texture_object::_Format to be valid. Calling
intel_finalize_mipmap_tree can safely be done multiple times in a row
and should be a fairly cheap operation.
Reviewed-by: Topi Pohjolainen <[email protected]>
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All other sentinels occupy what is otherwise unused space.
Reviewed-by: Samuel Pitoiset <[email protected]>
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not sure if this helps
Reviewed-by: Samuel Pitoiset <[email protected]>
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This fixes a performance issue with the shader cache that delayed Gallium
shader create calls until draw calls.
I'd like this in stable, but it's not a showstopper.
Cc: 17.1 <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The pthread_barrier_* functions were introduced to bionic
since Nougat.
Signed-off-by: Chih-Wei Huang <[email protected]>
Acked-by: Tapani Pälli <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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The compression field was incorrect, and we were missing the
depth before shader field.
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