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* glsl: parse align layout qualifierTimothy Arceri2016-03-053-0/+26
* glsl: use explicit offset when lowering buffer accessTimothy Arceri2016-03-051-0/+4
* glsl: copy explicit offset to uniform storageTimothy Arceri2016-03-053-0/+20
* glsl: update comment on offset fieldTimothy Arceri2016-03-051-1/+1
* glsl: add offset to glsl interface typeTimothy Arceri2016-03-054-0/+18
* glsl: apply compile-time rules for the offset layout qualifierTimothy Arceri2016-03-051-0/+49
* glsl: enable offset layout qualifier for ARB_enhanced_layoutsTimothy Arceri2016-03-051-1/+2
* glsl: reject invalid input layout qualifiersTimothy Arceri2016-03-051-0/+29
* glsl: only apply default stream to output blocksTimothy Arceri2016-03-051-1/+2
* glsl: rework parsing of blocksTimothy Arceri2016-03-052-32/+24
* glsl: don't apply uniform/buffer layouts to interface blocksTimothy Arceri2016-03-051-6/+7
* i965: Only magnify depth for 3D textures, not array textures.Kenneth Graunke2016-03-041-1/+1
* i965/vec4: add opportunistic behaviour to opt_vector_float()Juan A. Suarez Romero2016-03-042-21/+43
* st/xlib: Don't destroy screen on XCloseDisplay()George Kyriazis2016-03-041-3/+7
* i965/fs: Optimize float conversions of byte/word extract.Matt Turner2016-03-042-0/+48
* nir: Recognize open-coded extract_u16.Matt Turner2016-03-041-0/+5
* nir: Recognize open-coded extract_u8.Matt Turner2016-03-041-0/+7
* st/xlib: Hang off screen destructor off main XCloseDisplay() callback.George Kyriazis2016-03-043-35/+27
* st/xlib: Support unlimited number of display connectionsGeorge Kyriazis2016-03-041-19/+103
* svga: add new command-buffer-size HUD queryBrian Paul2016-03-044-7/+23
* svga: add new svga_winsys_context::get_command_buffer_size()Brian Paul2016-03-042-0/+14
* svga: reorder SVGA_QUERY_ switch cases to match declaration orderBrian Paul2016-03-041-9/+9
* svga: Force an RGBA view creation for an RGBA resourceSinclair Yeh2016-03-041-1/+10
* svga: fix an error in svga_texture_generate_mipmapCharmaine Lee2016-03-041-1/+6
* winsys/svga: Increase the fence timeoutThomas Hellstrom2016-03-041-1/+2
* winsys/svga: Fix an uninitialized return valueThomas Hellstrom2016-03-041-0/+2
* i965: Set MaxFramebufferWidth/Height to 16384, not viewport.Kenneth Graunke2016-03-031-2/+2
* glsl: Improve the accuracy of the acos() approximation.Francisco Jerez2016-03-031-1/+1
* glsl: Parameterize asin_expr() on the fit coefficients.Kenneth Graunke2016-03-031-6/+6
* mesa: Allow Get*() of several forgotten IsEnabled() pnames.Kenneth Graunke2016-03-032-0/+5
* mesa: Make glGet queries initialize ctx->Debug when necessary.Kenneth Graunke2016-03-031-14/+6
* i965: Enable the ARB_internalformat_query2 extensionAntia Puentes2016-03-031-0/+1
* i965/formatquery: Add support for INTERNALFORMAT_PREFERRED queryEduardo Lima Mitev2016-03-031-0/+73
* mesa/glformats: Consider DEPTH/STENCIL when resolving a mesa_formatEduardo Lima Mitev2016-03-031-0/+21
* mesa/formatquery: Add (GET_)TEXTURE_IMAGE_TYPE pnamesEduardo Lima Mitev2016-03-031-9/+5
* mesa/formatquery: Add (GET_)TEXTURE_IMAGE_FORMAT pnamesEduardo Lima Mitev2016-03-031-5/+18
* mesa/formatquery: Add READ_PIXELS_TYPE pnameEduardo Lima Mitev2016-03-031-4/+21
* mesa/formatquery: Add READ_PIXELS_FORMAT pnameEduardo Lima Mitev2016-03-031-6/+21
* mesa/formatquery: Add support for READ_PIXELS queryEduardo Lima Mitev2016-03-031-1/+2
* mesa/formatquery: added FILTER pname supportAlejandro Piñeiro2016-03-031-1/+19
* mesa/texparam: make public target_allows_setting_sampler_parametersAlejandro Piñeiro2016-03-032-16/+19
* mesa/formatquery: Added framebuffer renderability related queriesAntia Puentes2016-03-031-7/+33
* mesa/formatquery: Added texture gather/shadow related queriesAntia Puentes2016-03-031-7/+36
* mesa/formatquery: Added texture view related queriesAntia Puentes2016-03-031-4/+18
* mesa/textureview: Make _lookup_view_class publicAntia Puentes2016-03-032-8/+12
* mesa/formatquery: Added CLEAR_BUFFER <pname> queryAntia Puentes2016-03-031-1/+6
* mesa/formatquery: Added compressed texture related queriesAntia Puentes2016-03-031-8/+27
* mesa/formatquery: Added simultaneous texture and depth/stencil queriesAntia Puentes2016-03-031-10/+19
* mesa/formatquery: Added queries related to image texturesAntia Puentes2016-03-031-7/+56
* mesa/shaderimage: Added func to get the GL_IMAGE_CLASS from the formatAntia Puentes2016-03-032-0/+51