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* apple: Rename glcontextmodes.[ch] to glxconfig.[ch]Jeremy Huddleston2011-06-055-5/+5
* apple: Update GL specsJeremy Huddleston2011-06-057-439/+4738
* meta: Don't do sRGB encode for framebuffer blits on sRGB-enabled framebuffers.Eric Anholt2011-06-051-0/+6
* meta: Don't do srgb to linear decode when blitting srgb textures.Eric Anholt2011-06-051-0/+10
* glx: Fix use-before-null-check in dri2InvalidateBuffers().Eric Anholt2011-06-031-1/+6
* i965: Drop remaining strict conformance fallback for GL_POINT_SMOOTH.Eric Anholt2011-06-031-30/+0
* i965: Drop strict conformance fallback for GL_LINE_STIPPLE.Eric Anholt2011-06-031-18/+0
* i965: Drop strict conformance fallback for GL_LINE_SMOOTH.Eric Anholt2011-06-031-9/+0
* i965: Drop strict conformance fallback for GL_POLYGON_SMOOTH.Eric Anholt2011-06-031-6/+0
* i965: Drop INTEL_CONFORMANCE=2 fallback code.Eric Anholt2011-06-031-3/+0
* glsl: fixed printing of structure constants.Paul Berry2011-06-031-1/+1
* AST dump: fixed printing of conditionals.Paul Berry2011-06-031-1/+1
* r600g: move spi update to only when states change.Dave Airlie2011-06-031-2/+9
* cso: move cso hashes to a more table driven schemeDave Airlie2011-06-032-84/+21
* u_prim: convert u_trim_pipe_prim to table driven.Dave Airlie2011-06-031-47/+24
* r600g: make conv pipe prim table driven.Dave Airlie2011-06-031-32/+20
* mesa: fix typo (s/GLGL/GLSL/)Brian Paul2011-06-021-1/+1
* mesa: 80-column wrappingBrian Paul2011-06-021-8/+14
* mesa: consolidate glGetUniform codeBrian Paul2011-06-021-124/+64
* mesa: refactor/consolidate uniform lookup codeBrian Paul2011-06-021-96/+87
* mesa: add some minor fixes for geometry shadersBrian Paul2011-06-021-0/+6
* dri: add missing files from 873379a8818eed9ab16c24728b7091a3a3705c5bBrian Paul2011-06-022-0/+112
* mesa: add implementation of glDrawElementsInstancedBaseVertexPierre-Eric Pelloux-Prayer2011-06-025-4/+35
* glapi: regenerated filesPierre-Eric Pelloux-Prayer2011-06-029-7019/+7113
* glapi: add glDrawElementsInstancedBaseVertex() function to xmlBrian Paul2011-06-021-0/+9
* dri/nouveau: Fix build with --enable-shared-dricore.Johannes Obermayr2011-06-0218-141/+57
* r300: remove MIN3 macro, already defined in macros.hBrian Paul2011-06-021-1/+0
* r600g: sampler and texture state doesn't need a range/block.Dave Airlie2011-06-034-34/+50
* glx: Remove (unused, broken) fastImageUnpack fast pathAdam Jackson2011-06-023-70/+39
* glx: Fix another case of using req outside of the display lockAdam Jackson2011-06-021-2/+2
* softpipe: add a better fake implementation of fencesMarek Olšák2011-06-022-6/+5
* util: faster logbase2Brian Paul2011-06-021-4/+7
* mesa: faster logbase2Benjamin Bellec2011-06-021-24/+11
* st/mesa: add GL_R11F_G11F_B10F to format tableBrian Paul2011-06-021-0/+4
* d3d1x/sm4: don't reset 1st index of multi-dimensional operands to 0Christoph Bumiller2011-06-021-1/+1
* d3d1x/sm4: fix swizzle for 1 component operandsChristoph Bumiller2011-06-021-0/+1
* i965: Raise const.MaxTextureLevels to 14 (8192)Chris Wilson2011-06-021-3/+3
* r600g: add spi state and move spi/vgt to modify registerDave Airlie2011-06-022-16/+35
* r600g: decrease CPU time on set buffer resourcesDave Airlie2011-06-025-24/+92
* r600g: work out range/block etc at state build time.Dave Airlie2011-06-023-10/+17
* r600g: deinline r600_pipe_state_add_reg.Dave Airlie2011-06-022-12/+17
* r600g: prepare for passing ctx into _r600_pipe_state_add_regDave Airlie2011-06-025-18/+37
* r600g: migrate macros from r600_priv.h to r600.hDave Airlie2011-06-022-10/+11
* r600g: remote ctx arg to block/range macros.Dave Airlie2011-06-023-24/+24
* r600g: avoid copying unnecessary pieces of a block.Dave Airlie2011-06-021-11/+20
* r600g: optimise state setting in r600_draw_vbo.Dave Airlie2011-06-022-11/+21
* r600g: force new evergreen blocks for large range.Dave Airlie2011-06-021-0/+3
* st/mesa: add format table entry for GL_RGB9_E5Brian Paul2011-06-011-0/+4
* glapi: Make xserver location error more helpfulNathan Kidd2011-06-011-1/+4
* mesa: queries of non-existent FBO attachments should return INVALID_OPERATIONMarek Olšák2011-06-011-1/+26