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* st/nine: Decompose nine_context_set_textureAxel Davy2016-12-201-25/+48
* st/nine: Decompose nine_context_set_indicesAxel Davy2016-12-201-8/+24
* st/nine: Decompose nine_context_set_stream_sourceAxel Davy2016-12-201-9/+25
* st/nine: Do not use NineBaseTexture9 in nine_contextAxel Davy2016-12-205-41/+71
* st/nine: Move Managed Pool handling out of nine_contextAxel Davy2016-12-202-32/+57
* st/nine: Integrate nine_pipe_context_clear to nine_context_clearAxel Davy2016-12-206-33/+28
* st/nine: Move pipe and cso to nine_contextAxel Davy2016-12-206-75/+101
* st/nine: Rename pipe to pipe_data in nine_contextAxel Davy2016-12-203-56/+56
* st/nine: Rename cso in nine_context to cso_shaderAxel Davy2016-12-204-11/+11
* st/nine: Access pipe_context via NineDevice9_GetPipeAxel Davy2016-12-2015-63/+84
* st/nine: Remove NineDevice9_GetCSOAxel Davy2016-12-204-11/+0
* st/nine: Move query9 pipe calls to nine_contextAxel Davy2016-12-203-15/+67
* st/nine: Use atomics for nine_bindAxel Davy2016-12-201-2/+3
* st/nine: Track dirty state groups in nine_contextAxel Davy2016-12-206-106/+81
* st/nine: Back User Clip Planes to nine_contextAxel Davy2016-12-203-7/+38
* st/nine: Back ps to nine_contextAxel Davy2016-12-204-30/+59
* st/nine: Back ds to nine_contextAxel Davy2016-12-203-14/+31
* st/nine: Back all ff states in nine_contextAxel Davy2016-12-206-107/+267
* st/nine: Refactor LightEnableAxel Davy2016-12-203-24/+40
* st/nine: Refactor SetLightAxel Davy2016-12-203-20/+35
* st/nine: Put ff data in a separate structureAxel Davy2016-12-205-36/+38
* st/nine: Back viewport to nine_contextAxel Davy2016-12-204-10/+39
* st/nine: Back scissor to nine_contextAxel Davy2016-12-203-7/+38
* st/nine: Back RT to nine_contextAxel Davy2016-12-204-25/+54
* st/nine: Back current index buffer to nine_contextAxel Davy2016-12-203-7/+44
* st/nine: Back all shader constants to nine_contextAxel Davy2016-12-204-226/+411
* st/nine: Back sampler states to nine_contextAxel Davy2016-12-204-38/+82
* st/nine: Back vs to nine_contextAxel Davy2016-12-205-41/+71
* st/nine: Back vdecl to nine_contextAxel Davy2016-12-207-27/+55
* st/nine: Move stream freq data to nine_contextAxel Davy2016-12-204-19/+46
* st/nine: Move vtxbuf to nine_contextAxel Davy2016-12-204-31/+86
* st/nine: Move stream_usage_mask to nine_contextAxel Davy2016-12-202-4/+5
* st/nine: Back textures into nine_contextAxel Davy2016-12-208-21/+40
* st/nine: Move texture setting to nine_context_*Axel Davy2016-12-206-28/+68
* st/nine: Track changed.texture only for stateblocksAxel Davy2016-12-205-10/+4
* st/nine: Move draw calls to nine_stateAxel Davy2016-12-209-251/+388
* st/nine: Move core of device clear to nine_stateAxel Davy2016-12-203-141/+160
* st/nine: Introduce nine_contextAxel Davy2016-12-207-148/+163
* st/nine: Implement WFOG properlyAxel Davy2016-12-201-7/+35
* st/nine: Fix ff texture coordinate selectionAxel Davy2016-12-201-4/+5
* st/nine: Convert redundant check to assert in ff psAxel Davy2016-12-201-2/+3
* st/nine: Fix two special cases in ff psAxel Davy2016-12-201-0/+20
* st/nine: Remove useless code in ff psAxel Davy2016-12-201-5/+0
* st/nine: Fix ff cases when stages should be disabledAxel Davy2016-12-201-6/+16
* st/nine: Always initialize current in ff psAxel Davy2016-12-201-24/+1
* st/nine: Fix check for ff specularAxel Davy2016-12-201-2/+7
* st/nine: Do not saturate illumination coefficients in ffAxel Davy2016-12-201-4/+0
* st/nine: Fix ff COLOR0 w component computationAxel Davy2016-12-201-21/+10
* st/nine: Fix specular enable for alphaAxel Davy2016-12-201-1/+1
* st/nine: Ignore MULTISAMPLEMASK when RT is not multisampledAxel Davy2016-12-202-3/+3