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* mesa: s/GLint/gl_buffer_index/ for _ColorReadBufferIndexBrian Paul2017-11-091-1/+1
| | | | | | BUFFER_NONE is -1 so no reason for GLint. Reviewed-by: Charmaine Lee <[email protected]>
* mesa: minor reformatting, add const to gl_external_samplers()Brian Paul2017-11-091-1/+4
| | | | | | This function should probably be moved elsewhere, too. Reviewed-by: Charmaine Lee <[email protected]>
* st/mesa: whitespace clean-up in st_mesa_to_tgsi.cBrian Paul2017-11-091-167/+169
| | | | | | Remove trailing whitespace, fix indentation, wrap lines to 78 columns, etc. Reviewed-by: Charmaine Lee <[email protected]>
* i965: Pretend there are 4 subslices for compute shader threads on Gen9+.Kenneth Graunke2017-11-091-1/+13
| | | | | | | | | | | | | | | Similar to what we did for pixel shader threads - see gen_device_info.c. We don't want to bump the actual Maximum Number of Threads though, so we adjust it here. For pixel shaders, we don't use max_wm_threads, so we could just bump it globally. Supposedly fixes Piglit tests: arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec3-int64_t arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec4-int64_t arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-u64vec4-uint64_t Reviewed-by: Jordan Justen <[email protected]>
* broadcom/vc4: Mark BOs as purgeable when they enter the BO cacheBoris Brezillon2017-11-093-48/+86
| | | | | | | | | | | | | | | | This patch makes use of the DRM_IOCTL_VC4_GEM_MADVISE ioctl to mark all BOs placed in the mesa BO cache as purgeable so that the system can reclaim this memory under memory pressure. v2: - Removed BOs from the cache when they've been purged by the kernel - Check whether the madvise ioctl is supported or not before using it v3: Don't walk the whole list when we find a busy BO (by anholt, acked by Boris) Signed-off-by: Boris Brezillon <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meson: Enable VC4's NEON assembly support.Eric Anholt2017-11-091-0/+13
| | | | | | Reviewed-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Tested-by: Timothy Arceri <[email protected]>
* meson: Always link libgallium_dri.so against dep_thread.Eric Anholt2017-11-091-0/+1
| | | | | | | | Somehow on my cross build the -pthread is getting lost. All the other deps seem to work out fine. Reviewed-by: Dylan Baker <[email protected]> Tested-by: Timothy Arceri <[email protected]>
* Revert "glx: Implement GLX_EXT_no_config_context (v2)"Adam Jackson2017-11-096-31/+13
| | | | | | Pushed ahead of things actually working. This reverts commit 5293b96b160b904c0e53cbce93679c3aa090f846.
* radeonsi: pack r600_surface betterMarek Olšák2017-11-091-11/+11
| | | | | | 160 -> 136 bytes Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: pack r600_texture betterMarek Olšák2017-11-091-27/+26
| | | | | | 1752 -> 1736 bytes Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: clean up r600_surfaceMarek Olšák2017-11-092-29/+11
| | | | | | 216 -> 160 bytes Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: remove r600_texture::non_disp_tilingMarek Olšák2017-11-092-9/+0
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: remove DBG_NO_DISCARD_RANGEMarek Olšák2017-11-093-5/+0
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* glx: Implement GLX_EXT_no_config_context (v2)Adam Jackson2017-11-096-13/+31
| | | | | | | | | | This more or less ports EGL_KHR_no_config_context to GLX. v2: Enable the extension only for those backends that support it. Khronos: https://github.com/KhronosGroup/OpenGL-Registry/pull/102 Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* glx: Prepare the DRI backends for GLX_EXT_no_config_contextAdam Jackson2017-11-093-6/+7
| | | | | | | | | | | This should be safe as these backends already support the EGL version of this extension. DRI1 is not affected because it does not support GLX_ARB_create_context anyway. DRI-Windows is not prepared to implement this as there's no equivalent WGL extension, and wglCreateContextAttribs seems to really want the HDC's pixel format to be set. Signed-off-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx: Relax validate_renderType_against_config for EXT_no_config_contextAdam Jackson2017-11-091-13/+17
| | | | | Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* anv: fix build failureNicolai Hähnle2017-11-091-2/+2
| | | | Fixes: e3a8013de8ca ("util/u_queue: add util_queue_fence_wait_timeout")
* mesa: flush and wait after creating a fallback textureNicolai Hähnle2017-11-091-0/+5
| | | | | | | | Fixes non-deterministic failures in dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_sync.images.texture_source.teximage2d_render and others in dEQP-EGL.functional.sharing.gles2.multithread.* Reviewed-by: Marek Olšák <[email protected]>
* mesa: increase MaxServerWaitTimeoutNicolai Hähnle2017-11-091-1/+1
| | | | | | | | | | | | The current value was introduced in commit a27180d0d8666, which claims that it represents ~1.11 years. However, it is interpreted in nanoseconds, so it actually only represents ~9.8 hours. That seems a bit short. Use the largest value consistent with both int32 and int64. It corresponds to ~292 years in nanoseconds. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: remove redundant flushes from st_flushNicolai Hähnle2017-11-093-3/+6
| | | | | | | | | | | st_flush should flush state tracker-internal state and the pipe, but not mesa/main state. Of the four callers: - glFlush/glFinish already call FLUSH_{VERTICES,STATE}. - st_vdpau doesn't need to call them. - st_manager will now call them explicitly. Reviewed-by: Marek Olšák <[email protected]>
* st/dri: use stapi flush instead of pipe flush when creating fencesNicolai Hähnle2017-11-091-5/+6
| | | | | | | | | There may be pending operations (e.g. vertices) that need to be flushed by the state tracker. Found by inspection. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: use a threaded context even for debug contextsNicolai Hähnle2017-11-091-9/+2
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: record and dump time of flushNicolai Hähnle2017-11-093-1/+8
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ddebug: optionally handle transfer commands like drawsNicolai Hähnle2017-11-094-66/+288
| | | | | | | | Transfer commands can have associated GPU operations. Enabled by passing GALLIUM_DDEBUG=transfers. Reviewed-by: Marek Olšák <[email protected]>
* ddebug: dump context and before/after times of drawsNicolai Hähnle2017-11-092-0/+10
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ddebug: generalize print_named_xxx via a PRINT_NAMED macroNicolai Hähnle2017-11-091-15/+10
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ddebug: rewrite to always use a threaded approachNicolai Hähnle2017-11-094-515/+546
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch has multiple goals: 1. Off-load the writing of records in 'always' mode to another thread for performance. 2. Allow using ddebug with threaded contexts. This really forces us to move some of the "after_draw" handling into another thread. 3. Simplify the different modes of ddebug, both in the code and in the user interface, i.e. GALLIUM_DDEBUG. In particular, there's no 'pipelined' anymore, since we're always pipelined; and 'noflush' is replaced by 'flush', since we no longer flush by default. 4. Fix the fences in pipelining mode. They previously relied on writes via pipe_context::clear_buffer. However, on radeonsi, those could (quite reasonably) end up in the SDMA buffer. So we use the newly added PIPE_FLUSH_{TOP,BOTTOM}_OF_PIPE fences instead. 5. Improve pipelined mode overall, using the finer grained information provided by the new fences. Overall, the result is that pipelined mode should be more useful, and using ddebug in default mode is much less invasive, in the sense that it changes the overall driver behavior less (which is kind of crucial for a driver debugging tool). An example of the new hang debug output: Gallium debugger active. Hang detection timeout is 1000ms. GPU hang detected, collecting information... Draw # driver prev BOP TOP BOP dump file ------------------------------------------------------------- 2 YES YES YES NO /home/nha/ddebug_dumps/shader_runner_19919_00000000 3 YES NO YES NO /home/nha/ddebug_dumps/shader_runner_19919_00000001 4 YES NO YES NO /home/nha/ddebug_dumps/shader_runner_19919_00000002 5 YES NO YES NO /home/nha/ddebug_dumps/shader_runner_19919_00000003 Done. We can see that there were almost certainly 4 draws in flight when the hang happened: the top-of-pipe fence was signaled for all 4 draws, the bottom-of-pipe fence for none of them. In virtually all cases, we'd expect the first draw in the list to be at fault, but due to the GPU parallelism, it's possible (though highly unlikely) that one of the later draws causes a component to get stuck in a way that prevents the earlier draws from making progress as well. (In the above example, there were actually only 3 draws truly in flight: the last draw is a blit that waits for the earlier draws; however, its top-of-pipe fence is emitted before the cache flush and wait, and so the fact that the draw hasn't truly started yet can only be seen from a closer inspection of GPU state.) Acked-by: Marek Olšák <[email protected]>
* ddebug: use an atomic increment when numbering filesNicolai Hähnle2017-11-091-1/+3
| | | | Reviewed-by: Marek Olšák <[email protected]>
* dd/util: extract dd_get_debug_filename_and_mkdirNicolai Hähnle2017-11-091-12/+18
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium/u_dump: add and use util_dump_transfer_usageNicolai Hähnle2017-11-094-16/+61
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium/u_dump: add util_dump_nsNicolai Hähnle2017-11-092-0/+13
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium/u_dump: export util_dump_ptrNicolai Hähnle2017-11-092-2/+5
| | | | | | Change format to %p while we're at it. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: implement PIPE_FLUSH_{TOP,BOTTOM}_OF_PIPENicolai Hähnle2017-11-091-1/+88
| | | | | | | v2: use uncached system memory for the fence, and use the CPU to clear it so we never read garbage when checking the fence Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: document some subtle details of fence_finish & fence_server_syncNicolai Hähnle2017-11-091-0/+22
| | | | | | | v2: remove the change to si_fence_server_sync, we'll handle that more robustly Reviewed-by: Marek Olšák <[email protected]>
* gallium: add pipe_context::callbackNicolai Hähnle2017-11-093-0/+58
| | | | | | | For running post-draw operations inside the driver thread. ddebug will use it. Reviewed-by: Marek Olšák <[email protected]>
* gallium/u_threaded: implement pipe_context::set_log_contextNicolai Hähnle2017-11-091-0/+11
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium/u_threaded: avoid syncs for get_query_resultNicolai Hähnle2017-11-091-17/+48
| | | | | | | | | | Queries should still get marked as flushed when flushes are executed asynchronously in the driver thread. To this end, the management of the unflushed_queries list is moved into the driver thread. Reviewed-by: Marek Olšák <[email protected]>
* gallium/u_threaded: implement asynchronous flushesNicolai Hähnle2017-11-096-27/+238
| | | | | | | | | | | | | This requires out-of-band creation of fences, and will be signaled to the pipe_context::flush implementation by a special TC_FLUSH_ASYNC flag. v2: - remove an incorrect assertion - handle fence_server_sync for unsubmitted fences by relying on the improved cs_add_fence_dependency - only implement asynchronous flushes on amdgpu Reviewed-by: Marek Olšák <[email protected]>
* gallium/u_threaded: mark queries flushed only for non-deferred flushesNicolai Hähnle2017-11-092-4/+6
| | | | | | | | | | | The driver uses (and must use) the flushed flag of queries as a hint that it does not have to check for synchronization with currently queued up commands. Deferred flushes do not actually flush queued up commands, so we must not set the flushed flag for them. Found by inspection. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: move fence functions to si_fence.cNicolai Hähnle2017-11-096-267/+312
| | | | Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: handle cs_add_fence_dependency for deferred/unsubmitted fencesNicolai Hähnle2017-11-094-12/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The idea is to fix the following interleaving of operations that can arise from deferred fences: Thread 1 / Context 1 Thread 2 / Context 2 -------------------- -------------------- f = deferred flush <------- application-side synchronization -------> fence_server_sync(f) ... flush() flush() We will now stall in fence_server_sync until the flush of context 1 has completed. This scenario was unlikely to occur previously, because applications seem to be doing Thread 1 / Context 1 Thread 2 / Context 2 -------------------- -------------------- f = glFenceSync() glFlush() <------- application-side synchronization -------> glWaitSync(f) ... and indeed they probably *have* to use this ordering to avoid deadlocks in the GLX model, where all GL operations conceptually go through a single connection to the X server. However, it's less clear whether applications have to do this with other WSI (i.e. EGL). Besides, even this sequence of GL commands can be translated into the Gallium-level sequence outlined above when Gallium threading and asynchronous flushes are used. So it makes sense to be more robust. As a side effect, we no longer busy-wait on submission_in_progress. We won't enable asynchronous flushes on radeon, but add a cs_add_fence_dependency stub anyway to document the potential issue. Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_FLUSH_{TOP,BOTTOM}_OF_PIPE bitsNicolai Hähnle2017-11-092-0/+16
| | | | | | | | | | | | | | | | These bits are intended to be used by the ddebug hang detection and are named in analogy to the Vulkan stage bits (and the corresponding Radeon pipeline event). Hang detection needs fences on the granularity of individual commands, which nothing else really covers. The closest alternative would have been PIPE_QUERY_GPU_FINISHED, but (a) queries are a per-context object and we really want a per-screen object, (b) queries don't offer a wait with timeout, and (c) in any case, PIPE_QUERY_GPU_FINISHED is meant to imply that GPU caches are flushed, which the new bits explicitly aren't. Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_FLUSH_ASYNC and PIPE_FLUSH_HINT_FINISHNicolai Hähnle2017-11-093-1/+18
| | | | | | Also document some subtleties of pipe_context::flush. Reviewed-by: Marek Olšák <[email protected]>
* util/u_queue: add util_queue_fence_wait_timeoutNicolai Hähnle2017-11-094-26/+121
| | | | | | | | v2: - style fixes - fix missing timeout handling in futex path Reviewed-by: Marek Olšák <[email protected]>
* threads: update for late C11 changesNicolai Hähnle2017-11-091-11/+13
| | | | | | | | | | | | | | | | | | | | C11 threads were changed to use struct timespec instead of xtime, and thrd_sleep got a second argument. See http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1554.htm and http://en.cppreference.com/w/c/thread/{thrd_sleep,cnd_timedwait,mtx_timedlock} Note that cnd_timedwait is spec'd to be relative to TIME_UTC / CLOCK_REALTIME. v2: Fix Windows build errors. Tested with a default Appveyor config that uses Visual Studio 2013. Judging from Brian's email and random internet sources, Visual Studio 2015 does have timespec and timespec_get, hence the _MSC_VER-based guard which I have not tested. Cc: Jose Fonseca <[email protected]> Cc: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1)
* gallium: remove unused and deprecated u_time.hNicolai Hähnle2017-11-098-157/+1
| | | | | Cc: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* util: move os_time.[ch] to src/utilNicolai Hähnle2017-11-0957-78/+76
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: always use async compiles when creating shader/compute statesNicolai Hähnle2017-11-092-34/+50
| | | | | | | | | | | | | | With Gallium threaded contexts, creating shader/compute states is effectively a screen operation, so we should not use context state. In particular, this allows us to avoid using the context's LLVM TargetMachine. This isn't an issue yet because u_threaded_context filters out non-async debug callbacks, and we disable threaded contexts for debug contexts. However, we may want to change that in the future. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: fix potential use-after-free of debug callbacksNicolai Hähnle2017-11-091-0/+4
| | | | | | Found by inspection. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: move pipe debug callback to si_contextNicolai Hähnle2017-11-096-19/+19
| | | | Reviewed-by: Marek Olšák <[email protected]>