summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
* glapi/glx: Xserver wants dispatch.h, not glapidispatch.hIan Romanick2011-12-132-3/+5
* glapi/glx: Don't send GL API files to the xserverIan Romanick2011-12-131-7/+0
* glapi: Remove mention of nonexistent enumsIan Romanick2011-12-131-2/+7
* glapi/glx: Remove g_disptab.h from xserver generated filesIan Romanick2011-12-131-1/+0
* r300g: take advantage of KEEP_TILING_FLAGS flush flagMarek Olšák2011-12-132-2/+10
* nouveau: get rid of winsys objectMarcin Slusarz2011-12-1317-113/+17
* i915g: Roll back to the previous shader limits.Stéphane Marchesin2011-12-133-6/+2
* i915g: Update TODO.Stéphane Marchesin2011-12-131-0/+2
* winsys/radeon: add flush option not to rewrite tiling flags in registersMarek Olšák2011-12-133-4/+24
* mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2)Marek Olšák2011-12-135-11/+53
* mesa: fix an out-of-bounds access in prog_print.cMarek Olšák2011-12-131-0/+1
* glsl_to_tgsi: fix typo in commentBryan Cain2011-12-131-2/+2
* glsl_to_tgsi: emit both operands of shift and bitwise operationsBryan Cain2011-12-131-5/+5
* egl_dri2: Fix some valgrind reported leaksBenjamin Franzke2011-12-134-8/+10
* mesa: update comments for _DepthBuffer, _StencilBuffer fieldsBrian Paul2011-12-131-2/+3
* mesa: remove _DepthBuffer, _StencilBuffer resize codeBrian Paul2011-12-131-18/+0
* swrast: add debug code to test combined depth/stencil buffersBrian Paul2011-12-131-7/+47
* mesa: remove unused depthstencil.[ch] filesBrian Paul2011-12-134-1074/+0
* mesa: move depth/stencil buffer validation to swrastBrian Paul2011-12-132-3/+23
* swrast: update depth/stencil wrapper sizesBrian Paul2011-12-131-2/+6
* mesa: build swrast/s_depthstencil.cBrian Paul2011-12-132-0/+2
* swrast: add new s_depthstencil.[ch] filesBrian Paul2011-12-132-0/+1072
* mesa: move update_depth/stencil_buffer() functionsBrian Paul2011-12-133-96/+89
* radeon: stop using _DepthBuffer, _StencilBuffer fieldsBrian Paul2011-12-132-9/+8
* nouveau: stop using _DepthBuffer, _StencilBuffer fieldsBrian Paul2011-12-136-13/+14
* mesa: stop using _Depth, _StencilBuffer fields in _mesa_BlitFramebufferEXT()Brian Paul2011-12-131-6/+8
* st/mesa: stop using _DepthBuffer, _StencilBuffer fieldsBrian Paul2011-12-132-15/+6
* swrast: add missing state validation calls for Blit, ClearBrian Paul2011-12-132-0/+6
* mesa: fix possible precision issues in pack/unpack/fetch functionsMarek Olšák2011-12-123-16/+16
* r300g: integer and fixed-point 16.16 textures are not supportedMarek Olšák2011-12-121-0/+11
* st/mesa: add color varyings to MaxVaryingMarek Olšák2011-12-121-6/+4
* i915g: fix debug dump on 64 bit systemsMichael Karcher2011-12-111-1/+1
* i915g: Fix wrong indices for LINE_LOOP caseFatih Aşıcı2011-12-111-2/+2
* vl: Add missing mpeg fields to pipe_mpeg12_picture_descMaarten Lankhorst2011-12-112-0/+6
* g3dvl/xlib: fix build by changing include orderTobias Droste2011-12-111-2/+2
* st/mesa: move frag depth up a level.Dave Airlie2011-12-102-19/+19
* Revert "st/mesa: only resolve is number of samples is > 1"Dave Airlie2011-12-101-1/+1
* st/mesa: only resolve is number of samples is > 1Dave Airlie2011-12-101-1/+1
* mesa: add missing RG_INTEGER and some RED_INTEGER_EXT checks.Dave Airlie2011-12-104-0/+21
* gallium: implement ARB_conservative_depthMarek Olšák2011-12-105-1/+50
* util: Add strings.h include on unicesJosé Fonseca2011-12-091-0/+4
* mesa/st: Don't modify the context draw/read buffers.José Fonseca2011-12-091-64/+0
* mesa,intel: use _mesa_image_offset() for PBOsnobled2011-12-082-15/+19
* mesa: add _mesa_image_offset()nobled2011-12-082-17/+57
* mesa/image: assert on bad formatnobled2011-12-081-11/+9
* mesa/image: delete dead storenobled2011-12-081-7/+0
* glsl_to_tgsi: fix a bug in eliminate_dead_code_advanced()Bryan Cain2011-12-081-10/+8
* llvmpipe: Trim the fragment shader cached based on LLVM IR instruction count.José Fonseca2011-12-086-11/+62
* llvmpipe,draw,gallivm: Ensure we don't walk beyond the end of the shader vari...José Fonseca2011-12-083-5/+18
* swrast: use malloc instead of MAX_WIDTH arrays in glCopyPixels, zoom codeBrian Paul2011-12-082-2/+18