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* i965: Fix segfault in WebGL Conformance on IvybridgeChad Versace2014-11-191-3/+4
* r600g: limit texture offset application to specific types (v2)Dave Airlie2014-11-191-3/+18
* r600g: geom shaders: always load texture src regs from inputsDave Airlie2014-11-191-1/+2
* st/mesa: add a fallback for clear_with_quad when no vs_layerIlia Mirkin2014-11-194-5/+97
* r600g/cayman: handle empty vertex shadersDave Airlie2014-11-191-4/+8
* r600g/cayman: fix texture gather testsDave Airlie2014-11-191-4/+11
* r600g/cayman: fix integer multiplication output overwrite (v2)Dave Airlie2014-11-191-3/+23
* st/mesa: copy sampler_array_size field when copying instructionsBrian Paul2014-11-191-1/+6
* radeonsi: Disable asynchronous DMA except for PIPE_BUFFERMichel Dänzer2014-11-191-0/+15
* i915g: we also have more than 0 viewports!Kenneth Graunke2014-11-161-0/+3
* llvmpipe: Avoid deadlock when unloading opengl32.dllJosé Fonseca2014-11-161-1/+11
* mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVCBrian Paul2014-11-061-4/+4
* r300g: remove enabled/disabled hyperz and AA compression messagesMarek Olšák2014-11-061-2/+0
* radeon/llvm: Dynamically allocate branch/loop stack arraysMichel Dänzer2014-10-292-6/+37
* Revert "st/mesa: set MaxUnrollIterations = 255"Marek Olšák2014-10-291-2/+1
* radeonsi: fix incorrect index buffer max size for lowered 8-bit indicesMarek Olšák2014-10-291-1/+1
* radeonsi: fix polygon mode for points and lines and point/line fill modesMarek Olšák2014-10-291-3/+3
* r600g: fix polygon mode for points and lines and point/line fill modesMarek Olšák2014-10-292-6/+6
* gallium/nouveau: fully build the driver under androidMauro Rossi2014-10-291-1/+1
* glsl: Use signed array index in update_max_array_access()Anuj Phogat2014-10-291-3/+3
* glsl: Fix crash due to negative array indexAnuj Phogat2014-10-291-1/+1
* mesa: check that uniform exists in glUniform* functionsTapani Pälli2014-10-291-8/+8
* glsl: fix uniform location count used for glsl typesTapani Pälli2014-10-292-9/+12
* freedreno/a3xx: fix depth/stencil restore formatRob Clark2014-10-291-1/+5
* freedreno/a3xx: fix viewport state during clearRob Clark2014-10-291-1/+19
* freedreno: mark scissor state dirty when enable bit changesRob Clark2014-10-291-0/+10
* freedreno: clear vs scissorRob Clark2014-10-297-13/+96
* freedreno/ir3: add debug flag to disable cpRob Clark2014-10-293-1/+3
* freedreno: positions come out as integers, not half-integersIlia Mirkin2014-10-291-2/+2
* freedreno/a3xx: disable early-z when we have kill'sRob Clark2014-10-293-0/+10
* freedreno/ir3: fix potential gpu lockup with killRob Clark2014-10-294-2/+61
* freedreno/ir3: comment + better fxn nameRob Clark2014-10-291-3/+5
* freedreno/a3xx: more layer/level fixesRob Clark2014-10-293-8/+14
* freedreno/ir3: large const supportRob Clark2014-10-295-13/+33
* freedreno: update generated headersRob Clark2014-10-294-5/+10
* freedreno: fix layer_strideRob Clark2014-10-291-1/+1
* freedreno: inline fd_draw_emit()Rob Clark2014-10-292-49/+47
* freedreno/ir3: optimize shader key comparisionRob Clark2014-10-295-40/+79
* freedreno/a3xx: refactor/optimize emitRob Clark2014-10-297-83/+125
* freedreno/a3xx: refactor vertex state emitRob Clark2014-10-2911-79/+83
* freedreno: query fixesRob Clark2014-10-293-8/+13
* freedreno/a3xx: handle VS only outputting BCOLORRob Clark2014-10-291-2/+10
* freedreno/ir3: fix lockups with lame FRAG shadersRob Clark2014-10-294-6/+17
* freedreno/ir3: add TXF supportIlia Mirkin2014-10-291-1/+39
* freedreno/ir3: add TXD support and expose ARB_shader_texture_lodIlia Mirkin2014-10-293-9/+56
* freedreno/ir3: add texture offset supportIlia Mirkin2014-10-291-4/+45
* freedreno/ir3: shadow comes before arrayIlia Mirkin2014-10-291-2/+2
* freedreno/ir3: make TXQ return integers, not floatsIlia Mirkin2014-10-291-1/+1
* freedreno/ir3: add UMAD supportIlia Mirkin2014-10-291-4/+15
* freedreno/ir3: add ISSG supportIlia Mirkin2014-10-291-0/+39