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* i965: Wrap MCS miptree in intel_miptree_aux_bufferJordan Justen2016-11-084-59/+86
* gallivm: fix [IU]MUL_HI regressionNicolai Hähnle2016-11-083-28/+90
* draw: use vectorized calculations for fetchRoland Scheidegger2016-11-082-159/+282
* gallivm: introduce 32x32->64bit lp_build_mul_32_lohi functionRoland Scheidegger2016-11-083-38/+172
* i965: Add space before parenAnuj Phogat2016-11-071-1/+1
* i965: Remove unnecessary white spaceAnuj Phogat2016-11-071-1/+1
* i965: Fix alpha-to-coverage and alpha test enabled checksAnuj Phogat2016-11-074-12/+16
* mesa: Add helper function _mesa_is_alpha_to_coverage_enabled()Anuj Phogat2016-11-072-0/+16
* mesa: Add helper function _mesa_is_alpha_test_enabled()Anuj Phogat2016-11-072-0/+14
* mesa: Use separate line for function return typeAnuj Phogat2016-11-071-1/+2
* nvc0: simplify draw parameters upload for vertex shadersSamuel Pitoiset2016-11-071-8/+6
* gallium/hud: protect against and initialization raceSteven Toth2016-11-074-8/+41
* gallium/hud: close a previously opened handleSteven Toth2016-11-073-1/+6
* gallium/hud: fix a problem where objects are free'd while in use.Steven Toth2016-11-074-55/+0
* mesa: drop current draw/read buffer when ctx is releasedRob Clark2016-11-071-0/+4
* clover: Add CL_PROGRAM_BINARY_TYPE support (CL1.2).Serge Martin2016-11-0610-11/+35
* clover: add missing clGetDeviceInfo CL1.2 queriesSerge Martin2016-11-063-0/+35
* nvc0: get rid of NVE4_COMPUTE_MP_PM_{A,B}_SIGSEL_XXXSamuel Pitoiset2016-11-051-56/+56
* gm107/ir: emit RED instead of ATOM when no dstSamuel Pitoiset2016-11-051-1/+28
* st/mesa: initialize members of glsl_to_tgsi_instruction in emit_asm()Brian Paul2016-11-051-0/+4
* android: amd/common: add support for libmesa_amd_commonMauro Rossi2016-11-054-1/+60
* winsys/radeon: don't call surface_best for FMASKMarek Olšák2016-11-051-1/+1
* mesa: Add linear ETC2/EAC to the compressed format list with ES3 compat.Kenneth Graunke2016-11-041-6/+12
* vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.Eric Anholt2016-11-041-1/+1
* vc4: Make sure that vertex shader texture2D() calls use LOD 0.Eric Anholt2016-11-041-0/+10
* radeonsi: fix vertex fetches for 2_10_10_10 formatsNicolai Hähnle2016-11-045-6/+78
* st/mesa: fix the layer of VDPAU surface samplersNicolai Hähnle2016-11-043-17/+27
* Revert "st/vdpau: use linear layout for output surfaces"Dave Airlie2016-11-041-1/+1
* radeonsi: fix an assertion failure in si_decompress_sampler_color_texturesMarek Olšák2016-11-041-1/+3
* glx: make interop ABI visible againMarek Olšák2016-11-041-2/+2
* egl: make interop ABI visible againMarek Olšák2016-11-041-2/+2
* egl: use util/macros.hMarek Olšák2016-11-042-5/+2
* radeonsi: enable GLSL 4.50Nicolai Hähnle2016-11-041-1/+1
* st/glsl_to_tgsi: fix dvec[34] loads from SSBONicolai Hähnle2016-11-041-6/+4
* glsl/cache: correct asprintf error handlingNicolai Hähnle2016-11-041-3/+3
* gallium/radeon: Multiply bpe by nsamples in surf_winsys_to_drmMichel Dänzer2016-11-041-2/+5
* gallium/radeon: Use flags parameter in radeon_winsys_surface_initMichel Dänzer2016-11-041-1/+1
* gallium/radeon: Only convert stencil info if RADEON_SURF_SBUFFER is setMichel Dänzer2016-11-041-10/+21
* gallium/radeon: Only loop up to last_level for drm<->winsys conversionMichel Dänzer2016-11-041-2/+2
* anv: use limits.h instead of deprecated/obsolete values.hTapani Pälli2016-11-041-1/+1
* vc4: Add miptree/texture state support for ETC1 compressed textures.Eric Anholt2016-11-035-1/+33
* vc4: Fix use of undefined values since the ralloc zeroing changes.Eric Anholt2016-11-031-6/+11
* nir: Make sure to set the texsrc type in nir drawpixels/bitmap lowering.Eric Anholt2016-11-032-0/+4
* draw: fix undefined input handling some more...Roland Scheidegger2016-11-041-50/+54
* gallium/hud: call fflush() after printing error messagesBrian Paul2016-11-031-1/+9
* svga: move svga_mark_surfaces_dirty() prototype to svga_surface.hBrian Paul2016-11-033-10/+4
* svga: whitespace / formatting clean-up in svga_context.cBrian Paul2016-11-031-28/+34
* svga: collect stats for time spent in svga_context_finish()Brian Paul2016-11-031-0/+4
* svga: invalidate new surface before it is bound to a render target viewCharmaine Lee2016-11-036-3/+42
* Revert "svga: use untyped surface formats in most cases"Charmaine Lee2016-11-031-7/+4