summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
* mesa: fix tnl->render_inputs_bitset setup for fragment program texcoordsBrian Paul2009-02-061-5/+9
* swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0)Brian Paul2009-02-061-2/+4
* glsl: new MESA_GLSL env var for GLSL debugging featuresBrian Paul2009-02-066-20/+85
* mesa: tweak output of _mesa_write_shader_to_file()Brian Paul2009-02-061-0/+2
* Revert "mesa: meaningless whitespace change to see if git's working (ignore)"Brian Paul2009-02-067-101/+20
* mesa: meaningless whitespace change to see if git's working (ignore)Brian Paul2009-02-067-20/+101
* radeon: remove include that breaks build in !OLD_PACKET pathDave Airlie2009-02-071-1/+0
* glsl: use _slang_var_swizzle() in a few places to simplify the code.Brian Paul2009-02-041-29/+3
* glsl: remove unused prototypeBrian Paul2009-02-041-4/+0
* glsl: replace assertion with conditional in _slang_pop_var_table()Brian Paul2009-02-041-10/+17
* mesa: more info in error messagesBrian Paul2009-02-041-2/+3
* swrast: add minor commentsBrian Paul2009-02-041-0/+4
* mesa: make Xlib glXIsDirect() always return TrueBrian Paul2009-02-041-3/+3
* mesa: minor error msg improvementBrian Paul2009-02-041-1/+2
* intel: Decode MI operands using specific length masksChris Wilson2009-02-041-20/+23
* intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTSChris Wilson2009-02-041-2/+2
* intel: Fix fbo_firecube regression with FBconfigs change.Eric Anholt2009-02-041-1/+1
* r300: make the macros safe. add missing parenthesis.Maciej Cencora2009-02-041-42/+42
* r300: Fix EXP2 fogMaciej Cencora2009-02-041-0/+1
* intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.Eric Anholt2009-02-031-3/+3
* swrast: Add support for x8r8g8b8 fbconfig.Eric Anholt2009-02-033-33/+121
* xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return TrueBrian Paul2009-02-031-20/+25
* mesa: simplify delete_wrapper()Brian Paul2009-02-031-7/+1
* mesa: fix GLSL issue preventing use of all 16 generic vertex attributesBrian Paul2009-02-024-4/+45
* glsl: update program->InputsRead when referencing input attributesBrian Paul2009-02-021-0/+4
* mesa: fix stand-alone glslcompilerBrian Paul2009-02-021-1/+1
* mesa: make _mesa_fprint_program_opt() non-staticBrian Paul2009-02-022-3/+4
* i965: Remove brw->attribs now that we can just always look in the GLcontext.Eric Anholt2009-02-0219-182/+157
* i965: Delete old metaops code now that there are no remaining consumers.Eric Anholt2009-02-0214-684/+25
* intel: replace custom metaops clear with generic.Eric Anholt2009-02-022-71/+176
* dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers.Eric Anholt2009-02-022-0/+53
* mesa: move code after decls. Fixes Window build failure.Brian Paul2009-02-021-3/+3
* intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.Eric Anholt2009-01-311-2/+2
* Build dri.pc during the build rather than the install process.Eric Anholt2009-01-311-1/+1
* mesa: more display list cleanupsBrian2009-01-314-30/+22
* mesa: display list clean-upsBrian2009-01-317-41/+45
* mesa: minor comments, clean-upsBrian2009-01-311-6/+11
* mesa: remove remnant of GL_SGIX_depth_textureBrian2009-01-311-1/+0
* i965: bump texture limit to 4kx4kKeith Packard2009-01-301-4/+3
* mesa: simplify the _mesa_get_proxy_tex_image() functionBrian Paul2009-01-301-85/+30
* mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()Brian Paul2009-01-301-1/+1
* intel: more debug infoBrian Paul2009-01-301-2/+2
* i965: formatting, comments, whitespace clean-upsBrian Paul2009-01-301-33/+39
* swrast: replace RENDER_START/FINISH macros with inline functionsBrian Paul2009-01-3010-63/+61
* swrast: replace macro with inline functionBrian Paul2009-01-303-4/+17
* intel: remove unused RenderToTexture fieldBrian Paul2009-01-302-6/+0
* i915: updated render to texture/fbo testBrian Paul2009-01-301-12/+3
* mesa: add missing _mesa_reference_texobj() calls for texture array targetsBrian Paul2009-01-301-2/+2
* mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_cou...Brian Paul2009-01-301-3/+0
* intel: If we're doing a depth clear with tris, do color with it.Eric Anholt2009-01-302-3/+11