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* util/disk_cache: fix typo in function stubTimothy Arceri2017-02-171-1/+1
* i965/fs: Remove hand-coded 64-bit packing optimizationsJason Ekstrand2017-02-161-50/+0
* nir/algebraic: Optimize 64bit pack/unpackJason Ekstrand2017-02-161-0/+6
* nir: Rename lower_double_pack to lower_64bit_packJason Ekstrand2017-02-164-7/+6
* nir: Combine the int and double [un]pack opcodesJason Ekstrand2017-02-169-99/+48
* i965/fs: Fix the inline nir_op_pack_double optimizationJason Ekstrand2017-02-161-1/+1
* swr: remove unneeded extern "C"George Kyriazis2017-02-161-3/+0
* gallium: add extern "C" guardsGeorge Kyriazis2017-02-162-0/+15
* util/disk_cache: check cache exists before calling munmap()Timothy Arceri2017-02-171-1/+2
* util/disk_cache: add support for removing old versions of the cacheTimothy Arceri2017-02-171-0/+37
* util/disk_cache: allow drivers to pass a directory structureTimothy Arceri2017-02-173-16/+36
* mesa: remove cache creation from _mesa_initialize_context()Timothy Arceri2017-02-171-5/+0
* st/mesa/glsl: build string of dri options and use as input to building sha fo...Timothy Arceri2017-02-176-0/+66
* glsl: reserve parameter storage on cache restoreTimothy Arceri2017-02-171-0/+1
* glsl: don't try to load/store buffer object values in the cacheTimothy Arceri2017-02-171-2/+11
* glsl: don't reprocess or clear UBOs on cache fallbackTimothy Arceri2017-02-172-36/+42
* glsl: skip more uniform initialisation when doing fallback linkingTimothy Arceri2017-02-172-11/+17
* glsl: don't lose uniform values when falling back to full compileTimothy Arceri2017-02-172-10/+25
* glsl: don't reference shader prog data during cache fallbackTimothy Arceri2017-02-172-2/+4
* mesa/glsl: add cache_fallback flag to gl_shader_program_dataTimothy Arceri2017-02-172-1/+3
* glsl: add api and glsl version to hash generation for shadersTimothy Arceri2017-02-171-0/+8
* glsl: cache uniform valuesTimothy Arceri2017-02-171-0/+33
* glsl: make uniform values helper available for use elsewhereTimothy Arceri2017-02-172-1/+4
* glsl: cache some more image metadataTimothy Arceri2017-02-171-0/+10
* glsl: add support for caching atomic buffersTimothy Arceri2017-02-171-0/+89
* glsl: add shader cache support for buffer blocksTimothy Arceri2017-02-171-0/+163
* glsl: store subroutine remap table in shader cacheTimothy Arceri2017-02-171-6/+42
* glsl: add support for caching subroutinesTimothy Arceri2017-02-171-0/+107
* glsl: add support for caching shaders with xfb qualifiersTimothy Arceri2017-02-172-1/+121
* glsl: add shader cache support for samplersTimothy Arceri2017-02-171-0/+18
* glsl: add basic support for resource list to shader cacheTimothy Arceri2017-02-171-0/+121
* glsl: fix uniform remap table cache when explicit locations usedTimothy Arceri2017-02-171-7/+49
* glsl: Serialize three additional hash tables with program metadataCarl Worth2017-02-171-0/+74
* glsl: use correct shader source in case of cache fallbackTimothy Arceri2017-02-174-4/+25
* glsl: make use of on disk shader cacheTimothy Arceri2017-02-173-0/+29
* glsl: add initial implementation of shader cacheTimothy Arceri2017-02-174-1/+633
* radeonsi: use shared emit_umsb helper.Dave Airlie2017-02-161-22/+2
* radv/ac: use shared umsb helper.Dave Airlie2017-02-161-17/+1
* radeon/ac: add emit umsb shared code.Dave Airlie2017-02-162-0/+29
* radeon/ac: use llvm.amdgcn.sffbh intrinsic instead of AMDGPU.flbit.i32Dave Airlie2017-02-161-1/+2
* radeonsi: use shared emit imsb code.Dave Airlie2017-02-161-25/+3
* radv/ac: use shader imsb emission code.Dave Airlie2017-02-161-17/+1
* radeon/ac: add ac_emit_imsb helper.Dave Airlie2017-02-162-0/+28
* egl: _eglFilterArray's filter is always non-nullEmil Velikov2017-02-161-18/+9
* util/disk_cache: do not allow space in MESA_GLSL_CACHE_MAX_SIZEEmil Velikov2017-02-161-2/+0
* r100: use correct libdrm_radeon macroEmil Velikov2017-02-161-6/+2
* winsys/radeon: remove fall-back definesEmil Velikov2017-02-163-47/+0
* nir: handle some 64-bit integer conversionsDave Airlie2017-02-161-7/+19
* nir: handle 64-bit integer types in glsl->nir type conversion.Dave Airlie2017-02-161-0/+6
* spirv: handle SpvOpUConvert in proper place.Dave Airlie2017-02-161-1/+1