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* Use HW_READ_LOCK and HW_READ_UNLOCK in assembler-optimized span readFelix Kuehling2005-01-151-6/+6
* Use symbolic constants to describe pixel shader ALU instructions.Vladimir Dergachev2005-01-151-5/+38
* Added fixes for filter modes and support for anisotropy filters.Aapo Tahkola2005-01-145-84/+94
* Enable line stippling.Alan Hourihane2005-01-142-11/+16
* Fix previously un-noticed issue with flat-shaded points.Keith Whitwell2005-01-144-30/+18
* silence a warningAlan Hourihane2005-01-141-1/+1
* Get PolygonStipple working.. (or seemingly too). It seems to do the rightAlan Hourihane2005-01-143-44/+10
* 16bpp doesn't support masked clears, so fallback when they're enabled.Alan Hourihane2005-01-141-0/+10
* Populate WriteMonoDepthSpan in 24/8 modes.Keith Whitwell2005-01-141-0/+1
* changed coding style. made `glutTimerFunc' less accurate, but far more relia...Daniel Borca2005-01-143-400/+356
* changed coding style. added possibility to use default timer instead of PC/H...Daniel Borca2005-01-141-130/+146
* changed coding style. added a NULL pointer check.Daniel Borca2005-01-141-27/+31
* changed coding styleDaniel Borca2005-01-1412-1022/+1049
* Remove redundant register.Vladimir Dergachev2005-01-143-27/+59
* Reduce amount of stderr output.Vladimir Dergachev2005-01-143-31/+16
* Incorporate latest data from Wladimir van der Laan.Vladimir Dergachev2005-01-142-24/+58
* Sync with master copy.Vladimir Dergachev2005-01-131-5/+5
* remove some dead texture codeAlan Hourihane2005-01-131-44/+0
* Make sure DMA buffers are released in savageDestroyContext. UsuallyFelix Kuehling2005-01-131-1/+2
* Fix loop for quads-as-triangles.Keith Whitwell2005-01-131-2/+2
* Rename via_fastrender_* to avoid confusion with similar functions inKeith Whitwell2005-01-131-5/+5
* Simplify viaChooseVertexState slightly.Keith Whitwell2005-01-131-5/+1
* Remove misleading comment.Keith Whitwell2005-01-131-2/+0
* TypoKeith Whitwell2005-01-131-1/+1
* Emit constant colors for texunit 1 blending.Keith Whitwell2005-01-133-41/+56
* add s_atifragshader.c, s_atifragshader.hMichal Krol2005-01-131-0/+8
* 3dlabs glslang frontendMichal Krol2005-01-131-0/+37
* 3dlabs glslang frontend, not completeMichal Krol2005-01-131-0/+745
* cosmetic changesMichal Krol2005-01-131-13/+10
* implement ARB_shader_objects, not completeMichal Krol2005-01-131-91/+957
* add atifragshader.c, shaderobjects.c, shaderobjects_3dlabs.c, atifragshader.h,Michal Krol2005-01-131-1/+25
* add shaderobjects_3dlabs.cMichal Krol2005-01-131-3/+6
* add ARB_shader_objects interfaces, shared and context stateMichal Krol2005-01-131-3/+80
* enable ARB_fragment/vertex_shaderMichal Krol2005-01-131-4/+4
* init ARB_shader_objects subsystemMichal Krol2005-01-131-6/+16
* add shader/shaderobjects_3dlabs.cMichal Krol2005-01-131-1/+2
* cut out dead texture state codeKeith Whitwell2005-01-132-296/+0
* revert some makecurrent codeAlan Hourihane2005-01-131-2/+1
* Fix glean scissor testAlan Hourihane2005-01-133-4/+11
* Prevent "disabling 3D acceleration" message from printing - we do not define ...Vladimir Dergachev2005-01-131-2/+1
* Incorporate TX_FORMAT information contributed by Wladimir van der Laan.Vladimir Dergachev2005-01-134-67/+164
* As we fallback for polygon stipple on the CLE266 for now, ensure weAlan Hourihane2005-01-131-5/+7
* Use the faster span read/write template for 16bppAlan Hourihane2005-01-121-61/+22
* Don't special-case 16bpp for colormask register - not needed.Keith Whitwell2005-01-121-12/+4
* Simplify usage of drmHash functions and fix bug inKeith Whitwell2005-01-121-35/+10
* free buffer in t_vertex_c.c on context deleteKeith Whitwell2005-01-123-0/+11
* Remove bogus write to freed memory (valgrind).Keith Whitwell2005-01-121-1/+0
* Check for deletion of currently bound contextAlan Hourihane2005-01-122-19/+18
* Fixes lockups initializing AGP DMA.Alan Hourihane2005-01-121-45/+54
* Expand out the N(x) macro so that tags can find functions likeKeith Whitwell2005-01-123-85/+79