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* d3d1x: setup draw info primitive restart parametersChristoph Bumiller2011-09-221-3/+22
* draw: add support for guard-band clippingBrian Paul2011-09-229-7/+51
* draw: Reduce the number of vertex shader variants per context to 128.José Fonseca2011-09-221-1/+1
* draw: Respect max_indices from the renderer.Kurt Daverman2011-09-221-1/+1
* translate: check for PIPE_SUBSYSTEM_EMBEDDEDBrian Paul2011-09-221-1/+1
* tgsi: Check in scan for fs position and depth readsJakob Bornecrantz2011-09-222-0/+17
* svga: skip assertion when index_bias < 0Brian Paul2011-09-221-1/+1
* svga: fix the test for sRGB texture formatsBrian Paul2011-09-221-1/+2
* gallium/util: add util_format_is_srgb() helperBrian Paul2011-09-221-0/+7
* util: add u_bit_scan helperKeith Whitwell2011-09-222-7/+16
* util: Allow to make the depth/stencil format queries without repeatedly looki...José Fonseca2011-09-221-9/+20
* util: single call to util_format_description in fill_rectKeith Whitwell2011-09-221-3/+4
* util: Handle conversion between depth stencil formats.José Fonseca2011-09-221-0/+44
* i915g: Add an optimization to get rid of useless movs, in particular at the e...Stéphane Marchesin2011-09-211-3/+38
* i915g: Fix some whitespace problems.Stéphane Marchesin2011-09-212-12/+12
* i915g: Blend equation separate seems to work.Stéphane Marchesin2011-09-211-6/+1
* i915g: Add ifdef'd out code to dump compiled shaders.Stéphane Marchesin2011-09-211-0/+4
* i915g: Fix bug in shader optimizer.Stéphane Marchesin2011-09-211-2/+2
* i915g: Remove stale function prototype.Stéphane Marchesin2011-09-211-6/+0
* svga: call u_default_redefine_user_buffer() to fix failed assertionBrian Paul2011-09-211-5/+2
* meta: Don't hang on to program refcounts after metaops are done.Eric Anholt2011-09-211-0/+5
* i965/vs: Return a dummy value when visiting ir_texture.Eric Anholt2011-09-211-0/+1
* i965/gen6+: When only BFC is written, use BFC as the color.Eric Anholt2011-09-211-0/+9
* i965/gen6+: Respect the VERTEX_PROGRAM_TWO_SIDE flag for shaders.Eric Anholt2011-09-213-9/+8
* mesa: Add a context flag indicating whether two-sided lighting should happen.Eric Anholt2011-09-212-1/+19
* util: remove stray debug codeBrian Paul2011-09-211-2/+0
* mesa: check glBegin()/glDrawArrays()/etc mode with _mesa_valid_prim_mode()Brian Paul2011-09-214-7/+41
* gallivm: fix build with llvm 3.0svnBrian Paul2011-09-211-2/+8
* tnl: include swrast/s_chan.h to fix sse buildBrian Paul2011-09-211-0/+1
* st/vega: fix drawing images with alpha channelChia-I Wu2011-09-212-18/+22
* st/vega: fix vg_context_is_object_valid()Chia-I Wu2011-09-217-25/+21
* swrast: s/GLubyte/GLchan/ in a castBrian Paul2011-09-201-1/+1
* llvmpipe: silence a pointer type warningBrian Paul2011-09-201-1/+1
* meta: use _mesa_set_enable() in more placesBrian Paul2011-09-201-5/+5
* meta: use _mesa_set_enable(), fix decompress_texture_image()Brian Paul2011-09-201-1/+4
* st/mesa: specify source mipmap level in decompress_with_blit()Brian Paul2011-09-201-0/+3
* gallium/util: observe sampler view's first_level in util_blit_pixels_tex()Brian Paul2011-09-201-6/+10
* meta: fix broken sRGB mipmap generationBrian Paul2011-09-201-0/+28
* mesa: fix PACK_COLOR_5551(), PACK_COLOR_1555() macrosBrian Paul2011-09-201-2/+2
* mesa: move last bits of GLchan stuff into swrastBrian Paul2011-09-2010-102/+127
* mesa: remove CHAN_TYPE cruft from debug.cBrian Paul2011-09-201-4/+0
* mesa: remove unused interp/stride chan macrosBrian Paul2011-09-201-27/+0
* mesa: remove unused UNCLAMPED_FLOAT_TO_RGB_CHAN() macroBrian Paul2011-09-201-16/+0
* radeon: use _mesa_unclamped_float_rgba_to_ubyte()Brian Paul2011-09-202-3/+3
* r200: use _mesa_unclamped_float_rgba_to_ubyte()Brian Paul2011-09-202-3/+3
* mesa: remove unused <type>_TO_CHAN() macrosBrian Paul2011-09-201-40/+0
* mesa: convert _mesa_unpack_color_span_chan() to ubyteBrian Paul2011-09-203-55/+53
* mesa: replace GLchan with GLubyte in texcompress_s3tc.cBrian Paul2011-09-201-59/+57
* mesa/gallium: remove GLchan from latc, rgtc codeBrian Paul2011-09-204-30/+30
* mesa: remove GLchan in texcompress_fxt1.cBrian Paul2011-09-201-74/+53