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* mesa: implement sparse storage buffer allocationNicolai Hähnle2017-04-051-6/+23
* mesa: implement SPARSE_BUFFER_PAGE_SIZE_ARBNicolai Hähnle2017-04-053-0/+7
* mesa: Add GL_ARB_sparse_buffer boilerplateNicolai Hähnle2017-04-058-0/+59
* mesa: Replace program locks with atomic inc/dec.Matt Turner2017-04-053-15/+3
* anv: Advertise larger heap sizesJason Ekstrand2017-04-043-14/+75
* anv: Add support for 48-bit addressesJason Ekstrand2017-04-045-0/+54
* anv: Replace anv_bo::is_winsys_bo with a uint32_t flagsJason Ekstrand2017-04-043-9/+11
* i965/blorp: Align vertex buffers to 64BJason Ekstrand2017-04-041-1/+13
* anv/blorp: Align vertex buffers to 64BJason Ekstrand2017-04-041-1/+14
* anv: Query the kernel for reset statusJason Ekstrand2017-04-044-40/+107
* anv: Check for device loss at the end of WaitForFencesJason Ekstrand2017-04-041-5/+14
* anv/pipeline: Properly handle unset gl_Layer and gl_ViewportIndexJason Ekstrand2017-04-041-3/+24
* i965/fs: Always provide a default LOD of 0 for TXS and TXLJason Ekstrand2017-04-041-9/+9
* mesa: Require mipmap completeness for glCopyImageSubData(), sometimes.Kenneth Graunke2017-04-041-2/+23
* libgl-xlib: Link with libunwind.Vinson Lee2017-04-041-1/+2
* intel/isl: Refactor and clerify gen8 alignment calculationsJason Ekstrand2017-04-041-15/+49
* drirc: Set glsl_zero_init for Kerbal Space Program.Francisco Jerez2017-04-041-0/+8
* intel: tools: add aubinator_error_decode toolLionel Landwerlin2017-04-045-1/+766
* intel: genxml: add RING_BUFFER_CTL registersLionel Landwerlin2017-04-045-0/+272
* intel: genxml: add FAULT_REG registerLionel Landwerlin2017-04-045-0/+206
* intel: genxml: add gen7 ERR_INT registerLionel Landwerlin2017-04-042-0/+22
* intel: genxml: add ACTHD registersLionel Landwerlin2017-04-042-0/+32
* intel: genxml: add GFX_ARB_ERROR_RPT registerLionel Landwerlin2017-04-045-0/+73
* intel: genxml: add INSTDONE registersLionel Landwerlin2017-04-045-0/+387
* targets: export radeon winsys_create functions to silence LLVM warningMarek Olšák2017-04-043-0/+15
* r600g: check rasterizer primitive states like in radeonsiConstantine Kharlamov2017-04-041-8/+13
* r600g: extract a code into a r600_emit_rasterizer_prim_state()Constantine Kharlamov2017-04-043-14/+33
* r600g/radeonsi: use the correct types (taken from pipe_draw_info)Constantine Kharlamov2017-04-043-7/+8
* r600g: remove duplicate memset by using a pointer, and constify argsConstantine Kharlamov2017-04-041-22/+19
* glsl: remove unused fileElie TOURNIER2017-04-041-206/+0
* radeonsi: access gallivm through ctx in most placesMarek Olšák2017-04-043-87/+79
* radeonsi: use ctx->types instead of bld->types etc.Marek Olšák2017-04-042-23/+21
* radeonsi: use i32_0/1 instead of *int_bld.zero/one in most placesMarek Olšák2017-04-042-55/+47
* gallium: decrease the size of pipe_draw_info - 88 -> 80 bytesMarek Olšák2017-04-042-3/+9
* gallium: decrease the size of pipe_vertex_element - 16 -> 8 bytesMarek Olšák2017-04-041-8/+8
* gallium: decrease the size of pipe_resource - 64 -> 48 bytesMarek Olšák2017-04-048-33/+41
* gallium: decrease the size of pipe_box - 24 -> 16 bytesMarek Olšák2017-04-041-4/+7
* gallium: decrease the size of pipe_sampler_view - 48 -> 32 bytesMarek Olšák2017-04-041-6/+6
* gallium: decrease the size of pipe_surface - 48 -> 40 bytesMarek Olšák2017-04-041-5/+4
* gallium: decrease the size of pipe_framebuffer_state - 96 -> 80 bytesMarek Olšák2017-04-041-4/+4
* gallium: decrease the size of pipe_stream_output_info - 532 -> 268 bytesMarek Olšák2017-04-043-4/+4
* gallium: decrease the size of pipe_rasterizer_state - 36 -> 32 bytesMarek Olšák2017-04-041-1/+7
* amd/addrlib: second update for Vega10 + bug fixesMarek Olšák2017-04-0417-2132/+3298
* radeonsi: use i32_0 and i32_1 moreMarek Olšák2017-04-041-16/+16
* radeonsi: remove most uses of lp_build_const*Marek Olšák2017-04-043-151/+145
* radeonsi: clean up 'radeon_bld' referencesMarek Olšák2017-04-041-60/+48
* radeonsi: fix broken texture filtering on SI-CIK since GFX9 changesMarek Olšák2017-04-041-15/+17
* android: intel: genxml: fix genX_xml.h generation rulesMauro Rossi2017-04-041-0/+5
* intel/vec4: Add some fall through commentsJason Ekstrand2017-04-031-0/+4
* mesa/glthread: Avoid unnecessary batch reallocationBartosz Tomczyk2017-04-041-6/+9