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* geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin2010-06-0914-99/+152
* xorg/vmwgfx: Disable 3D by default.Thomas Hellstrom2010-06-091-0/+1
* st/xorg: Add a customizable option to disable 3D.Thomas Hellstrom2010-06-092-3/+17
* nvfx: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
* nv50: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
* nv50: use MARK_RING correctlyBen Skeggs2010-06-091-4/+6
* draw: Remove unnecessary headers.Vinson Lee2010-06-082-2/+0
* r600g: save vertex buffers in blitterMarek Olšák2010-06-091-0/+3
* r300g: save vertex buffers in blitterMarek Olšák2010-06-091-2/+1
* util: reference vertex buffers in blitterMarek Olšák2010-06-092-0/+18
* r300g: report that transfers are always supportedMarek Olšák2010-06-091-0/+6
* r300g: fix loading compressed texturesMarek Olšák2010-06-091-2/+6
* r300g: skip rendering for unsupported vertex formats instead of abortingMarek Olšák2010-06-084-94/+93
* intel: Flag NEW_BUFFERS when changing draw buffers.Eric Anholt2010-06-081-0/+1
* intel: Convert remaining dri_bo_emit_reloc to drm_intel_bo_emit_reloc.Eric Anholt2010-06-089-60/+41
* intel: Change dri_bo_* to drm_intel_bo* to consistently use new API.Eric Anholt2010-06-0844-272/+277
* intel: Clean up stale comments in intel_batchbuffer.c.Eric Anholt2010-06-081-4/+1
* intel: Remove the non-gem paths for batchbuffer upload.Eric Anholt2010-06-081-22/+4
* intel: Update comment in intel_tex_copy from before miptree x/y rework.Eric Anholt2010-06-081-1/+1
* softpipe: make sure we don't fallback to assert on so stats queryZack Rusin2010-06-081-0/+2
* softpipe: make sure that invalid calls to sosettargets don't crash usZack Rusin2010-06-081-0/+7
* r600: Make next_inst() static.Henri Verbeet2010-06-082-59/+61
* r600: Assert output registers have a valid export index.Henri Verbeet2010-06-081-0/+4
* r600: Process exports for all written fragment outputs.Henri Verbeet2010-06-081-26/+12
* r600: Fill uiFP_OutputMap for all written fragment outputs.Henri Verbeet2010-06-081-16/+17
* SConscript: don't build mesa components if mesa not in state trackersKeith Whitwell2010-06-081-5/+5
* softpipe: added sp_state_so.c to file listBrian Paul2010-06-081-0/+1
* gallium: scream when one of two unimplemented features in draw is usedZack Rusin2010-06-081-6/+12
* gallium: add basic support for stream output queriesZack Rusin2010-06-084-3/+38
* gallium: adjust the query interface to support custom typesZack Rusin2010-06-0812-15/+22
* gallium: rename draw_auto to draw_stream_output, plus fix a commentZack Rusin2010-06-085-5/+4
* gallium: make draw auto work and add relevant caps and docsZack Rusin2010-06-087-6/+43
* gallium: add interface for DrawAuto and implement it in softpipeZack Rusin2010-06-086-1/+75
* gallium: a lot more complete implementation of stream outputZack Rusin2010-06-089-75/+381
* gallium: basic and initial implementation of the stream output interfaceZack Rusin2010-06-0811-1/+161
* st/mesa: attempt to fix TFP by using sampler views (v1)Dave Airlie2010-06-085-10/+63
* llvmpipe: Add geom shader file to make buildJakob Bornecrantz2010-06-081-0/+1
* graw: Fix file handle leaks.Vinson Lee2010-06-073-0/+3
* graw: Remove unnecessary headers.Vinson Lee2010-06-073-3/+0
* sw: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
* glew: Drop glew now that we don't need it for the progsJakob Bornecrantz2010-06-087-24131/+0
* r600g: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
* llvmpipe: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
* graw: Add gallium library to SCons build.Vinson Lee2010-06-071-1/+1
* r300g: fix hardlock caused by an incompatible vertex formatMarek Olšák2010-06-071-1/+1
* graw: add gs-test.c and some simple geometry shader examplesKeith Whitwell2010-06-078-2/+626
* softpipe: use util_clear_render_target/depth_stencil fallbacksRoland Scheidegger2010-06-071-0/+2
* llvmpipe: use util_clear_render_target/depth_stencil fallbacksRoland Scheidegger2010-06-071-0/+2
* util: implement util_clear_depth_stencil fallbackRoland Scheidegger2010-06-072-1/+115
* graw: add parse_geometry_shader helperKeith Whitwell2010-06-072-0/+16