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* mesa: vertex emit debug code (disabled)Brian Paul2008-10-081-22/+58
* mesa: fix vertex format/attribute bugBrian Paul2008-10-081-5/+8
* mesa: Pass the context to query object delete cb to avoid null dereference.Eric Anholt2008-10-071-1/+1
* i965: Add ARB_occlusion_query support.Eric Anholt2008-10-079-52/+331
* intel: Push flushing for cliprects changes down into the cliprects changes.Eric Anholt2008-10-071-6/+22
* i965: Fix a potential assertion failure.Xiang, Haihao2008-10-081-2/+4
* mesa: pass 'mask', not NULL to renderbuffer->Put functionsBrian Paul2008-10-071-10/+10
* mesa: fix convolve/convolution mix-upsBrian2008-10-062-3/+3
* mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONEBrian Paul2008-10-061-0/+3
* mesa: adjust texcoords for swrast sprite points.Brian Paul2008-10-061-2/+2
* mesa: updated _mesa_delete_query() commentsBrian Paul2008-10-061-2/+1
* mesa: add missing GLcontext param to _mesa_delete_query().Brian Paul2008-10-062-2/+2
* i915: Refine the texture indirect lookup accounting.Eric Anholt2008-10-042-3/+25
* intel: Don't advertise unsupported extensions on pre-965 hardwareIan Romanick2008-10-031-2/+2
* Unify ARB_depth_texture and SGIX_depth_textureIan Romanick2008-10-0111-31/+20
* i965: sampler default color ends up in texture cache, not instructions.Eric Anholt2008-10-011-1/+1
* i965: Fix overwriting of depth override for SetTexOffset.Eric Anholt2008-10-011-1/+0
* intel: Clean-up the extension string madness!Ian Romanick2008-09-291-70/+64
* GLSL: Implement GL_OBJECT_TYPE_ARB queryIan Romanick2008-09-291-2/+10
* GLSL: Implement _mesa_get_handleIan Romanick2008-09-291-17/+8
* GLSL: AttachShader returns INVALID_OPERATION for repeated attachIan Romanick2008-09-291-1/+7
* mesa: asst updates for VMSJouk Jansen2008-09-296-14/+51
* mesa: drop calloc from _mesa_get_fixed_func_vertex_programShunichi Fuji2008-09-291-11/+7
* Use 3Dnow! x86-64 routines only on processors that support 3Dnow!Ian Romanick2008-09-282-19/+46
* Remove TNL-to-VP tracking from i965Ian Romanick2008-09-287-1665/+2
* glapi: add DISPATCH_FUNCTION_SIZETobias Jakobi2008-09-271-0/+14
* glapi: add gl_dispatch_functions_start and endTobias Jakobi2008-09-271-0/+10
* intel: Fix a number of memory leaks on context destroy.Eric Anholt2008-09-268-3/+83
* mesa: remove invalid assertions that programs have parametersBrian Paul2008-09-261-6/+0
* mesa: fix assertion in _mesa_reference_program()Brian Paul2008-09-261-1/+5
* mesa: fix param indexingBrad King2008-09-261-6/+6
* mesa: fix cast/conversion for optional codeBrian2008-09-252-5/+7
* mesa: fix typo (s/feadback/feedback/). Fixes broken selection/feedback.Brian Paul2008-09-251-2/+2
* mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul2008-09-252-3/+3
* mesa: fix some VBO buffer object issuesBrian Paul2008-09-252-11/+23
* mesa: fix function params to match prototypesSam Hocevar2008-09-251-5/+5
* mesa: prevent the slang code generator from aborting when faced with a sample...Sam Hocevar2008-09-251-1/+5
* i965: support for sin() and cos() in vertex shaders.Sam Hocevar2008-09-251-0/+6
* i965: more meaningful message for unsupported opcodes.Sam Hocevar2008-09-252-3/+8
* intel: Fix clears to depth_stencil texture attachments.Eric Anholt2008-09-241-1/+1
* set SamplerUnit[] entry in load_texture() just to be safeBrian2008-09-241-0/+4
* use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/...Brian2008-09-241-1/+1
* set program->SamplersUsed bit when using a texture instructionBrian2008-09-241-1/+4
* Remove ctx field from texenvprog_cacheBrian2008-09-241-4/+4
* include programopt.hBrian2008-09-241-0/+1
* Disable vertex shader fog, compute fog in fragment shader.Brian2008-09-241-5/+11
* temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabledBrian2008-09-241-0/+1
* mesa: fix main/ prefix in includeKeith Whitwell2008-09-231-1/+1
* vbo: unmap and remap immediate vbo before/after each draw.Keith Whitwell2008-09-231-0/+16
* added vbo_use_buffer_objects() to specify that immediate mode data should be ...Brian2008-09-233-2/+51