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* st/mesa: use one big translation table in st_pipe_vertex_formatMarek Olšák2017-04-201-242/+228
* st/mesa: check in advance in st_draw_vbo whether the bitmap cache is emptyMarek Olšák2017-04-201-1/+3
* st/mesa: put the bitmap_cache structure inside st_contextMarek Olšák2017-04-203-43/+36
* st/mesa: inline and optimize st_invalidate_readpix_cacheMarek Olšák2017-04-202-10/+11
* st/mesa: invalidate the readpix cache in st_indirect_draw_vboMarek Olšák2017-04-201-0/+2
* gallium/util: remove util_draw_range_elements helperMarek Olšák2017-04-201-23/+0
* gallium: fold u_trim_pipe_prim call from st/mesa to driversMarek Olšák2017-04-209-10/+40
* ac: fix build after LLVM 5.0 SVN r300718Christoph Haag2017-04-201-0/+4
* mesa: print target string in glBindTexture() error messageBrian Paul2017-04-191-1/+2
* mesa: fix Windows build error related to getuid()Brian Paul2017-04-191-2/+6
* swr: simd16 vs workTim Rowley2017-04-191-5/+25
* radv: Set variant code_size when created from the cache.Bas Nieuwenhuizen2017-04-201-0/+1
* radv: Add shader prefetch.Bas Nieuwenhuizen2017-04-193-0/+18
* radv: Remove binding buffer count.Bas Nieuwenhuizen2017-04-193-13/+10
* radv: Don't try to find gaps for non-freeable descriptors.Bas Nieuwenhuizen2017-04-191-2/+3
* radv: Use host memory pool for non-freeable descriptors.Bas Nieuwenhuizen2017-04-192-16/+57
* radv: Don't allocate dynamic descriptors separately.Bas Nieuwenhuizen2017-04-191-12/+4
* st/mesa: automake: honour the vdpau header install locationEmil Velikov2017-04-191-0/+1
* winsys/sw/dri: don't use GNU void pointer arithmeticEmil Velikov2017-04-191-1/+1
* mesa: add KHR_no_error support to glVertexAttribDivisor()Timothy Arceri2017-04-191-8/+10
* mesa/vbo: add KHR_no_error support to DrawElements*() functionsTimothy Arceri2017-04-191-23/+73
* mesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()Timothy Arceri2017-04-191-10/+39
* mesa/vbo: move some Draw checks out of validationTimothy Arceri2017-04-192-41/+108
* mesa/varray: add KHR_no_error support to *Pointer() functionsTimothy Arceri2017-04-191-116/+236
* mesa/varray: add KHR_no_error support to some callers of validate_array_format()Timothy Arceri2017-04-191-63/+73
* mesa/varray: rename update_array_format() -> validate_array_format()Timothy Arceri2017-04-191-26/+45
* mesa/varray: create get_array_format() helperTimothy Arceri2017-04-191-11/+20
* mesa/varray: split update_array() into validate_array() and update_array()Timothy Arceri2017-04-191-14/+41
* mesa: add KHR_no_error support to glUniform*() functionsTimothy Arceri2017-04-191-23/+50
* mesa: always return GL_OUT_OF_MEMORY or GL_NO_ERROR when KHR_no_error enabledTimothy Arceri2017-04-191-0/+11
* mesa: add _mesa_is_no_error_enabled() helperTimothy Arceri2017-04-191-0/+7
* mesa: add env var to force enable the KHR_no_error ctx flagTimothy Arceri2017-04-191-0/+6
* mesa: expose KHR_no_errorTimothy Arceri2017-04-191-0/+1
* r600g: update dirty_level_mask after the 1-st draw after FB changeConstantine Kharlamov2017-04-194-18/+26
* vbo: fix gl_DrawID handling in glMultiDrawArraysNicolai Hähnle2017-04-191-6/+15
* mesa: move glMultiDrawArrays to vbo and fix error handlingNicolai Hähnle2017-04-196-19/+127
* mesa: extract need_xfb_remaining_prims_checkNicolai Hähnle2017-04-191-20/+28
* mesa: fix remaining xfb prims check for GLES with multiple instancesNicolai Hähnle2017-04-191-1/+1
* radv/meta: Fix nir_builder.h includeMike Lothian2017-04-191-1/+1
* radv/ac: Fix nir.h includeMike Lothian2017-04-191-1/+1
* radv/meta: refactor out some common shaders.Dave Airlie2017-04-195-104/+43
* radv/meta: generate position for blit shaders.Dave Airlie2017-04-191-51/+16
* radv/meta: reduce vertex buffer in blit2d.Dave Airlie2017-04-191-28/+7
* radv/meta: reduce vertex buffer usage in clear shadersDave Airlie2017-04-193-53/+25
* radv/meta: avoid using vertex buffer for resolve shader.Dave Airlie2017-04-191-67/+7
* radv/meta: move depth decompress to using inline vertex dataDave Airlie2017-04-191-69/+6
* radv/meta: move fast clear to generate vertices in shader.Dave Airlie2017-04-191-68/+6
* radv/meta: add common shader vertex generation functionDave Airlie2017-04-192-0/+39
* radv/meta: add support for save/restore meta without vertex data.Dave Airlie2017-04-192-8/+38
* radv: drop debugging leftovers code in descriptor set patches.Dave Airlie2017-04-191-3/+0