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Author
Age
Files
Lines
*
st/mesa: use one big translation table in st_pipe_vertex_format
Marek Olšák
2017-04-20
1
-242
/
+228
*
st/mesa: check in advance in st_draw_vbo whether the bitmap cache is empty
Marek Olšák
2017-04-20
1
-1
/
+3
*
st/mesa: put the bitmap_cache structure inside st_context
Marek Olšák
2017-04-20
3
-43
/
+36
*
st/mesa: inline and optimize st_invalidate_readpix_cache
Marek Olšák
2017-04-20
2
-10
/
+11
*
st/mesa: invalidate the readpix cache in st_indirect_draw_vbo
Marek Olšák
2017-04-20
1
-0
/
+2
*
gallium/util: remove util_draw_range_elements helper
Marek Olšák
2017-04-20
1
-23
/
+0
*
gallium: fold u_trim_pipe_prim call from st/mesa to drivers
Marek Olšák
2017-04-20
9
-10
/
+40
*
ac: fix build after LLVM 5.0 SVN r300718
Christoph Haag
2017-04-20
1
-0
/
+4
*
mesa: print target string in glBindTexture() error message
Brian Paul
2017-04-19
1
-1
/
+2
*
mesa: fix Windows build error related to getuid()
Brian Paul
2017-04-19
1
-2
/
+6
*
swr: simd16 vs work
Tim Rowley
2017-04-19
1
-5
/
+25
*
radv: Set variant code_size when created from the cache.
Bas Nieuwenhuizen
2017-04-20
1
-0
/
+1
*
radv: Add shader prefetch.
Bas Nieuwenhuizen
2017-04-19
3
-0
/
+18
*
radv: Remove binding buffer count.
Bas Nieuwenhuizen
2017-04-19
3
-13
/
+10
*
radv: Don't try to find gaps for non-freeable descriptors.
Bas Nieuwenhuizen
2017-04-19
1
-2
/
+3
*
radv: Use host memory pool for non-freeable descriptors.
Bas Nieuwenhuizen
2017-04-19
2
-16
/
+57
*
radv: Don't allocate dynamic descriptors separately.
Bas Nieuwenhuizen
2017-04-19
1
-12
/
+4
*
st/mesa: automake: honour the vdpau header install location
Emil Velikov
2017-04-19
1
-0
/
+1
*
winsys/sw/dri: don't use GNU void pointer arithmetic
Emil Velikov
2017-04-19
1
-1
/
+1
*
mesa: add KHR_no_error support to glVertexAttribDivisor()
Timothy Arceri
2017-04-19
1
-8
/
+10
*
mesa/vbo: add KHR_no_error support to DrawElements*() functions
Timothy Arceri
2017-04-19
1
-23
/
+73
*
mesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()
Timothy Arceri
2017-04-19
1
-10
/
+39
*
mesa/vbo: move some Draw checks out of validation
Timothy Arceri
2017-04-19
2
-41
/
+108
*
mesa/varray: add KHR_no_error support to *Pointer() functions
Timothy Arceri
2017-04-19
1
-116
/
+236
*
mesa/varray: add KHR_no_error support to some callers of validate_array_format()
Timothy Arceri
2017-04-19
1
-63
/
+73
*
mesa/varray: rename update_array_format() -> validate_array_format()
Timothy Arceri
2017-04-19
1
-26
/
+45
*
mesa/varray: create get_array_format() helper
Timothy Arceri
2017-04-19
1
-11
/
+20
*
mesa/varray: split update_array() into validate_array() and update_array()
Timothy Arceri
2017-04-19
1
-14
/
+41
*
mesa: add KHR_no_error support to glUniform*() functions
Timothy Arceri
2017-04-19
1
-23
/
+50
*
mesa: always return GL_OUT_OF_MEMORY or GL_NO_ERROR when KHR_no_error enabled
Timothy Arceri
2017-04-19
1
-0
/
+11
*
mesa: add _mesa_is_no_error_enabled() helper
Timothy Arceri
2017-04-19
1
-0
/
+7
*
mesa: add env var to force enable the KHR_no_error ctx flag
Timothy Arceri
2017-04-19
1
-0
/
+6
*
mesa: expose KHR_no_error
Timothy Arceri
2017-04-19
1
-0
/
+1
*
r600g: update dirty_level_mask after the 1-st draw after FB change
Constantine Kharlamov
2017-04-19
4
-18
/
+26
*
vbo: fix gl_DrawID handling in glMultiDrawArrays
Nicolai Hähnle
2017-04-19
1
-6
/
+15
*
mesa: move glMultiDrawArrays to vbo and fix error handling
Nicolai Hähnle
2017-04-19
6
-19
/
+127
*
mesa: extract need_xfb_remaining_prims_check
Nicolai Hähnle
2017-04-19
1
-20
/
+28
*
mesa: fix remaining xfb prims check for GLES with multiple instances
Nicolai Hähnle
2017-04-19
1
-1
/
+1
*
radv/meta: Fix nir_builder.h include
Mike Lothian
2017-04-19
1
-1
/
+1
*
radv/ac: Fix nir.h include
Mike Lothian
2017-04-19
1
-1
/
+1
*
radv/meta: refactor out some common shaders.
Dave Airlie
2017-04-19
5
-104
/
+43
*
radv/meta: generate position for blit shaders.
Dave Airlie
2017-04-19
1
-51
/
+16
*
radv/meta: reduce vertex buffer in blit2d.
Dave Airlie
2017-04-19
1
-28
/
+7
*
radv/meta: reduce vertex buffer usage in clear shaders
Dave Airlie
2017-04-19
3
-53
/
+25
*
radv/meta: avoid using vertex buffer for resolve shader.
Dave Airlie
2017-04-19
1
-67
/
+7
*
radv/meta: move depth decompress to using inline vertex data
Dave Airlie
2017-04-19
1
-69
/
+6
*
radv/meta: move fast clear to generate vertices in shader.
Dave Airlie
2017-04-19
1
-68
/
+6
*
radv/meta: add common shader vertex generation function
Dave Airlie
2017-04-19
2
-0
/
+39
*
radv/meta: add support for save/restore meta without vertex data.
Dave Airlie
2017-04-19
2
-8
/
+38
*
radv: drop debugging leftovers code in descriptor set patches.
Dave Airlie
2017-04-19
1
-3
/
+0
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