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* sync with latest EGL_MESA_screen_surface spec (EGLScreenMESA handles)Brian Paul2005-05-0413-119/+285
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* Import all texture coordinate arrays. Import them only once.Keith Whitwell2005-05-031-5/+4
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* Add support to external tnl switcher and disable hw tnl by default.Aapo Tahkola2005-05-014-6/+13
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* Bumped the Savage driver date (a bit late) to mark S3TC support.Felix Kuehling2005-05-011-1/+1
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* Fixed and cleaned up programming of watermark registers. There may beFelix Kuehling2005-05-012-53/+75
| | | | | | a marginal speedup, but I'm not sure this has the same effect on all hardware. Tested on Savage IX and ProSavageDDR. For experimenting with different values see the macros at the start of savagestate.c.
* Improve the DRI fb driver, now it compiles.Jon Smirl2005-05-012-63/+245
| | | | | Added code to support NEW_INTERFACE. It still doesn't work. Made it build from make linux-solo.
* apply previous GL_COMPRESSED_TEXTURE_FORMATS_ARB fix to generator file, and ↵Brian Paul2005-04-302-3/+7
| | | | regenerate get.c
* r300 side support for fixed function pipeline. This isnt functional with ↵Aapo Tahkola2005-04-308-95/+117
| | | | current Mesa.
* Fixed bogus ENUM_TO_BOOLEAN inFelix Kuehling2005-04-301-1/+1
| | | | | | _mesa_GetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB). Must be ENUM_TO_INT. mesa/progs/tests/texenv now lists supported compressed texture formats correctly.
* Added S3TC support to the Savage driver with some help from Mark Cass'sFelix Kuehling2005-04-302-31/+200
| | | | | | | S3TC support for an older driver version. On Savage3D/IX/MX GL_EXT_texture_compression_s3tc can't be enabled because DXT3 and DXT5 are not supported. However GL_S3_s3tc is enabled on all Savage chips. Tested on a Savage IX and a ProSavageDDR
* Fix include path to make build workJon Smirl2005-04-291-1/+1
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* Format for 80 columns. Add alternate matrix mul based on MAD rather than DP4.Keith Whitwell2005-04-291-115/+217
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* Add DISASSEM define, similar to other program generator files.Keith Whitwell2005-04-291-6/+21
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* Put back not-so-redundant #ifdef.Keith Whitwell2005-04-291-2/+2
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* Remove redundant #ifdef, fix compiler warningKeith Whitwell2005-04-291-4/+1
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* Maintain a fragment program for current texturing state.Keith Whitwell2005-04-291-0/+772
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* fix _tnl_copy_to_current() so that current edge flag and rasterpos aren't ↵Brian Paul2005-04-281-1/+9
| | | | trashed by color index updates
* Stop gcc-4.0 complaining about "type qualifiers ignored on functionKeith Whitwell2005-04-281-1/+1
| | | | return type".
* Stop gcc-4.0 complaining about "type qualifiers ignored on functionKeith Whitwell2005-04-281-1/+1
| | | | return type".
* move set_component_sizes() to fix bug 3135Brian Paul2005-04-271-1/+3
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* tweak previous fog/fragment program fixBrian Paul2005-04-261-3/+5
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* added interpolate_fog()Brian Paul2005-04-261-0/+26
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* enable fog render input if fragment program fog option setBrian Paul2005-04-261-1/+1
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* comments and minor clean-upBrian Paul2005-04-261-17/+29
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* Fix as suggested by Ben Skeggs.Aapo Tahkola2005-04-251-2/+2
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* Ensure all VB->AttribPtr[] are populated. Reported by Aapo TahkolaKeith Whitwell2005-04-251-8/+18
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* Minor changes to make linux-solo build againJon Smirl2005-04-251-0/+2
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* Software fallback for glColorMask. Can be avoided on Savage4 when allFelix Kuehling2005-04-242-41/+22
| | | | | | channels are masked (disable draw update). Bumped driver date to reflect recent correctness fixes. The driver now passes all glean tests except exactRGBA on both Savage4 and Savage3D-based cards.
* Modifying to build against current Mesa. Disabled r200*.c files since they ↵Aapo Tahkola2005-04-2412-121/+159
| | | | didnt want to build anymore.
* Fixed a segfault introduced by Keith's pipeline changes.Felix Kuehling2005-04-231-1/+2
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* Texturing fixes for Savage3D/MX/IX:Felix Kuehling2005-04-233-24/+240
| | | | | | | | | | | | | | | | | - force emitting texAddr when the texture image changed (flush caches) - set transparent texture color key to something improbable (couldn't find a way to disable it completely) - fixed texture environment modes GL_DECAL and GL_REPLACE - made texture environment mode GL_BLEND a software fallback - added two custom texture formats for promoting from GL_ALPHA to ARGB8888 and 4444. Since the hardware can't be made to ignore the RGB color components, set them to 1 instead of 0. This gives the correct results - disabled GL_EXT_texture_env_add on Savage3D/MX/IX - map both GL_CLAMP and GL_CLAMP_TO_EDGE to hardware mode "wrap". It doesn't match either mode exactly by the spec, so we should either fall back on both or none. I chose the latter. - fall back to software when s and t wrapping modes differ (hardware has only one bit for both)
* Fix the worst problems with dangling edgeflag references inKeith Whitwell2005-04-233-21/+30
| | | | | | display lists. These mainly arise from edgeflag being the only attribute no longer stored internally as a float and requiring various special case paths to accomodate it.
* Updates for pipeline_stage struct changes.Keith Whitwell2005-04-226-206/+33
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* First pass at updating these drivers with pipeline_stage struct changes.Keith Whitwell2005-04-2211-447/+70
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* Added a French translation of option descriptions by Stephane Marchesin.Felix Kuehling2005-04-223-5/+287
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* initial EGL codeBrian Paul2005-04-2224-0/+3429
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* Move the call to _tnl_UpdateFixedFunctionProgram to makeKeith Whitwell2005-04-222-1/+4
| | | | it easier for hardware drivers to test this out.
* Simplify the pipeline_stage structureKeith Whitwell2005-04-2224-840/+427
| | | | | | | | | | - remove input/output fields, input tracking removed. - remove state fields, the validate function now called on every statechange. - add an explicit 'create' function. Add in code to build vertex program to implement current t&l state. Still disabled, but turn on with a #define in t_vp_build.h.
* Up the value of MAX_NV_VERTEX_PROGRAM_PARAMS to a power of two.Keith Whitwell2005-04-221-2/+2
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* Add more error checking.Michal Krol2005-04-222-113/+286
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* Cosmetic changes.Michal Krol2005-04-221-5/+11
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* Move some utility functions to slang_utility.c.Michal Krol2005-04-224-42/+123
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* Provide precompiled binary versions of built-in library .gc sourcesMichal Krol2005-04-227-2502/+4501
| | | | to dramatically improve shader compiling performance.
* undef DEPTH_TYPE at endBrian Paul2005-04-221-0/+1
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* Fixed some suspicious pointer casts that caused lots ofFelix Kuehling2005-04-215-19/+19
| | | | | | compile-time-warnings on x86-64. Not tested on x86-64 yet, but a good thing in general, so I'm giving up waiting for feedback. See also https://bugs.freedesktop.org/show_bug.cgi?id=2924.
* Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. DisabledFelix Kuehling2005-04-213-24/+71
| | | | | the use of hardware texture format I8 as it produces garbage at least on ProSavageDDR.
* Adding some comments.Aapo Tahkola2005-04-213-2/+4
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* Reduce the size of mesa's internal fragment and vertex programKeith Whitwell2005-04-2115-630/+774
| | | | | representations by switching to packed structures for registers and instructions.
* use _mesa_pow() for LIT (bug 3087)Brian Paul2005-04-211-1/+1
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* Facility to construct a vertex program which executes the currentKeith Whitwell2005-04-211-0/+1047
| | | | | | | fixed function t&l pipeline. Currently runs most of the Mesa demos OK, but still needs debugging & polishing.