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* egl/build: Remove unused GLAPI_LIB.Matt Turner2013-07-221-2/+0
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* build: Remove unused EGL_PLATFORMS.Matt Turner2013-07-221-1/+0
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* build: Add tests directories to SUBDIRSMatt Turner2013-07-223-1/+5
| | | | Fixes a problem with distcheck.
* llvmpipe: Ensure FTZ/DAZ flags are set on deferred draw flushes.Zack Rusin2013-07-221-0/+8
| | | | Tested-by: José Fonseca <[email protected]>
* llvmpipe: Remove lp_rast_get_num_threads().José Fonseca2013-07-222-11/+0
| | | | | | Never called. Trivial.
* scons: Don't use -z defs ld option on Mac.José Fonseca2013-07-212-2/+4
| | | | Should fix fdo bug 67098.
* glsl: Initialize ast_function member variables.Vinson Lee2013-07-211-1/+2
| | | | | | Fixes "Uninitialized pointer field" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]>
* Apple: glFlush() is not needed with CGLFlushDrawable()Jeremy Huddleston Sequoia2013-07-201-2/+0
| | | | | | <rdar://problem/14496373> Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
* util/u_math: Define NAN/INFINITY macros for MSVC.José Fonseca2013-07-201-0/+4
| | | | Untested. But should hopefully fix the build.
* llvmpipe/tests: update arith test to check for edge casesZack Rusin2013-07-191-9/+19
| | | | | | | | | Test infs, zeros and nans with our arith functions to assure correct/defined behavior with those values. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: add a log function that handles edge casesZack Rusin2013-07-192-0/+21
| | | | | | | | | Same as log2_safe, which means that it can handle infs, 0s and nans. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: export unordered/ordered cmp to a common functionZack Rusin2013-07-191-283/+158
| | | | | | | | | Only the floating point operarators change everything else is the same so it makes sense to share the code. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: handle -inf, inf and nan's in sin/cos instructionsZack Rusin2013-07-192-0/+49
| | | | | | | | | sin/cos for anything not finite is nan and everything else has to be between [-1, 1]. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: add a version of log2 which handles edge casesZack Rusin2013-07-193-6/+65
| | | | | | | | | | | | | | That means that if input is: * - less than zero (to and including -inf) then NaN will be returned * - equal to zero (-denorm, -0, +0 or +denorm), then -inf will be returned * - +infinity, then +infinity will be returned * - NaN, then NaN will be returned It's a separate function because the checks are a little bit costly and in most cases are likely unnecessary. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: fix edge cases in exp2Zack Rusin2013-07-191-3/+7
| | | | | | | | | | exp(0) has to be exactly 1, exp(-inf) has to be 0, exp(inf) has to be inf and exp(nan) has to be nan, this fixes all of those cases. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: handle nan's in min/maxZack Rusin2013-07-196-52/+482
| | | | | | | | | | | Both D3D10 and OpenCL say that if one the inputs is nan then the other should be returned. To preserve that behavior the patch fixes both the sse and the non-sse paths in both functions and adds helper code for handling nans. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* scons: Disallow undefined symbols in Xlib libGL.so.José Fonseca2013-07-192-0/+6
| | | | | | | | It's not the first time that, due to missing build dependencies or incomplete commits, we end up with a broken libGL.so that's missing symbols, causing all tests to fail catastrophically. Instead try to catch this sort of issues earlier.
* mesa: Dispatch ARB_framebuffer_object and EXT_framebuffer_object differently9.2-branchpointTomasz Lis2013-07-186-6/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Almost all of the functions between the ARB and the EXT share the same GLX protocol because the functionality is, essentially, identical. However, there are some differences between the extensions: - In the ARB extension, names must come from glGenBuffers. - In the ARB extension, framebuffer objects are not shared (but they are in the EXT). For these reasons, glBindFramebuffer and glBindRenderbuffer have different GLX protocol opcodes than their EXT counterparts. Currently these functions alias each other in the dispatch table. This makes it impossible to be truly spec conformant. This patch enables fixing the conformance issue by splitting glBindFramebuffer / glBindFramebufferEXT and glBindRenderbuffer / glBindRenderbufferEXT into separate dispatch table entries. Patches will be available shortly to: - Fix the conformance issue. - Stop advertising the EXT in OpenGL 3.1 (or core profiles). HOWEVER, this does represent a compatibility break between the loader (libGL or the Xserver GLX module) and the driver. Mesa drivers compiled without this change will request a single dispatch table entry for glBindFramebuffer and glBindFramebufferEXT. Since the updated loader has different entries for each, the request will fail, and the driver will die in a fire. Drivers built with the change should continue to load fine on loaders without the change. In this case, the driver will separately ask for entries for glBindFramebuffer and glBindFramebufferEXT, and the loader will tell it the same location. Since the loader in the server's GLX module is not (yet) updated, this should not be a problem. We also do not advertise the ARB extension from the server, so, again, this should not be a problem for the server. HOWEVER, this means that DRI1 drivers (remember mga_dri.so?) will no longer load with libGL build hereafter. That means this patch will need to be back ported to the 8.0 branch. v2 (idr): Added missing GLX protocol opcodes for the EXT functions and corrected the opcodes for the ARB functions. Updated GLX indirect_api unit test and dispatch sanity unit test. Signed-off-by: Tomasz Lis <[email protected]> Signed-off-by: Bartosz Zawistowski <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]> [v1]
* st/mesa: Enable the ARB_shading_language_420pack extension for 1.30+.Kenneth Graunke2013-07-181-0/+1
| | | | | | | | Any driver that supports GLSL 1.30 should be able to handle this extension, as it's entirely implemented in the GLSL compiler. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965: Enable the GL_ARB_shading_language_420pack extension on Gen6+.Kenneth Graunke2013-07-181-0/+1
| | | | | | | | While all the work is in the shared GLSL compiler, this extension requires GLSL 1.30, which is currently only supported on Gen6+. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Handle the binding qualifier for UBO variables.Kenneth Graunke2013-07-181-0/+10
| | | | | | | | | | | | | layout(binding = N) is equivalent to calling glUniformBlockBinding(_,N). This currently only handles the GLSL 1.40 case - no interface names, no arrays of uniform blocks. This is okay since we don't yet support GLSL 1.50, and don't expose ARB_shading_language_420pack in ES 3.0. v2: Move into the other function; use binding, not constant_value. Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]>
* glsl: Propagate UBO binding qualifier into UBO member variables.Kenneth Graunke2013-07-181-0/+7
| | | | | | | | | | | | | Without an instance name, there is no ir_variable representing the actual uniform block declaration. When the linker goes to set uniform initializers, it only sees the members as ir_variables; never the block. So, unfortunately, the members need to know about the binding. There has to be a better way to do this. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Handle the binding qualifier for arrays of samplers.Kenneth Graunke2013-07-181-0/+25
| | | | | | | | | | | | | | | | | | | | | Normally, uniform array variables are initialized by array literals. That is, val->type->array_elements >= storage->array_elements. However, samplers are different. Consider a declaration such as: layout(binding = 5) uniform sampler2D[3]; The initializer value is a single integer (5), while the storage has 3 array elements. The proper behavior here is to increment one for each element; they should be initialized to 5, 6, and 7. This patch introduces new code for sampler types which handles both arrays of samplers and single samplers correctly. v2: Move into the other function; use binding, not constant_value. Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]>
* glsl: Add plumbing for handling uniform binding qualifiers.Kenneth Graunke2013-07-181-3/+23
| | | | | | | | | | | | | | | Sampler uniforms and uniform blocks do not have a var->constant_value. Instead, they have an integer var->binding value. This makes extending set_uniform_initializer() somewhat problematic: it assumes that there is an ir_constant * which represents the initializer, and that it's safe to dereference that without any NULL checks. Instead, this patch creates an analogous function for binding qualifiers, and calls one or the other as appropriate. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Delete unused code for handling samplers in array-initializers.Kenneth Graunke2013-07-181-14/+0
| | | | | | | | | | | | | | | | | | | | | | There is existing code to handle sampler uniform initializers. Prior to GLSL 4.20's "binding" keyword, sampler uniforms don't have initializers at all, so this is somewhat surprising. The existing code is broken into two cases: one where both the variable and initializer are arrays, and a second where the variable and initializer are scalars. The first case should never occur, since array-typed initializers do not exist for sampler uniforms. Even with the binding keyword, the initializer is a single integer which represents the texture unit to use for the first array element. The second is apparently used for some fixed-function code. v2: Rewrite the commit message - suggested by Paul. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Cross-validate explicit binding points.Kenneth Graunke2013-07-181-0/+19
| | | | | | | | | | All compilation units need to agree on the binding point, if they specify one at all. v2: Use binding, not constant_value. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Propagate explicit binding information from AST to IR.Kenneth Graunke2013-07-181-2/+5
| | | | | | | | | | | | | | Rather than creating a new "binding" field in ir_variable, we reuse constant_value since the linker code for handling uniform initializers uses that. Since UBOs and samplers can't otherwise have initializers/constant values, there shouldn't be a conflict. v2: Propagate the new binding variable around too. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Add ir_variable fields for explicit bindings.Kenneth Graunke2013-07-182-0/+17
| | | | | | | | | | These are not used yet, but they exist and are copied appropriately. v2: Add an explicit "int binding" variable rather than reusing constant_value, as suggested by Paul Berry. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Add validation for the "binding" qualifier.Kenneth Graunke2013-07-181-0/+81
| | | | | | | | | | | | | The "binding" qualifier only applies to UBO blocks and samplers, along with arrays of those types. (It would also apply to images and atomic counters, but we don't support those yet.) This also validates sampler bindings against the maximum number of texture units, and UBO bindings against the number of uniform buffer binding points. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Parse the "binding" keyword and store it in ast_type_qualifier.Kenneth Graunke2013-07-183-1/+25
| | | | | | | | | Nothing actually uses this yet. v2: Remove >= 0 checks. They'll be handled in later validation. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Have the lexer return LAYOUT_TOK if 420pack is enabled.Kenneth Graunke2013-07-181-1/+2
| | | | | | | GL_ARB_shading_language_420pack also provides layout qualifiers. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Use has_layout() rather than a partial open coded version.Kenneth Graunke2013-07-181-7/+1
| | | | | | | | | | | | | | | | | The idea of this code is to disallow layout(...) sections with the deprecated "varying" or "attribute" keywords, unless a few select extensions are enabled which allow a more relaxed check. In order to detect a layout(...) section, the code checks for a number of layout qualifiers. However, it failed to check for all of them, which could lead to layout(...) not being detected when it should. By replacing this with has_layout(), we properly check for all layout qualifiers, and also guarantees that new qualifiers added in the future will not be forgotten. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Relax auxiliary storage ordering requirements with 420pack.Kenneth Graunke2013-07-181-1/+2
| | | | | | | | These were already semi-relaxed, since the storage qualifier rule already skipped when 420pack was enabled. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Handle centroid qualifier ordering in C code, not the parser.Kenneth Graunke2013-07-181-20/+30
| | | | | | | | | | | | | The GL_ARB_shading_language_420pack extension/GLSL 4.20 split centroid off into a new category, "auxiliary storage qualifiers," and allow these to be placed anywhere in the series. So we have to stop recognizing "centroid in"/"centroid out"/"centroid varying" in the grammar and get more creative. The same approach used before works here, too. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Allow precision qualifiers to be flexibly ordered with 420pack.Kenneth Graunke2013-07-181-2/+2
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Move precision handling to be part of qualifier handling.Kenneth Graunke2013-07-183-36/+52
| | | | | | | | | This is necessary for the parser to be able to accept precision qualifiers not immediately adjacent to the type, such as "const highp inout float foo". Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Change is_precision_statement to default_precision != none.Kenneth Graunke2013-07-183-7/+8
| | | | | | | | | | | | | | | | | | | | | | Currently, we store precision in ast_type_specifier, rather than ast_type_qualifier. This works because precision is the last qualifier, and immediately adjacent to the type. Default precision statements (such as "precision highp float") are represented as ast_type_specifier objects, with a boolean to indicate that it's a default precision statement rather than an ordinary type. ast_type_specifier::precision will be moving to ast_type_qualifier soon, in order to support arbitrary qualifier ordering. However, we still need to store a "this is a precision statement" flag /and/ the default precision in ast_type_specifier. This patch changes the boolean into a new field, default_precision. If default_precision != ast_precision_none, it's a precision statement with the specified precision. Otherwise, it's an ordinary type. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Disable ordering checks for const parameters with 420pack.Kenneth Graunke2013-07-181-1/+1
| | | | | | | This makes the complier accept both "const in" and "in const". Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Handle "const" as a parameter qualifier.Kenneth Graunke2013-07-181-29/+14
| | | | | | | | This will make it easy to support both "const in" and "in const", as required by GLSL 4.20/ARB_shading_language_420pack. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Refactor parameter qualifier handling.Kenneth Graunke2013-07-181-1/+12
| | | | | | | | | | | "Parameter direction qualifier" is a new term I invented just now; it's not part of any GLSL specification. This paves the way handling multiple parameter qualifiers, in any order, as required by GLSL 4.20/ARB_shading_language_420pack. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Use merge_qualifier() when processing qualifier lists.Kenneth Graunke2013-07-181-3/+3
| | | | | | | | | | | | | | | | | | | Most of ast_type_qualifier is simply a bitfield (represented as a structure of unsigned:1 bits in a union with an unsigned). However, it also contains ARB_explicit_attrib_location's location/index fields. In the past, this has worked by simply returning the layout qualifier's ast_type_qualifier and merging the other bits into it. However, that's not obvious until you break it by switching $1 and $2. Using merge_qualifier() copies them appropriately, and also properly overrides layout qualifiers. It also checks for duplicate qualifiers, which renders some of the checks in the previous patch unnecessary. However, those checks provide better error messages, such as "Duplicate interpolation qualifier", rather than just "duplicate qualifier". Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Allow duplicate layout qualifiers with 420pack.Kenneth Graunke2013-07-181-1/+1
| | | | | | | The new 4.20 rules explicitly allow multiple layout(...) sections. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Disable ordering checks on most qualifiers for 420pack.Kenneth Graunke2013-07-181-2/+3
| | | | | | | | | This makes the compiler accept invariant, storage, layout, and interpolation qualifiers in any order when ARB_shading_language_420pack is enabled. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Handle most qualifier ordering in C code rather than the grammar.Kenneth Graunke2013-07-181-18/+92
| | | | | | | | | | | | | | | | | The GL_ARB_shading_language_420pack extension/GLSL 4.20 allow qualifiers to be specified in (basically) any order. In order to support this, we can't hardcode the ordering restrictions in the grammar. This patch alters the grammar to accept invariant, storage, layout, and interpolation qualifiers in any order, but adds C code to enforce the ordering requirements. In the 420pack case, we should be able to simply skip the error checks. As a bonus, this also lets us generate decent error messages, rather than Bison's awful "unexpected TOKEN" errors. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Add a new ast_type_qualifier::has_auxiliary_storage() method.Kenneth Graunke2013-07-182-0/+11
| | | | | | | | | | | | "Auxiliary storage qualifiers" is the new term given to "centroid", "patch", and "sample" by GLSL 4.20/GL_ARB_shading_language_420pack. Even though we only support "centroid", it's useful to add this now so that all auxiliary storage qualifiers get handled in the right places once they're eventually supported. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Add a new ast_type_qualifier::has_storage() method.Kenneth Graunke2013-07-182-0/+16
| | | | | | | | | | | | | | | | This makes it easy to check if any storage qualifiers are set. "centroid" is not considered a storage qualifier. In the old language rules, you can't specify "centroid" by itself; it's always "centroid in", "centroid out", or "centroid varying." So one of the other storage qualifiers will always be set; there's no need to specifically check for centroid. In the new 4.20 rules, centroid is an auxiliary storage qualifier, not a storage qualifier. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Add a new ast_type_qualifier::has_layout() method.Kenneth Graunke2013-07-182-0/+23
| | | | | | | This makes it easy to check if any layout qualifiers are set. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Combine URB code emission into a single group.Kenneth Graunke2013-07-181-10/+2
| | | | | | | | | | | | | | | | All four URB packets need to be programmed together in order for the GPU state to be valid. Putting them in separate BEGIN..ADVANCE blocks is risky: if we're nearing the end of a batch, the batch could be flushed inbetween two of the commands, causing the URB programming to be split into two batchbuffers. This -might- be okay with hardware contexts, but it offers no advantages over keeping them together, and has a potential for hangs. Putting them into a single BEGIN..ADVANCE block ensures they'll be kept in the same batch, which seems wise. Signed-off-by: Kenneth Graunke <[email protected]>
* i965/hsw: Change L3 MOCS for depth, hiz, and stencilChad Versace2013-07-182-4/+9
| | | | | | | | Change from "not cacheable" to "cacheable" in L3. Do so for the draw upload path and blorp. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965/hsw: Change L3 MOCS of 3DSTATE_CONSTANT_VS/PSChad Versace2013-07-183-3/+9
| | | | | | | | | | Change from "not cacheable" to "cacheable" in L3. Do so for the draw upload path and blorp. In blorp, change only the PS packet, because the VS packet is disabled. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>