Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Cell: use mem_dup() | Brian | 2008-02-06 | 2 | -10/+3 |
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* | gallium: use mem_dup() | Brian | 2008-02-06 | 3 | -15/+6 |
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* | gallium: added mem_dup() | Brian | 2008-02-06 | 1 | -0/+14 |
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* | gallium: change pipe->texture_create() to operate like the CSO functions | Brian | 2008-02-06 | 10 | -77/+73 |
| | | | | Now, pass in a template object and return a new object. | ||||
* | clean-ups in guess_and_alloc_texture() | Brian | 2008-02-06 | 1 | -6/+12 |
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* | plug in ctx->Driver.GenerateMipmap function | Brian | 2008-02-06 | 1 | -0/+2 |
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* | Added ctx->Driver.GenerateMipmap() driver hook | Brian | 2008-02-06 | 4 | -25/+34 |
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* | clean-ups | Brian | 2008-02-06 | 1 | -38/+29 |
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* | added comment | Brian | 2008-02-06 | 1 | -0/+1 |
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* | comments, clean-ups, consts | Brian | 2008-02-06 | 2 | -16/+22 |
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* | clean-up | Brian | 2008-02-06 | 1 | -12/+7 |
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* | gallium: add bitmap/drawpixels texcoord bias support | Brian | 2008-02-06 | 4 | -3/+11 |
| | | | | | | | The state tracker will call pipe->get_paramf(PIPE_CAP_BITMAP_TEXCOORD_BIAS) to get a bias factor for adjusting the texcoords used in bitmap/drawpixels. This allows us to compensate for small differences in rasterization from one device to another. | ||||
* | gallium: Bring latest fixes. | José Fonseca | 2008-02-07 | 2 | -6/+19 |
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* | gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions. | José Fonseca | 2008-02-06 | 47 | -182/+176 |
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* | gallium: Add forgotten return type. | José Fonseca | 2008-02-06 | 1 | -1/+1 |
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* | gallium: Cross-platform debugging helpers. | José Fonseca | 2008-02-06 | 4 | -0/+151 |
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* | gallium: Portability guidelines. | José Fonseca | 2008-02-06 | 1 | -0/+43 |
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* | Cell: remove accidentally added OPT_FLAGS lines | Brian | 2008-02-05 | 1 | -2/+0 |
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* | Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in ↵ | Brian | 2008-02-05 | 1 | -37/+75 |
| | | | | struct vertex_header | ||||
* | Cell: re-enable inlined vertex buffers | Brian | 2008-02-05 | 3 | -12/+15 |
| | | | | | Vertex data must be on a 16-byte address/offset so SIMD operations will work properly in the SPU code. | ||||
* | Cell: remove dummy fields, update/add some comments | Brian | 2008-02-05 | 1 | -8/+6 |
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* | Cell: added cell_batch_alloc_aligned() | Brian | 2008-02-05 | 2 | -6/+24 |
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* | Use _transpose_matrix4x4 from Cell SDK instead of my own version | Ian Romanick | 2008-02-05 | 3 | -59/+5 |
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* | Add some debug messages | Ian Romanick | 2008-02-05 | 1 | -1/+7 |
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* | More semi-trivial vectorization in the shader VM | Ian Romanick | 2008-02-05 | 1 | -35/+27 |
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* | Vectorize vertex puller | Ian Romanick | 2008-02-05 | 2 | -129/+61 |
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* | Vectorize all micro ops | Ian Romanick | 2008-02-05 | 2 | -683/+230 |
| | | | | Fold single instruction micro ops inline. Remove unused micro ops. | ||||
* | gallium: Use align_free to free aligned memory. | Michal Krol | 2008-02-05 | 1 | -1/+1 |
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* | Cell: fix some alignment issues by aligning commands to 8-byte boundaries | Brian | 2008-02-04 | 9 | -61/+57 |
| | | | | | | Contributed by Ian Romanick. Also, temporarily disable inlined vertex buffers. They need to be 16-byte aligned... | ||||
* | Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0 | Brian | 2008-02-04 | 1 | -3/+1 |
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* | Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0 | Brian | 2008-02-04 | 2 | -32/+33 |
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* | Cell: move float4 typedef (temporary datatype) | Brian | 2008-02-04 | 2 | -7/+6 |
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* | Cell: fix small sampling error in sample_texture_bilinear() | Brian | 2008-02-04 | 1 | -0/+2 |
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* | Cell: texture sampler functions always return vector float now | Brian | 2008-02-04 | 4 | -32/+29 |
| | | | | Texture colors look the same now, regardless of X display/pixel format | ||||
* | Cell: added spu_unpack_A8R8G8B8() | Brian | 2008-02-04 | 1 | -0/+15 |
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* | Cell: fix typo | Brian | 2008-02-04 | 1 | -1/+1 |
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* | Cell: some basic blending code | Brian | 2008-02-04 | 4 | -0/+105 |
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* | Cell: replace float 4 with vector float in eval_coeff() | Brian | 2008-02-04 | 1 | -16/+17 |
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* | Cell: emit blend state to SPUs | Brian | 2008-02-04 | 4 | -1/+26 |
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* | Cell: choose bilinear vs. nearest filtering according to sampler state | Brian | 2008-02-04 | 5 | -6/+12 |
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* | Cell: improved bilinear filtering | Brian | 2008-02-04 | 1 | -8/+19 |
| | | | | avoid calling get_tex_tile() if all texels are in same tile | ||||
* | Cell: implement basic bilinear texture sampler | Brian | 2008-02-04 | 2 | -0/+71 |
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* | Cell: added spu_unpack_color(), spu_pack_R8G8B8A8() | Brian | 2008-02-04 | 1 | -0/+25 |
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* | Cell: SIMD-ize more of texture sampling | Brian | 2008-02-04 | 1 | -37/+29 |
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* | Cell: checkpoint: start to SIMD-ize texture sampling | Brian | 2008-02-04 | 5 | -8/+33 |
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* | Cell: move tile clear code to flush_spans() | Brian | 2008-02-04 | 1 | -23/+28 |
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* | Cell: clamp txmax, tymax in tile_bounding_box() | Brian | 2008-02-04 | 1 | -0/+10 |
| | | | | Also, added some debug printfs | ||||
* | Cell: insert some draw_flush() calls | Brian | 2008-02-04 | 1 | -0/+7 |
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* | Cell: comment about emit_quad() mask | Brian | 2008-02-01 | 1 | -0/+3 |
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* | Cell: move some tile get/clear code | Brian | 2008-02-01 | 1 | -11/+16 |
| | | | | Also, we weren't marking the ztile as dirty after ztesting, fixes gears glitches. |