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Author
Age
Files
Lines
*
radv/meta: cleanup some unused code path
Dave Airlie
2017-05-08
2
-34
/
+1
*
radv/meta: port blit to using push constants
Dave Airlie
2017-05-08
1
-100
/
+65
*
radv/meta: move blit2d to using push constants
Dave Airlie
2017-05-08
2
-75
/
+59
*
radv/meta: move clear color to using push constants
Dave Airlie
2017-05-08
2
-130
/
+78
*
radv/meta: use novertex save path for resolve pass.
Dave Airlie
2017-05-08
2
-2
/
+2
*
radv: set base/ranges for push constant loads.
Dave Airlie
2017-05-08
6
-0
/
+26
*
radv: drop resolve hack workarounds
Dave Airlie
2017-05-07
3
-104
/
+1
*
radv/meta: select resolve paths
Dave Airlie
2017-05-07
1
-8
/
+50
*
radv/meta: add resolve pass using fragment/vertex shaders
Dave Airlie
2017-05-07
6
-2
/
+699
*
radv: add subpass resolve compute path
Dave Airlie
2017-05-07
2
-0
/
+94
*
radv/resolve: split resolve emission out for compute
Dave Airlie
2017-05-07
1
-63
/
+78
*
radv/meta: split out core part of resolve shader
Dave Airlie
2017-05-07
3
-113
/
+140
*
radv/meta: add srgb conversion to end of resolve shader.
Dave Airlie
2017-05-07
3
-5
/
+61
*
nir: Fix missing snprintf symbol on Windows.
Jose Fonseca
2017-05-07
1
-0
/
+4
*
nv50/ir: Replace NV50_PROGRAM_IR_* by PIPE_SHADER_IR_*
Pierre Moreau
2017-05-07
5
-10
/
+7
*
nv50/ir: Remove unused translation methods
Pierre Moreau
2017-05-07
2
-10
/
+3
*
nv50/ir: Free target if we failed to create a program
Pierre Moreau
2017-05-07
1
-1
/
+3
*
nv50/ir: Fail if encountering unknown shader type
Pierre Moreau
2017-05-07
1
-2
/
+2
*
radv: set PERF_MOD in sample state like radeonsi.
Dave Airlie
2017-05-07
1
-1
/
+2
*
radv: apply the tess+GS hang workaround to Polaris12 as well
Dave Airlie
2017-05-07
1
-1
/
+2
*
mesa: small texture targetIndex tidy up
Timothy Arceri
2017-05-07
1
-5
/
+4
*
mesa: fix broken indentation
Timothy Arceri
2017-05-07
1
-7
/
+6
*
mesa: some C99 tidy ups
Timothy Arceri
2017-05-07
1
-24
/
+10
*
mesa: add KHR_no_error support to copy buffer subdata functions
Timothy Arceri
2017-05-07
4
-3
/
+43
*
mesa: remove _mesa from static function
Timothy Arceri
2017-05-07
1
-4
/
+4
*
st/mesa: stop calling _mesa_init_buffer_object_functions()
Timothy Arceri
2017-05-07
1
-3
/
+0
*
mesa: make _mesa_buffer_storage() static
Timothy Arceri
2017-05-07
2
-13
/
+7
*
mesa: make _mesa_copy_buffer_sub_data() static
Timothy Arceri
2017-05-07
2
-17
/
+8
*
mesa: make _mesa_clear_buffer_sub_data() static
Timothy Arceri
2017-05-07
2
-29
/
+13
*
mesa: add KHR_no_error support for flush mapped buffer functions
Timothy Arceri
2017-05-07
4
-3
/
+33
*
mesa: make _mesa_flush_mapped_buffer_range() static
Timothy Arceri
2017-05-07
2
-15
/
+9
*
mesa: add KHR_no_error support for unmap buffer functions
Timothy Arceri
2017-05-07
4
-2
/
+25
*
mesa: split unmap_buffer() in two
Timothy Arceri
2017-05-07
1
-12
/
+17
*
mesa: make _mesa_unmap_buffer() static
Timothy Arceri
2017-05-07
2
-9
/
+5
*
mesa: add KHR_no_error support for some map buffer functions
Timothy Arceri
2017-05-07
5
-4
/
+67
*
mesa: split out validation from map_buffer_range()
Timothy Arceri
2017-05-07
1
-27
/
+50
*
mesa: make map_buffer_range() static
Timothy Arceri
2017-05-07
2
-20
/
+13
*
i965: Drop BRW_NEW_BLORP from 3DSTATE_VF atom.
Kenneth Graunke
2017-05-06
1
-2
/
+1
*
i965: Port 3DSTATE_VF to genxml and simplify the implementation.
Kenneth Graunke
2017-05-06
3
-43
/
+29
*
mesa: Simplify _mesa_primitive_restart_index().
Kenneth Graunke
2017-05-06
1
-10
/
+2
*
Revert "radeonsi: constify a bunch of the perfcounter structs."
Marek Olšák
2017-05-06
3
-46
/
+52
*
Revert "radeonsi: fix build with GCC 4.8"
Marek Olšák
2017-05-06
1
-1
/
+1
*
freedreno/a3xx: fix hang w/ large render targets and small gmem
Rob Clark
2017-05-06
3
-0
/
+7
*
freedreno/ir3: add macro to declare variable length arrays
Rob Clark
2017-05-06
1
-18
/
+21
*
glsl: skip tree grafting for sampler and image types
Nicolai Hähnle
2017-05-06
1
-0
/
+11
*
glsl: teach lower_ubo_reference about samplers inside structures
Samuel Pitoiset
2017-05-06
1
-0
/
+15
*
glsl: link bindless layout qualifiers
Samuel Pitoiset
2017-05-06
1
-0
/
+44
*
glsl: do not count bindless samplers/images when linking uniforms
Samuel Pitoiset
2017-05-06
1
-2
/
+2
*
glsl: lower bindless sampler/image packed varyings
Samuel Pitoiset
2017-05-06
1
-0
/
+14
*
glsl: implement ARB_bindless_texture conversions
Samuel Pitoiset
2017-05-06
3
-10
/
+84
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