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Age
Files
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*
i965: Always use the new FS backend on gen6.
Eric Anholt
2010-10-11
1
-2
/
+7
*
i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src operands.
Eric Anholt
2010-10-11
1
-6
/
+15
*
i965: Don't compute-to-MRF in gen6 VS math.
Eric Anholt
2010-10-11
1
-7
/
+15
*
i965: Expand uniform args to gen6 math to full registers to get hstride == 1.
Eric Anholt
2010-10-11
1
-0
/
+25
*
i965: Don't compute-to-MRF in gen6 math instructions.
Eric Anholt
2010-10-11
1
-0
/
+16
*
i965: Add a couple of checks for gen6 math instruction limits.
Eric Anholt
2010-10-11
1
-0
/
+26
*
i965: Don't consider gen6 math instructions to write to MRFs.
Eric Anholt
2010-10-11
1
-17
/
+38
*
glsl: Changes in generated file glsl_lexer.cpp
Chad Versace
2010-10-11
1
-691
/
+716
*
glsl: Add lexer rules for uint and uvecN (N=2..4)
Chad Versace
2010-10-11
1
-0
/
+4
*
glsl: Add glsl_type::uvecN_type for N=2,3
Chad Versace
2010-10-11
2
-0
/
+4
*
intel_extensions: Add ability to set GLSL version via environment
Chad Versace
2010-10-11
1
-1
/
+18
*
r200: revalidate after radeon_update_renderbuffers
Daniel Vetter
2010-10-11
3
-3
/
+10
*
i965: Compute to MRF in the new FS backend.
Eric Anholt
2010-10-11
2
-0
/
+124
*
i965: Give the FB write and texture opcodes the info on base MRF, like math.
Eric Anholt
2010-10-11
2
-38
/
+48
*
i965: Give the math opcodes information on base mrf/mrf len.
Eric Anholt
2010-10-11
2
-12
/
+57
*
i965: Move FS backend structures to a header.
Eric Anholt
2010-10-11
5
-363
/
+407
*
i965: Reduce register interference checks for changed FS_OPCODE_DISCARD.
Eric Anholt
2010-10-11
1
-5
/
+2
*
i965: Split FS_OPCODE_DISCARD into two steps.
Eric Anholt
2010-10-11
1
-9
/
+23
*
llvmpipe: Use lp_tgsi_info.
José Fonseca
2010-10-11
4
-30
/
+31
*
gallivm: More detailed analysis of tgsi shaders.
José Fonseca
2010-10-11
4
-0
/
+559
*
tgsi: Export some names for some tgsi enums.
José Fonseca
2010-10-11
2
-23
/
+35
*
gallium: Define C99 restrict keyword where absent.
José Fonseca
2010-10-11
1
-0
/
+21
*
gallivm: Eliminate unsigned integer arithmetic from texture coordinates.
José Fonseca
2010-10-11
3
-42
/
+32
*
llvmpipe: Remove outdated comment about stencil testing.
José Fonseca
2010-10-11
1
-9
/
+2
*
r600g: don't run with scissors.
Dave Airlie
2010-10-11
2
-0
/
+92
*
r600g: add TXL opcode support.
Dave Airlie
2010-10-11
1
-2
/
+2
*
r600g: enable vertex samplers.
Dave Airlie
2010-10-11
4
-9
/
+21
*
r600g: evergreen has no request size bit in texture word4
Dave Airlie
2010-10-11
2
-4
/
+0
*
r600g: fix input/output Z export mixup for evergreen.
Dave Airlie
2010-10-11
1
-1
/
+1
*
gallivm: Pass texture coords derivates as scalars.
José Fonseca
2010-10-10
4
-26
/
+38
*
gallivm: Use variables instead of Phis in loops.
José Fonseca
2010-10-10
2
-42
/
+23
*
gallivm: Allow to disable bri-linear filtering with GALLIVM_DEBUG=no_brilinea...
José Fonseca
2010-10-10
3
-9
/
+10
*
gallivm: Fix a long standing bug with nested if-then-else emission.
José Fonseca
2010-10-10
1
-17
/
+6
*
dri/nv10: Fake fast Z clears for pre-nv17 cards.
Francisco Jerez
2010-10-10
4
-20
/
+127
*
dri/nouveau: Minor cleanup.
Francisco Jerez
2010-10-10
4
-23
/
+22
*
gallivm: Cleanup the rest of the flow module.
José Fonseca
2010-10-09
3
-211
/
+39
*
gallivm: Simplify if/then/else implementation.
José Fonseca
2010-10-09
5
-91
/
+34
*
gallivm: Factor out the SI->FP texture size conversion for SoA path too
José Fonseca
2010-10-09
1
-34
/
+56
*
gallivm: Remove support for Phi generation.
José Fonseca
2010-10-09
3
-225
/
+0
*
gallivm: Use varilables instead of Phis for cubemap selection.
José Fonseca
2010-10-09
1
-36
/
+26
*
gallivm: Don't generate Phis for execution mask.
José Fonseca
2010-10-09
4
-17
/
+32
*
gallivm: Special bri-linear computation path for unmodified rho.
José Fonseca
2010-10-09
1
-20
/
+91
*
gallivm: Less code duplication in log computation.
José Fonseca
2010-10-09
2
-35
/
+88
*
util: Defined M_SQRT2 when not available.
José Fonseca
2010-10-09
1
-0
/
+5
*
gallivm: Handle code have ret correctly.
José Fonseca
2010-10-09
1
-2
/
+4
*
llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.
José Fonseca
2010-10-09
1
-42
/
+44
*
llvmpipe: simplified SSE2 swz/unswz routines
Keith Whitwell
2010-10-09
2
-146
/
+107
*
llvmpipe: clean up shader pre/postamble, try to catch more early-z
Keith Whitwell
2010-10-09
3
-103
/
+193
*
llvmpipe: try to be sensible about whether to branch after mask updates
Keith Whitwell
2010-10-09
8
-35
/
+80
*
gallivm: simpler uint8->float conversions
Keith Whitwell
2010-10-09
1
-0
/
+10
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