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* set span.y prior to each span write in draw_depth_pixels, like Karl's other fixBrian Paul2004-09-301-11/+11
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* Bugzilla #1058: Fix some potential 64bit pointer issues by storing differencesEric Anholt2004-09-301-3/+3
| | | | | | between pointers in appropriate types. Submitted by: Ronny V. Vindenes <[email protected]>
* OK, one more time. Simplify the state-backup system by just storing the fullEric Anholt2004-09-3013-108/+95
| | | | | | | | | state in a ready-to-emit cmdbuf, which avoids the issue Nicolai Haehnle reported where the check() could return differently during backup-and-emit than it should have if it were called at the right time. Move the lit emission before most of the TCL state emission on r200, which fixes neverball issues. Tested with: r100/r200 with neverball, tuxracer, chromium, quake3, ipers
* Fix bug in glDrawPixels when writing color indexed images on color indexedKarl Schultz2004-09-281-2/+2
| | | | | devices. In draw_index_pixels(), use the correct variables for the span Y and span end values.
* Initial revisionNicolai Haehnle2004-09-2828-0/+8258
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* use GLuint instead of uintDaniel Borca2004-09-281-1/+1
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* VBO RefCount fix (David Reveman)Brian Paul2004-09-272-0/+10
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* stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca2004-09-271-4/+1
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* Bump driver_date for today's fixes.Eric Anholt2004-09-251-1/+1
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* Can't bail in sisDDLogicOpCode when logicop is off, because it's called withEric Anholt2004-09-251-3/+0
| | | | GL_COPY to turn off logicop. Fixes glean's logicop test.
* Triangle stipple is a fallback, since we don't have code for the stippling.Eric Anholt2004-09-251-1/+1
| | | | Doesn't seem to help with glean's paths test, but I'm pretty sure it's correct.
* Correct a couple of comments.Eric Anholt2004-09-251-2/+2
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* Fix SiS AGP vertex dispatch by not trying to emit 0 vertices, which would hangEric Anholt2004-09-253-3/+5
| | | | the hardware. Re-enable AGP by default.
* The previous code would emit a full set of state during the first EmitState onEric Anholt2004-09-2510-150/+177
| | | | | | | | | | | | a new cmdbuf, to ensure that state wasn't lost across UNLOCK/LOCK pairs (in the case of context switching). This was rather inefficient. Instead, after flushing a cmdbuf, mark the state as needing to be saved on unlock. Then, at the beginning of flushing a cmdbuf, if we actually have lost the context, go back and emit a new cmdbuf with the full set of state, before continuing with the cmdbuf flush. Provides a 10-15% improvement in ipers performance in my tests, along with other apps. Tested with: ipers, glxgears, quake3
* Fix texturing in quake3. Some code was left over from the dirty/clean listEric Anholt2004-09-252-6/+3
| | | | setup that now removed atoms from the atomlist on texture deletion.
* Bump DRIVER_DATE for yesterday's changes.Eric Anholt2004-09-251-1/+1
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* patches for clearing hw depth buffers from software fallback (Nicolai Haehnle)Brian Paul2004-09-244-10/+117
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* added (back!) option to use non-packedcolorDaniel Borca2004-09-247-4/+201
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* -O -Wall warnings cleanups in r200.Eric Anholt2004-09-245-6/+12
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* Clean up some warnings in the R100 driver with -O -Wall.Eric Anholt2004-09-243-4/+16
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* Remove an unnecessary calculation of the dest pointer.Eric Anholt2004-09-241-2/+1
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* don't test for NULL pixels pointer here, do that in the 'store' routines ↵Brian Paul2004-09-231-6/+9
| | | | after validating PBO address
* added a comment in BindTextureBrian Paul2004-09-231-0/+4
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* just some comments and formatting changesBrian Paul2004-09-231-32/+36
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* fix for Erics new emit state code, rework out the dest pointerDave Airlie2004-09-231-0/+3
| | | | after we check the buffer
* The previous code would emit a full set of state during the first EmitState onEric Anholt2004-09-228-125/+168
| | | | | | | | | | | | | a new cmdbuf, to ensure that state wasn't lost across UNLOCK/LOCK pairs (in the case of context switching). This was rather inefficient. Instead, after flushing a cmdbuf, mark the state as needing to be saved on UNLOCK. Then, at the beginning of flushing a cmdbuf, if we actually have lost the context, go back and emit a new cmdbuf with the full set of state, before continuing with the cmdbuf flush. Also, remove the dirty/clean atom lists, since atoms are emitted in a fixed order these days, and go with a simpler single list. Provides a 14% improvement in ipers performance in my tests, along with other apps.
* Add xmlconfig to the i810 makefileDave Airlie2004-09-211-1/+2
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* clamp size of wide pointsDaniel Borca2004-09-201-2/+6
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* Add GL_ARB_texture_cube_map support for i830. Most of the code wasIan Romanick2004-09-197-46/+149
| | | | | | lifted from the i915 side. i830 will now report version 1.3! Hurrah! With the exception of GL_EXT_texture_compression_s3tc, the i830 driver now supports all the extensions that its Windows counterpart supports.
* Added GL_ARB_point_parameters support for i830.Ian Romanick2004-09-193-1/+5
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* Merge in all the i830 functional differences from the old i830 driver.Ian Romanick2004-09-197-854/+290
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* rearrange a couple of lines of code to avoid compilation error in VC 6,Karl Schultz2004-09-171-1/+1
| | | | probably due to a compiler bug.
* Symbol names are prepended with an underscore on CYGWIN as well.Eric Anholt2004-09-171-3/+3
| | | | | X.Org Bugzilla: 1079 Submitted by: Alexander Gottwald <[email protected]>
* replace glNormal3f(v) with GL_CALL(Normal3f)(v), etc (Andreas StengleinBrian Paul2004-09-151-6/+6
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* in _mesa_problem() include version number in error messageBrian Paul2004-09-151-3/+4
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* also fix possible delete bugs with buffer objects and vertex/fragment programsBrian Paul2004-09-143-56/+85
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* Repeatedly deleting a texture ID with glDeleteTextures() could lead to a crash.Brian Paul2004-09-142-11/+23
| | | | | Added a DeletePending flag to texture object struct to fix that. Other misc clean-ups.
* Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*().Brian Paul2004-09-135-33/+45
| | | | Define 2.0 point-sprite related tokens in glheader.h (temporary).
* Minor extension string tweaks. Added support for vertex program extensions.Ian Romanick2004-09-131-3/+21
| | | | Tested with arbvptorus, arbvpwarpmesh, vptorus, and vpwarpmesh.
* remove ARB_texture_non_power_of_two from _mesa_enable_1_5_extensions()Brian Paul2004-09-131-2/+1
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* tweak texcoord for sampling texture rectangles (Dave Reveman)Brian Paul2004-09-131-22/+13
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* cleanup and bugfixes for fxDDClear()Daniel Borca2004-09-131-75/+36
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* cleanup and some changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-131-16/+22
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* cleanupDaniel Borca2004-09-1311-102/+29
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* changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-135-1/+60
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* applied patch #1026109Brian Paul2004-09-104-186/+206
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* updated from patch 1026109Brian Paul2004-09-101-3/+2
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* new file (bug 1026109)Brian Paul2004-09-101-0/+52
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* removed (bug 1026109)Brian Paul2004-09-101-2/+0
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* assorted updates (bug #1025977)Brian Paul2004-09-106-87/+100
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