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* nir: fix (hopefully) windows buildRob Clark2017-05-082-4/+4
* radeonsi: rename si_eliminate_const_vs_outputs -> si_optimize_vs_outputsMarek Olšák2017-05-081-2/+2
* ac: fix broken elimination of duplicated VS exportsMarek Olšák2017-05-081-14/+14
* egl: Fix -Wint-to-pointer-castChad Versace2017-05-081-1/+1
* st/mesa: remove unused st parameter in init_velement_loweredMarek Olšák2017-05-081-4/+3
* st/mesa: use PIPE_MAX_ATTRIBS as the max number of vertex buffersMarek Olšák2017-05-081-1/+1
* st/mesa: simplify code due to unification to st_common_programMarek Olšák2017-05-084-99/+35
* st/mesa: simplify update_constants functionsMarek Olšák2017-05-084-38/+17
* st/mesa: unify TCS, TES, GS st_*_program structuresMarek Olšák2017-05-0810-160/+94
* st/mesa: decrease the size of remaining st_translate_program array paramsMarek Olšák2017-05-087-11/+11
* st/mesa: remove unused outputSlotToAttrMarek Olšák2017-05-083-11/+0
* st/mesa: remove st_context::vertex_result_to_slotMarek Olšák2017-05-084-8/+4
* st/mesa: decrease the size of st_vertex_programMarek Olšák2017-05-0810-36/+36
* st/mesa: remove struct st_tracked_stateMarek Olšák2017-05-0822-398/+118
* radeonsi: split per-patch from per-vertex indicesNicolai Hähnle2017-05-083-21/+42
* radeonsi: clarify documentation of existing SI workaroundNicolai Hähnle2017-05-081-1/+3
* radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SINicolai Hähnle2017-05-081-0/+14
* radeonsi: load patch_id for TES-as-ES when exporting for PSNicolai Hähnle2017-05-081-2/+2
* radeonsi: fix primitive ID in fragment shader when using tessellationNicolai Hähnle2017-05-081-10/+17
* radeonsi: mark fast-cleared textures as compressed when dirtyingNicolai Hähnle2017-05-081-2/+14
* egl: use designated initializersEmil Velikov2017-05-081-8/+7
* egl: drop unneeded sentinel from level_strings[]Emil Velikov2017-05-081-2/+2
* egl: remove suprous header eglcompiler.hEmil Velikov2017-05-087-52/+4
* egl: remove unneeded else statement in _eglInitLoggerEmil Velikov2017-05-081-3/+0
* egl: remove no longer needed logger infraEmil Velikov2017-05-082-49/+6
* egl: fold Android logger into main/Emil Velikov2017-05-083-35/+36
* egl: remove unused _eglSetLogLevel()Emil Velikov2017-05-082-25/+0
* glsl: apply the image format for members of structuresSamuel Pitoiset2017-05-081-8/+29
* glsl: store the image format in glsl_struct_fieldSamuel Pitoiset2017-05-083-1/+11
* st/glsl_to_tgsi: don't use rzalloc_array() when it's unnecessarySamuel Pitoiset2017-05-081-6/+6
* anv: check return value of anv_execbuf_add_boLionel Landwerlin2017-05-081-2/+7
* anv: avoid null pointer dereferenceLionel Landwerlin2017-05-081-1/+2
* egl: avoid dereferencing a null displayEric Engestrom2017-05-081-1/+3
* i965: Update gen6_depth_stencil_state to use genX macro.Rafael Antognolli2017-05-071-1/+1
* i965: Move MOCS macros to brw_state.h.Rafael Antognolli2017-05-072-42/+42
* i965: Don't try to unmap NULL program cache BO.Kenneth Graunke2017-05-071-4/+7
* Revert "mesa: Require mipmap completeness for glCopyImageSubData(), sometimes."Kenneth Graunke2017-05-071-23/+2
* glsl: destroy function and subroutine hash tablesGrazvydas Ignotas2017-05-081-0/+10
* radv: fix regression in blit2d push constant change.Dave Airlie2017-05-081-1/+1
* radv/meta: cleanup some unused code pathDave Airlie2017-05-082-34/+1
* radv/meta: port blit to using push constantsDave Airlie2017-05-081-100/+65
* radv/meta: move blit2d to using push constantsDave Airlie2017-05-082-75/+59
* radv/meta: move clear color to using push constantsDave Airlie2017-05-082-130/+78
* radv/meta: use novertex save path for resolve pass.Dave Airlie2017-05-082-2/+2
* radv: set base/ranges for push constant loads.Dave Airlie2017-05-086-0/+26
* radv: drop resolve hack workaroundsDave Airlie2017-05-073-104/+1
* radv/meta: select resolve pathsDave Airlie2017-05-071-8/+50
* radv/meta: add resolve pass using fragment/vertex shadersDave Airlie2017-05-076-2/+699
* radv: add subpass resolve compute pathDave Airlie2017-05-072-0/+94
* radv/resolve: split resolve emission out for computeDave Airlie2017-05-071-63/+78