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Author
Age
Files
Lines
*
nir: fix (hopefully) windows build
Rob Clark
2017-05-08
2
-4
/
+4
*
radeonsi: rename si_eliminate_const_vs_outputs -> si_optimize_vs_outputs
Marek Olšák
2017-05-08
1
-2
/
+2
*
ac: fix broken elimination of duplicated VS exports
Marek Olšák
2017-05-08
1
-14
/
+14
*
egl: Fix -Wint-to-pointer-cast
Chad Versace
2017-05-08
1
-1
/
+1
*
st/mesa: remove unused st parameter in init_velement_lowered
Marek Olšák
2017-05-08
1
-4
/
+3
*
st/mesa: use PIPE_MAX_ATTRIBS as the max number of vertex buffers
Marek Olšák
2017-05-08
1
-1
/
+1
*
st/mesa: simplify code due to unification to st_common_program
Marek Olšák
2017-05-08
4
-99
/
+35
*
st/mesa: simplify update_constants functions
Marek Olšák
2017-05-08
4
-38
/
+17
*
st/mesa: unify TCS, TES, GS st_*_program structures
Marek Olšák
2017-05-08
10
-160
/
+94
*
st/mesa: decrease the size of remaining st_translate_program array params
Marek Olšák
2017-05-08
7
-11
/
+11
*
st/mesa: remove unused outputSlotToAttr
Marek Olšák
2017-05-08
3
-11
/
+0
*
st/mesa: remove st_context::vertex_result_to_slot
Marek Olšák
2017-05-08
4
-8
/
+4
*
st/mesa: decrease the size of st_vertex_program
Marek Olšák
2017-05-08
10
-36
/
+36
*
st/mesa: remove struct st_tracked_state
Marek Olšák
2017-05-08
22
-398
/
+118
*
radeonsi: split per-patch from per-vertex indices
Nicolai Hähnle
2017-05-08
3
-21
/
+42
*
radeonsi: clarify documentation of existing SI workaround
Nicolai Hähnle
2017-05-08
1
-1
/
+3
*
radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI
Nicolai Hähnle
2017-05-08
1
-0
/
+14
*
radeonsi: load patch_id for TES-as-ES when exporting for PS
Nicolai Hähnle
2017-05-08
1
-2
/
+2
*
radeonsi: fix primitive ID in fragment shader when using tessellation
Nicolai Hähnle
2017-05-08
1
-10
/
+17
*
radeonsi: mark fast-cleared textures as compressed when dirtying
Nicolai Hähnle
2017-05-08
1
-2
/
+14
*
egl: use designated initializers
Emil Velikov
2017-05-08
1
-8
/
+7
*
egl: drop unneeded sentinel from level_strings[]
Emil Velikov
2017-05-08
1
-2
/
+2
*
egl: remove suprous header eglcompiler.h
Emil Velikov
2017-05-08
7
-52
/
+4
*
egl: remove unneeded else statement in _eglInitLogger
Emil Velikov
2017-05-08
1
-3
/
+0
*
egl: remove no longer needed logger infra
Emil Velikov
2017-05-08
2
-49
/
+6
*
egl: fold Android logger into main/
Emil Velikov
2017-05-08
3
-35
/
+36
*
egl: remove unused _eglSetLogLevel()
Emil Velikov
2017-05-08
2
-25
/
+0
*
glsl: apply the image format for members of structures
Samuel Pitoiset
2017-05-08
1
-8
/
+29
*
glsl: store the image format in glsl_struct_field
Samuel Pitoiset
2017-05-08
3
-1
/
+11
*
st/glsl_to_tgsi: don't use rzalloc_array() when it's unnecessary
Samuel Pitoiset
2017-05-08
1
-6
/
+6
*
anv: check return value of anv_execbuf_add_bo
Lionel Landwerlin
2017-05-08
1
-2
/
+7
*
anv: avoid null pointer dereference
Lionel Landwerlin
2017-05-08
1
-1
/
+2
*
egl: avoid dereferencing a null display
Eric Engestrom
2017-05-08
1
-1
/
+3
*
i965: Update gen6_depth_stencil_state to use genX macro.
Rafael Antognolli
2017-05-07
1
-1
/
+1
*
i965: Move MOCS macros to brw_state.h.
Rafael Antognolli
2017-05-07
2
-42
/
+42
*
i965: Don't try to unmap NULL program cache BO.
Kenneth Graunke
2017-05-07
1
-4
/
+7
*
Revert "mesa: Require mipmap completeness for glCopyImageSubData(), sometimes."
Kenneth Graunke
2017-05-07
1
-23
/
+2
*
glsl: destroy function and subroutine hash tables
Grazvydas Ignotas
2017-05-08
1
-0
/
+10
*
radv: fix regression in blit2d push constant change.
Dave Airlie
2017-05-08
1
-1
/
+1
*
radv/meta: cleanup some unused code path
Dave Airlie
2017-05-08
2
-34
/
+1
*
radv/meta: port blit to using push constants
Dave Airlie
2017-05-08
1
-100
/
+65
*
radv/meta: move blit2d to using push constants
Dave Airlie
2017-05-08
2
-75
/
+59
*
radv/meta: move clear color to using push constants
Dave Airlie
2017-05-08
2
-130
/
+78
*
radv/meta: use novertex save path for resolve pass.
Dave Airlie
2017-05-08
2
-2
/
+2
*
radv: set base/ranges for push constant loads.
Dave Airlie
2017-05-08
6
-0
/
+26
*
radv: drop resolve hack workarounds
Dave Airlie
2017-05-07
3
-104
/
+1
*
radv/meta: select resolve paths
Dave Airlie
2017-05-07
1
-8
/
+50
*
radv/meta: add resolve pass using fragment/vertex shaders
Dave Airlie
2017-05-07
6
-2
/
+699
*
radv: add subpass resolve compute path
Dave Airlie
2017-05-07
2
-0
/
+94
*
radv/resolve: split resolve emission out for compute
Dave Airlie
2017-05-07
1
-63
/
+78
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