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* anv/cmd_buffer: skip vkCmdExecuteCommands() on broken command buffersIago Toral Quiroga2017-03-161-0/+4
* anv/cmd_buffer: skip vkCmdDispatch() on broken command buffersIago Toral Quiroga2017-03-161-0/+3
* anv/cmd_buffer: skip vkCmdDraw*() on broken command buffersIago Toral Quiroga2017-03-161-0/+12
* anv: handle memory allocation errors during queue submissionsIago Toral Quiroga2017-03-161-3/+6
* anv/cmd_buffer: handle out of memory during vkCmdPushConstantsIago Toral Quiroga2017-03-161-3/+11
* anv/cmd_buffer: handle allocation errors during vkCmdBeginRenderPass()Iago Toral Quiroga2017-03-161-3/+11
* anv/cmd_buffer: skip vkCmdEndRenderPass() for broken command buffersIago Toral Quiroga2017-03-161-0/+3
* anv/cmd_buffer: skip vkCmdNextSubpass() for broken command buffersIago Toral Quiroga2017-03-161-0/+3
* anv/cmd_buffer: report tracked errors in vkEndCommandBuffer()Iago Toral Quiroga2017-03-161-0/+3
* anv: handle failures when growing reloc listsIago Toral Quiroga2017-03-164-22/+43
* anv: avoid crashes when failing to allocate batchesIago Toral Quiroga2017-03-163-17/+36
* anv: handle allocation failure in anv_batch_emit_dwords()Iago Toral Quiroga2017-03-161-2/+7
* anv: handle allocation failure in anv_batch_emit_batch()Iago Toral Quiroga2017-03-161-2/+7
* anv: add anv_batch_set_error() and anv_batch_has_error() helpersIago Toral Quiroga2017-03-161-0/+15
* anv/cmd_buffer: add a status field to anv_batchIago Toral Quiroga2017-03-162-0/+13
* anv/cmd_buffer: report errors in vkBeginCommandBuffer()Iago Toral Quiroga2017-03-161-6/+9
* anv: do not try to ref/unref NULL shadersIago Toral Quiroga2017-03-162-3/+6
* anv/blorp: return early if we failed to create the shader binaryIago Toral Quiroga2017-03-161-0/+3
* intel/blorp: make upload_shader() return a bool indicating success or failureIago Toral Quiroga2017-03-165-28/+44
* anv: remove unnecessary function prototype.Iago Toral Quiroga2017-03-161-3/+0
* mapi: don't include X11/Xlib-xcb.h on non PTHREAD platformsTimothy Arceri2017-03-161-2/+2
* mesa: fix glthread marshal build issues on platforms without PTHREADTimothy Arceri2017-03-164-30/+68
* mesa: fix glthread build issues on platforms without PTHREADTimothy Arceri2017-03-161-1/+1
* gallium: implement the backend of threaded GL dispatchMarek Olšák2017-03-167-0/+92
* mesa/glthread: restore the dispatch table when incompatible gl calls are dete...Gregory Hainaut2017-03-164-4/+18
* mesa/glthread: don't set a dispatch table if we aren't the ownerGregory Hainaut2017-03-161-3/+10
* mesa: Track the current vertex/element array buffers for glthread.Eric Anholt2017-03-1610-34/+231
* mesa: Disable glthread when glBegin() is called.Eric Anholt2017-03-161-1/+1
* mesa: Add an attribute for conditions to turn off threading.Eric Anholt2017-03-163-1/+15
* mesa: Add support for asynchronous glDraw* on GL core.Eric Anholt2017-03-162-7/+6
* mesa: Add support for NULL arguments like in glBufferData() in marshalling.Eric Anholt2017-03-162-9/+34
* mesa: Statically allocate glthread command buffer in the batch struct.Eric Anholt2017-03-162-7/+6
* glapi: Mark vertex attrib pointer functions as async.Eric Anholt2017-03-162-17/+17
* mesa: Custom thread marshalling for Flush.Paul Berry2017-03-163-2/+42
* mesa: Custom thread marshalling for ShaderSource.Paul Berry2017-03-164-1/+135
* mesa: Connect the generated GL command marshalling code to the build.Eric Anholt2017-03-162-0/+17
* Revert "mesa: make _mesa_alloc_dispatch_table() static"Marek Olšák2017-03-162-5/+9
* mesa: Create pointers for multithread marshalling dispatch table.Paul Berry2017-03-168-34/+69
* mesa: Add infrastructure for a worker thread to process GL commands.Eric Anholt2017-03-166-0/+476
* mesa: Validate count parameters when marshalling.Eric Anholt2017-03-161-0/+15
* glapi: Generate GL API marshalling code from the XML.Paul Berry2017-03-167-0/+518
* glapi: Mark compressed teximage functions as sync.Eric Anholt2017-03-161-5/+5
* glapi: Annotate functions with "marshal" attribute.Paul Berry2017-03-166-27/+44
* egl: Implement __DRI_BACKGROUND_CALLABLEEric Anholt2017-03-165-1/+22
* glx: Implement __DRI_BACKGROUND_CALLABLEPaul Berry2017-03-162-1/+30
* mesa: Add SetBackgroundContext to dd_function_tablePaul Berry2017-03-162-0/+21
* dri: Update dri_util to keep track of __DRI_BACKGROUND_CALLABLEPaul Berry2017-03-162-0/+3
* gallivm: (trivial) remove duplicated lineRoland Scheidegger2017-03-161-1/+0
* draw: (trivial) remove a unnecessary lp_build_alloca()Roland Scheidegger2017-03-161-2/+0
* swr: support layer output in geometry shadersIlia Mirkin2017-03-151-0/+2