Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | mesa: Remove EXT_convolution. | Eric Anholt | 2010-09-23 | 27 | -2210/+63 |
| | | | | More optional code. | ||||
* | mesa: Remove SGI_color_matrix. | Eric Anholt | 2010-09-23 | 16 | -334/+5 |
| | | | | Another optional ARB_imaging subset extension. | ||||
* | mesa: Remove SGI_color_table. | Eric Anholt | 2010-09-23 | 10 | -316/+4 |
| | | | | Another optional ARB_imaging subset extension. | ||||
* | mesa: Remove EXT_histogram. | Eric Anholt | 2010-09-23 | 13 | -1166/+43 |
| | | | | This has always been optional, and not useful. | ||||
* | mesa: Remove the non-required ARB_imaging extension. | Eric Anholt | 2010-09-23 | 6 | -22/+15 |
| | | | | | | | Many of the EXT_ extensions in the subset have significant code overhead with no users. It is not a required part of GL -- though text describing the extension is part of the core spec since 1.2, it is always conditional on the ARB_imaging extension. | ||||
* | d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too | Luca Barbieri | 2010-09-23 | 1 | -291/+291 |
| | |||||
* | d3d1x: add autogenerated files as prerequisites, so make builds them | Luca Barbieri | 2010-09-23 | 1 | -1/+3 |
| | |||||
* | d3d1x: fix build without system EGL/egl.h | Luca Barbieri | 2010-09-23 | 1 | -1/+1 |
| | |||||
* | d3d1x: add missing guid.cpp | Luca Barbieri | 2010-09-23 | 1 | -0/+6 |
| | |||||
* | d3d1x: flush properly | Luca Barbieri | 2010-09-23 | 1 | -1/+1 |
| | |||||
* | d3d1x: remove another include specstrings.h | Luca Barbieri | 2010-09-23 | 1 | -1/+0 |
| | |||||
* | d3d1x: flush the pipe context when presenting | Luca Barbieri | 2010-09-23 | 1 | -0/+2 |
| | |||||
* | d3d1x: remove specstrings.h include | Luca Barbieri | 2010-09-23 | 1 | -3/+0 |
| | |||||
* | d3d11: obliterate IDL parameter names | Luca Barbieri | 2010-09-23 | 6 | -641/+641 |
| | |||||
* | d3d1x: rename parameters in dxgi | Luca Barbieri | 2010-09-23 | 3 | -219/+219 |
| | |||||
* | d3d1x: rename params in misc and objects | Luca Barbieri | 2010-09-23 | 2 | -115/+117 |
| | |||||
* | d3d11: rename screen params | Luca Barbieri | 2010-09-23 | 1 | -333/+321 |
| | |||||
* | d3d1x: rename context params | Luca Barbieri | 2010-09-23 | 1 | -387/+387 |
| | |||||
* | d3d1x: minifix | Luca Barbieri | 2010-09-23 | 2 | -2/+2 |
| | |||||
* | d3d1x: remove specstrings | Luca Barbieri | 2010-09-23 | 11 | -475/+449 |
| | |||||
* | d3d1x: normalize whitespace | Luca Barbieri | 2010-09-23 | 32 | -1585/+1584 |
| | |||||
* | d3d1x: s/tpf/sm4/g | Luca Barbieri | 2010-09-23 | 13 | -374/+376 |
| | |||||
* | d3d1x: autogenerate shader enums and text from def files | Luca Barbieri | 2010-09-23 | 17 | -792/+390 |
| | | | | This avoids the duplication in tpf.h and tpf_text.cpp | ||||
* | d3d1x: initialize the mutex | Luca Barbieri | 2010-09-23 | 1 | -0/+5 |
| | |||||
* | draw: Prevent clipped vertices overflow. | José Fonseca | 2010-09-23 | 1 | -1/+13 |
| | | | | | | | | Some pathological triangles cause a theoritically impossible number of clipped vertices. The clipper will still assert, but at least release builds will not crash, while this problem is further investigated. | ||||
* | draw: don't apply flatshading to clipped tris with <3 verts | Keith Whitwell | 2010-09-23 | 1 | -17/+18 |
| | | | | | If a triangle was completely culled by clipping, we would still try to fix up its provoking vertex. | ||||
* | d3d1x: bind NULL CSOs before destroying default CSOs on context dtor | Luca Barbieri | 2010-09-23 | 1 | -0/+18 |
| | | | | Otherwise softpipe and llvmpipe assert. | ||||
* | d3d1x: fix deadlocks on non-recursive mutex | Luca Barbieri | 2010-09-23 | 1 | -5/+15 |
| | |||||
* | egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6e | Dave Airlie | 2010-09-23 | 1 | -1/+1 |
| | | | | looks like mesa st didn't get updated. | ||||
* | r600g: fix warnings since last commit. | Dave Airlie | 2010-09-23 | 1 | -3/+3 |
| | |||||
* | r600g: use blitter to do db->cb flushing. | Dave Airlie | 2010-09-23 | 8 | -959/+145 |
| | | | | | | | | | | | | use the blitter + custom stage to avoid doing a whole lot of state setup by hand. This makes life a lot easier for doing this on evergreen it also keeps all the state setup in one place. We setup a custom context state at the start with a flag to denote its for the flush, when it gets generated we generate the correct state for the flush and no longer have to do it all by hand. this should also make adding texture *to* depth easier. | ||||
* | u_blitter: add a custom blitter call passing a dsa cso | Dave Airlie | 2010-09-23 | 2 | -14/+37 |
| | | | | | reimplement the flush stage added for r300 to allow a custom DSA stage to be used in the pipeline, this allows for r600 hw DB->CB flushes. | ||||
* | d3d1x: properly reference count the backend | Luca Barbieri | 2010-09-23 | 1 | -0/+4 |
| | |||||
* | dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup | Kristian Høgsberg | 2010-09-22 | 10 | -22/+20 |
| | | | | | We will typically have a current context when we need to lookup the image, but the lookup implementation don't need it so drop it. | ||||
* | rbug: fix rbug when contexts are being destroyed | Zack Rusin | 2010-09-22 | 1 | -0/+1 |
| | |||||
* | r600g: fix typo in evergreen register list | Dave Airlie | 2010-09-23 | 1 | -1/+1 |
| | | | | pointed out by glisse on irc. | ||||
* | r600g: fix depth readback on rv610 and other quirky variants. | Dave Airlie | 2010-09-23 | 2 | -12/+32 |
| | | | | at least zreaddraw works for me here now on my rv610 | ||||
* | r600g: use floats instead of hex for blit vbo | Dave Airlie | 2010-09-23 | 1 | -10/+9 |
| | | | | once I go past 0x3f80000, I can't translate hex to float in-brain anymore. | ||||
* | i965: Warning fix for vector result any_nequal/all_equal change. | Eric Anholt | 2010-09-22 | 1 | -1/+3 |
| | |||||
* | i965: Update expression splitting for the vector-result change to compares. | Eric Anholt | 2010-09-22 | 1 | -8/+9 |
| | | | | | | Fixes: glsl1-precision exp2 glsl1-precision log2 | ||||
* | i965: When splitting vector variable assignment, ignore unset channels. | Eric Anholt | 2010-09-22 | 1 | -2/+5 |
| | | | | | | | | The new checks for sanity in ir_assignment creation got angry about this write_mask == 0. Fixes: glsl-fs-dot-vec2. glsl-fs-atan-2 glsl-fs-dot-vec2 | ||||
* | glx: Invalidate buffers after binding a drawable | Kristian Høgsberg | 2010-09-22 | 1 | -4/+15 |
| | | | | | | | | | If the server doesn't send invalidate events, we may miss a resize before the rendering starts. Invalidate the buffers now so the driver will recheck before rendering starts. https://bugs.freedesktop.org/show_bug.cgi?id=29984 https://bugs.freedesktop.org/show_bug.cgi?id=30155 | ||||
* | i965: Fix the vector/expression splitting for the write_mask change. | Eric Anholt | 2010-09-22 | 2 | -7/+1 |
| | | | | +113 piglits. | ||||
* | tgsi: Fix missing test before check | Jakob Bornecrantz | 2010-09-22 | 1 | -1/+2 |
| | | | | | | As introduced with commit d21301675c249602e19310d5b62fad424f2f2ac2 NOTE: This is a candidate for the 7.9 branch. | ||||
* | ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal | Eric Anholt | 2010-09-22 | 1 | -2/+18 |
| | | | | Fixes: glsl-mat-from-int-ctor-03 | ||||
* | glsl: Fix copy'n'wasted ir_noop_swizzle conditions. | Eric Anholt | 2010-09-22 | 1 | -2/+2 |
| | | | | It considered .xyyy a noop for vec4 instead of .xyzw, and similar for vec3. | ||||
* | glsl: Rework assignments with write_masks to have LHS chan count match RHS. | Eric Anholt | 2010-09-22 | 11 | -112/+181 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It turns out that most people new to this IR are surprised when an assignment to (say) 3 components on the LHS takes 4 components on the RHS. It also makes for quite strange IR output: (assign (constant bool (1)) (x) (var_ref color) (swiz x (var_ref v) )) (assign (constant bool (1)) (y) (var_ref color) (swiz yy (var_ref v) )) (assign (constant bool (1)) (z) (var_ref color) (swiz zzz (var_ref v) )) But even worse, even we get it wrong, as shown by this line of our current step(float, vec4): (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge)))) where we try to assign a float to the writemasked-out x channel and don't supply anything for the actual w channel we're writing. Drivers right now just get lucky since ir_to_mesa spams the float value across all the source channels of a vec4. Instead, the RHS will now have a number of components equal to the number of components actually being written. Hopefully this confuses everyone less, and it also makes codegen for a scalar target simpler. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> | ||||
* | d3d1x: add Wine dlls (tri, tex working, but no other testing) | Luca Barbieri | 2010-09-22 | 16 | -0/+386 |
| | |||||
* | d3d1x: define GUIDs in the normal way | Luca Barbieri | 2010-09-22 | 3 | -16/+0 |
| | |||||
* | d3d1x: fix API name | Luca Barbieri | 2010-09-22 | 1 | -1/+1 |
| |